Search found 1642 matches
- 11 Jun 2009, 04:44
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Time/day/night proposal
- Replies: 7
- Views: 2199
Time/day/night proposal
Makes sense to me.
- 07 Jun 2009, 11:37
- Forum: Graphics Development
- Topic: [FND] `Slow poison' icon
- Replies: 19
- Views: 5531
Re: [REQ] `Slow poison' icon
It's 30 by 30 pixels. And it's in separate layers, so the hour glass can be easily moved. The xcf is in my Box.net box thingy.
- 06 Jun 2009, 09:28
- Forum: Graphics Development
- Topic: [FND] `Slow poison' icon
- Replies: 19
- Views: 5531
Re: [REQ] `Slow poison' icon
After work quicky... bedtime now... zzz
- 06 Jun 2009, 08:24
- Forum: Home of Development
- Topic: [DIS] Collection of forgotten stuff
- Replies: 51
- Views: 41150
- 29 May 2009, 17:30
- Forum: Home of Development
- Topic: [DIS] Collection of forgotten stuff
- Replies: 51
- Views: 41150
Re: collection of forgotten stuff
I have 'em in xcfMatt wrote:Tulimshar / desert walls by Modanung in 2006
...
More savannah stuff - bridge etc
...
- 11 Dec 2008, 03:28
- Forum: Graphics Development
- Topic: [WIP]>[FND]furboots sprites
- Replies: 7
- Views: 1748
Re: furboots sprites
That would be possible. But I don't dare say which way would be better.EJlol wrote:If only the up and down animation is different, isn't it possible to add those rows to the male sprite, and change the xml in a way that he draws it correctly?
- 08 Dec 2008, 05:22
- Forum: Graphics Development
- Topic: [WIP]woodland improvement
- Replies: 91
- Views: 20077
Re: [WIP]the woodland?????
Agreed, great trees. Liking mockup 1 best.
- 08 Dec 2008, 05:11
- Forum: Graphics Development
- Topic: [FND] Block Walls (City walls, Prison, Arena)
- Replies: 158
- Views: 58655
Re: [WIP] Block Walls (City walls, Prison, Arena)
Still looking good
- 08 Dec 2008, 04:46
- Forum: Graphics Development
- Topic: [Wip] Minilinkkis sprite house [Wip]
- Replies: 14
- Views: 2462
Re: [Wip] Minilinkkis sprite house [Wip]
Anyone else thinking "goat with smarties cool dude shades"? I personally believe that a dragon helmet should have a dragon-inspired design and not be an actual dragon's head 'n such.
- 08 Dec 2008, 04:39
- Forum: Graphics Development
- Topic: [DIS] light armor vs heavy armor (consept art inside)
- Replies: 4
- Views: 1206
Re: [DIS] light armor vs heavy armor (consept art inside)
Blurry shading
- 29 Nov 2008, 17:34
- Forum: Graphics Development
- Topic: [REQ] More tiles for Tulimshar set
- Replies: 14
- Views: 2258
Re: [REQ] More tiles for Tulimshar set
The bottom right corner is already there 8th column, 6th row. You're right about the other one, and the unlimited layers.
- 22 Nov 2008, 06:55
- Forum: Graphics Development
- Topic: [REQ] New Lava tiles
- Replies: 21
- Views: 3671
Re: [REQ] New Lava tiles
?
Maybe something like this?
But better tileable
Maybe something like this?
But better tileable
- 28 Jul 2008, 13:08
- Forum: Graphics Development
- Topic: [FND]forest tileset
- Replies: 395
- Views: 104966
Re: forest tileset
Yea, that tileset was more a quick test tileset for big isometric tiles.
And that's a bad example image of it.
And that's a bad example image of it.
- 28 Jul 2008, 13:03
- Forum: Graphics Development
- Topic: Desert Shrine
- Replies: 25
- Views: 9745
Re: Desert Shrine
I wanted it to look as if the limestone coating was being eaten away by time (to reveal the stone work underneath I think what Saphy meant was the direction of the stone is odd if you think about how they'd build something like this. The stones would probably be stacked the same way as the lowest p...
- 21 Jul 2008, 08:49
- Forum: TMW Classic
- Topic: Textured vs. clean cut
- Replies: 7
- Views: 2192