Search found 214 matches
- 29 Jan 2008, 15:24
- Forum: Graphics Development
- Topic: Trade City Concept
- Replies: 10
- Views: 3815
I think the farming town to the north would be the best starting location from the geographical point of view because it is possible to design the area so that the only way out of it leads through the trade city. I guess that's not a horrible idea, but I don't think the farming town is any more sui...
- 15 Dec 2007, 21:15
- Forum: Graphics Development
- Topic: The World Needs Tilesets
- Replies: 20
- Views: 5569
i like the idea of the trade city to be split up in to parts. I think if we're going to split it up, we should do it in quadrants and maybe call them districts. East and west can be separated by a river or stream, while the north and south can be separated by the highway that runs through the city....
- 13 Dec 2007, 20:07
- Forum: Graphics Development
- Topic: The World Needs Tilesets
- Replies: 20
- Views: 5569
- 10 Dec 2007, 16:28
- Forum: Graphics Development
- Topic: The World Needs Tilesets
- Replies: 20
- Views: 5569
The World Needs Tilesets
The purpose of this thread is to decide upon visual traits for tilesets. Please do not post actual progress for tilesets here. I'm going to attempt to arrange this by continent. We can start by focusing on one continent and expand as our progress dictates. If you have a question like, "Where's ...
- 03 Dec 2007, 14:24
- Forum: TMW Classic
- Topic: Complete map in tiles?
- Replies: 18
- Views: 6634
- 03 Dec 2007, 14:09
- Forum: TMW Classic
- Topic: Unified theme?
- Replies: 22
- Views: 6288
But it would be unfair to the Stendhal guys when I would not mention that this screenshot is quite old. That's a good point. Something else that's relevant to the end of this discussion, is that the basic goal of the Arianne/Marauroa project is similar to TMW's; something free, designed by voluntee...
- 03 Dec 2007, 01:40
- Forum: TMW Classic
- Topic: Unified theme?
- Replies: 22
- Views: 6288
- 02 Dec 2007, 20:28
- Forum: TMW Classic
- Topic: Unified theme?
- Replies: 22
- Views: 6288
What is the unified theme of Mana World's art intended to be? What makes it uniquely Mana World, instead of %insert name of existing CRPG/MMORPG here% ? It's ridiculous that this (..interestingly worded :? ) question turned in to such a quote-slinging argument. Okay. I won't worry about fitting int...
- 01 Dec 2007, 14:02
- Forum: TMW Classic
- Topic: Unified theme?
- Replies: 22
- Views: 6288
- 29 Nov 2007, 17:34
- Forum: Graphics Development
- Topic: temple development by Axl
- Replies: 311
- Views: 116144
- 28 Nov 2007, 23:29
- Forum: Graphics Development
- Topic: temple development by Axl
- Replies: 311
- Views: 116144
- 28 Nov 2007, 16:33
- Forum: Graphics Development
- Topic: temple development by Axl
- Replies: 311
- Views: 116144
Good job on the fountain. :D If you ever feel like expanding on it, you could make a version that is dried and cracked. It could have a hole in the middle, perhaps where the fountain attachment has fallen through; in the propoer setting, a ruined fountain could be an entrance to a lower area, such a...
- 05 Feb 2007, 05:04
- Forum: TMW Classic
- Topic: world cleanup
- Replies: 0
- Views: 1474
world cleanup
So the weekend lapsed with no apparent meeting regarding content. I'm not sure if anyone else was informed, but Pauan has decided to leave the project for an indefinite amount of time; I don't know the reasons. Whatever the case, he was the person I was bouncing ideas off of, in an effort to have mo...
- 11 Jul 2006, 22:26
- Forum: TMW Classic
- Topic: An official notice
- Replies: 7
- Views: 3656
- 08 Jul 2006, 09:22
- Forum: Off topic
- Topic: dead motherboard
- Replies: 2
- Views: 1341