Search found 214 matches

by Dave
29 Jan 2008, 15:24
Forum: Graphics Development
Topic: Trade City Concept
Replies: 10
Views: 3815

I think the farming town to the north would be the best starting location from the geographical point of view because it is possible to design the area so that the only way out of it leads through the trade city. I guess that's not a horrible idea, but I don't think the farming town is any more sui...
by Dave
15 Dec 2007, 21:15
Forum: Graphics Development
Topic: The World Needs Tilesets
Replies: 20
Views: 5569

i like the idea of the trade city to be split up in to parts. I think if we're going to split it up, we should do it in quadrants and maybe call them districts. East and west can be separated by a river or stream, while the north and south can be separated by the highway that runs through the city....
by Dave
13 Dec 2007, 20:07
Forum: Graphics Development
Topic: The World Needs Tilesets
Replies: 20
Views: 5569

"Tudor"; I like this suggestion. * size (of the maps) * elevation (type of topography) * type of plants and animals ... *Map size is currently being discussed. *Elevation is tricky, since it's a 2d environment. It's hard to fit something like a sloping hillside in to a tileset, so those so...
by Dave
10 Dec 2007, 16:28
Forum: Graphics Development
Topic: The World Needs Tilesets
Replies: 20
Views: 5569

The World Needs Tilesets

The purpose of this thread is to decide upon visual traits for tilesets. Please do not post actual progress for tilesets here. I'm going to attempt to arrange this by continent. We can start by focusing on one continent and expand as our progress dictates. If you have a question like, "Where's ...
by Dave
03 Dec 2007, 14:24
Forum: TMW Classic
Topic: Complete map in tiles?
Replies: 18
Views: 6634

From the game "Sword of Mana" http://secretofmana.planets.gamespy.com/images/swordofmana.gif As difficult as it would be to manage scenery like this, it would be neat. I suppose the scenery in this image could still be crammed in to a tileset, it'd just be useless for anything but an arena...
by Dave
03 Dec 2007, 14:09
Forum: TMW Classic
Topic: Unified theme?
Replies: 22
Views: 6288

But it would be unfair to the Stendhal guys when I would not mention that this screenshot is quite old. That's a good point. Something else that's relevant to the end of this discussion, is that the basic goal of the Arianne/Marauroa project is similar to TMW's; something free, designed by voluntee...
by Dave
03 Dec 2007, 01:40
Forum: TMW Classic
Topic: Unified theme?
Replies: 22
Views: 6288

Stendhal - http://arianne.sourceforge.net/?arianne_url=content/screenshots#stendhal :lol: one of the things that I removed from my last post before submitting it, was a line that read: "Ignoring graphical consistency is how we end up with cruddy game-worlds like Stendhal and most of the Graal ...
by Dave
02 Dec 2007, 20:28
Forum: TMW Classic
Topic: Unified theme?
Replies: 22
Views: 6288

What is the unified theme of Mana World's art intended to be? What makes it uniquely Mana World, instead of %insert name of existing CRPG/MMORPG here% ? It's ridiculous that this (..interestingly worded :? ) question turned in to such a quote-slinging argument. Okay. I won't worry about fitting int...
by Dave
01 Dec 2007, 14:02
Forum: TMW Classic
Topic: Unified theme?
Replies: 22
Views: 6288

Jetryl wrote:Imagine how bizarre Charlie Brown would look in "Ghost in the Shell."
I smell a sequel. ;)
by Dave
29 Nov 2007, 17:34
Forum: Graphics Development
Topic: temple development by Axl
Replies: 311
Views: 116144

8) super cool.

I think what Crush means, is that the texture for the broken fountain piece looks too photo-realistic.

..keep up the good work. :D
by Dave
28 Nov 2007, 23:29
Forum: Graphics Development
Topic: temple development by Axl
Replies: 311
Views: 116144

I apologize for the crudeness of this sketch.
Image
That's what I meant about having a hole in the middle, where the top has caved in to the sewers. Players could enter through the big crack in the side.
by Dave
28 Nov 2007, 16:33
Forum: Graphics Development
Topic: temple development by Axl
Replies: 311
Views: 116144

Good job on the fountain. :D If you ever feel like expanding on it, you could make a version that is dried and cracked. It could have a hole in the middle, perhaps where the fountain attachment has fallen through; in the propoer setting, a ruined fountain could be an entrance to a lower area, such a...
by Dave
05 Feb 2007, 05:04
Forum: TMW Classic
Topic: world cleanup
Replies: 0
Views: 1474

world cleanup

So the weekend lapsed with no apparent meeting regarding content. I'm not sure if anyone else was informed, but Pauan has decided to leave the project for an indefinite amount of time; I don't know the reasons. Whatever the case, he was the person I was bouncing ideas off of, in an effort to have mo...
by Dave
11 Jul 2006, 22:26
Forum: TMW Classic
Topic: An official notice
Replies: 7
Views: 3656

I have been speaking with my cousin about the possibility of joining the team, to help manage among other things, the workflow and group communication. I hope that we can figure out a good time to schedule some Q&A time on IRC or something. I'm trying to run out the door at the moment though, so...
by Dave
08 Jul 2006, 09:22
Forum: Off topic
Topic: dead motherboard
Replies: 2
Views: 1341

So it turned out to be a fizzled stick of ram.. of course, I replaced just about everything else before I realized this. :P Sorry it took me so long to get my act together. ;)