Search found 170 matches

by Kineticstorm
29 Mar 2006, 22:40
Forum: Feedback / Feature Requests / Content Suggestions
Topic: AFK sticky/smiley something.
Replies: 38
Views: 15481

How about this?
Image
Added snot bubble for exaggeration purposes.
Too lazy to add chest movement. :wink:
by Kineticstorm
16 Mar 2006, 18:23
Forum: Player talk
Topic: An idea for players
Replies: 36
Views: 9819

Is that a threat?
Tulimshar at arms!

On this very day I declare war on the land of Modanung!
You will feel the wrath of king Velrath! (hey, that rhymes! :D)


BTW, this is going off-topic, but it's my thread so who cares! :twisted:

by Kineticstorm
16 Mar 2006, 18:14
Forum: Player talk
Topic: An idea for players
Replies: 36
Views: 9819

I thought about it and,
I hereby elect myself Velrath, King of Tulimshar! :D

ALL HAIL KING VELRATH!




or maybe not...
by Kineticstorm
16 Mar 2006, 17:57
Forum: TMW Classic
Topic: Woodland Village (new attempt)
Replies: 226
Views: 69844

Wow, it does look better.
I think you can start on some chimneys, windows, doors, etc. (if those are the kind of details you want to add) and it will almost look complete. :wink:
by Kineticstorm
14 Mar 2006, 19:32
Forum: TMW Classic
Topic: Woodland Village (new attempt)
Replies: 226
Views: 69844

Modanung wrote:I agree with EJlol. I miss the beams as well. Also the layer of straw should be thicker. At least as thick as it was in your previous version.
Woah man, I was just about to post this... :shock:
We think alike. :)
by Kineticstorm
13 Mar 2006, 17:46
Forum: Player talk
Topic: An idea for players
Replies: 36
Views: 9819

I still think we need to find a way to motivate players to keep playing for the time being... :?
by Kineticstorm
13 Mar 2006, 17:05
Forum: Player talk
Topic: An idea for players
Replies: 36
Views: 9819

Yeah, I was just thinking that. :?
Maybe they should get a set of very unique skills instead of becoming a king. Or we could just let them be king and revolt anyway. :lol:
by Kineticstorm
13 Mar 2006, 16:51
Forum: Player talk
Topic: An idea for players
Replies: 36
Views: 9819

An idea for players

I was originally going to post this as a response to the "What do you think about a quest to the hell ???" topic but Platyna locked it 2 minutes before I was about to post this. :oops: Here is my post and idea: I don't know why people are complaining. It should have been obvious from the ...
by Kineticstorm
13 Mar 2006, 16:08
Forum: Graphics Development
Topic: Savannah house tiles
Replies: 19
Views: 14061

Wow, that looks very nice indeed. :wink:
by Kineticstorm
12 Mar 2006, 18:20
Forum: Player talk
Topic: Classes
Replies: 23
Views: 6828

Modanung wrote:I think it would be cool to have names for combinations anyway.
My thoughts exactly. :)
by Kineticstorm
10 Mar 2006, 15:42
Forum: TMW Classic
Topic: Barber tool
Replies: 1
Views: 1467

ElvenProgrammer, YOU ARE THE BOMB! 8)
This will make it alot easier to fix the hair on the playerset. :D
by Kineticstorm
08 Mar 2006, 16:20
Forum: Graphics Development
Topic: Sprite Faces and Hair
Replies: 120
Views: 35611

Yeah, your right Crush.
Keep in mind it was my first (well, maybe second) try at making a hairstyle like that.
I'll fix it when I have the time. :wink:
by Kineticstorm
07 Mar 2006, 22:53
Forum: Graphics Development
Topic: Sprite Faces and Hair
Replies: 120
Views: 35611

Kinetic wrote:Just so you know,
the next hairstyle I make will be a combination of those two characters' hair (Crono and Randi). 8)
by Kineticstorm
07 Mar 2006, 19:37
Forum: Graphics Development
Topic: Sprite Faces and Hair
Replies: 120
Views: 35611

Oh yeah, Crush, I made the front view of the "squaresoft" style hair. I don't know if I could finish it but if I couldn't then I would just make an NPC out of it. Anyway, here it is: http://img216.imageshack.us/img216/3134/kineticsquarehair1yh.png Tell me what you guys think and if I shou...
by Kineticstorm
07 Mar 2006, 16:55
Forum: Graphics Development
Topic: NPC sprites
Replies: 90
Views: 25724

If I have the time then I will try to remake some NPCs in the new TMW "playerset" style. Since they will only face one direction (different directions for each NPC) I could probably animate them too. :wink: