Search found 2340 matches

by ElvenProgrammer
09 Oct 2009, 07:31
Forum: TMW Classic
Topic: [REQ] Port town addons
Replies: 52
Views: 10923

Re: [REQ] Port town addons

i wrote:Just testing. As you can see, there is still some glitches.
Top of tower will be more spiky and twisted in other side (I made a mistake this time ;/ )
This thing is starting to give me vertigo...
Anyway I guess by glitches, you're referring to the repetitive and sharp patterns in the right part
by ElvenProgrammer
09 Oct 2009, 07:17
Forum: Graphics Development
Topic: a new skull
Replies: 40
Views: 11277

Re: a new skull

skull of poison, fire why not of another element as ice, Earth .... Hmm and what element is represented by this one? As already said we don't need pure recolors, but I won't oppose to use current monsters as a base (i.e. mushroom -> spiky mushroom). So whenever you want to add more details to an ex...
by ElvenProgrammer
05 Oct 2009, 08:50
Forum: TMW Classic
Topic: Why does every TMW fork die?
Replies: 33
Views: 6520

Re: Why does every TMW fork die?

TMW had the luck that the right people kept hanging around - otherwise it would be dead now too since the main dev Elven is not here anymore. But that's also TMW's problem Essentially the queen bee died and the workers kept on going without direction, each pushing the world in the direction they wa...
by ElvenProgrammer
05 Oct 2009, 08:34
Forum: TMW Classic
Topic: [WIP] Port City
Replies: 79
Views: 31839

Re: port city

i wrote:There is one simple solution, easy to pixelate: PADDLES. Vikings boats usually had paddles and sails.
That's the best option so far, at least as a starting base. I'd encourage more creative solutions in a second step.
by ElvenProgrammer
02 Oct 2009, 09:43
Forum: Graphics Development
Topic: The walls of Tulimshar
Replies: 64
Views: 16936

Re: The walls of Tulimshar

Gate... give me the gate ;D We need at least one and we could start replacing old walls. Good job so far! Keep going! I'm already working on it but it will take some time. But I guess not too much ;) Not bad at all, but wouldn't a square-shaped gate be easier and more effective? Obiouvsly only my o...
by ElvenProgrammer
30 Sep 2009, 08:02
Forum: Support and Bug reports
Topic: Help me please !!
Replies: 4
Views: 1373

Re: Help me please !!

I suppose you're trying to set up your own server?
by ElvenProgrammer
29 Sep 2009, 10:12
Forum: Graphics Development
Topic: [WIP]Cocoon
Replies: 35
Views: 8088

Re: [WIP]Cocoon

Instead of shaking it, why don't you make it inflate a lot and then make a big poison cloud?
by ElvenProgrammer
29 Sep 2009, 08:37
Forum: Graphics Development
Topic: [WIP]Cocoon
Replies: 35
Views: 8088

Re: [WIP]Cocoon

(I'm gonna make the cocoon shake unless someone has a better idea) Maybe some slimy spit? about the death animation which is better? a. put a hole then the liquid slowly start pouring out b. make it explode and the liquid starts splashing around Definitely a: easier and more realistic to me ps. I'm...
by ElvenProgrammer
25 Sep 2009, 07:05
Forum: Support and Bug reports
Topic: Nightly builds restored
Replies: 22
Views: 4797

Re: Nightly builds restored

Restored traslations.
Phew noone noticed thery were missing :wink:
by ElvenProgrammer
22 Sep 2009, 10:59
Forum: Graphics Development
Topic: The walls of Tulimshar
Replies: 64
Views: 16936

Re: The walls of Tulimshar

I had to cover the iso parts with my hands, but the resulting effect it's not bad, but I wouldn't say I prefer diagonal ones.
i wrote:It's just a fast mock-up, but somehow I rather prefer to not use diagonal pavements. It might look nice with those walls.
Isn't this a contradiction?
by ElvenProgrammer
18 Sep 2009, 07:09
Forum: Support and Bug reports
Topic: Nightly builds restored
Replies: 22
Views: 4797

Re: Nightly builds restored

Matt wrote:whats up with you being around and stuff?
Work is less stressing lately, so I manage to find some spare minutes to fix those small things.
by ElvenProgrammer
17 Sep 2009, 13:30
Forum: Support and Bug reports
Topic: The Mana World DevPak
Replies: 66
Views: 30372

Re: The Mana World DevPak

For those interested in latest dependencies, they could be found @ http://elvenprogrammer.themanaworld.org/projects-list/tools/mingw32-dependencies/ Individual packages or a complete set of all required dependencies. The packages creation is still in beta stage so don't trust them, but feel free to ...
by ElvenProgrammer
17 Sep 2009, 08:00
Forum: TMW Classic
Topic: [REQ]~! URGENT !~ skill icons
Replies: 36
Views: 9059

Re: [REQ]~! URGENT !~ skill icons

The golden ring is the one that best suits the icons in my opinion.
But I'm not too keen on the icon inside, of course representing something "general" could be a bit hard, I'd go for some special effect, like a magic rain or something resembling an aura.
by ElvenProgrammer
17 Sep 2009, 07:38
Forum: Support and Bug reports
Topic: MULTIPLE BUG REPORT - TMW SERVER - NIGHLY CLIENT
Replies: 6
Views: 2107

Re: MULTIPLE BUG REPORT - TMW SERVER - NIGHLY CLIENT

When you try to close the client , either pressing the X button in the app frame , or pressing the cancel button inside the transparent GUI Box , The Gui Box dissapears and only the background picture remains , if you try to close the game again , it crasses and you have to kill the process , also ...
by ElvenProgrammer
17 Sep 2009, 07:06
Forum: Support and Bug reports
Topic: Nightly builds restored
Replies: 22
Views: 4797

Re: Nightly builds restored

Restored tmwserv client also. Feel free to test.

Address is the same: http://nightly.themanaworld.org