Search found 1904 matches
- 17 Apr 2011, 21:42
- Forum: TMW Classic
- Topic: tmwAthena code review/rewrite
- Replies: 17
- Views: 5484
Re: tmwAthena code review/rewrite
Once I get to rewriting the script engine, I am likely to invalidate the following syntax. (as well as similar syntax for copyarray and cleararray, but those are not used) npc/xmas/2010/golbanez.txt: 136: setarray @menuitem[2], "4021", "4022"; npc/xmas/2010/golbanez.txt: 137: set...
- 17 Apr 2011, 16:46
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Suggestion: Capturable and Spawnable Pets
- Replies: 6
- Views: 2290
Re: Suggestion: Capturable and Spawnable Pets
I will look into the feasibility of pets (part of the map-server) once I am done with my review of the login-server, char-server, and ladmin. This might be a few months. Ideally, I would like generic server-side scriptable-accounts. If someone else wants to try to out some code, you should keep in t...
- 17 Apr 2011, 05:35
- Forum: Graphics Development
- Topic: [WIP]Mob and item DB generator
- Replies: 1
- Views: 1291
Re: [WIP]Mob and item DB generator
(This conversation taken from IRC, with a couple of minor edits but mostly so that the public can know my stance) Here is the list of things that need to be done for my approval: Code/Style 1. Replace literal tabs with \t 2. Replace /usr/bin/qmake-qt4 with /usr/bin/qmake so it actually builds on mod...
- 14 Apr 2011, 14:32
- Forum: News
- Topic: Call for translators before 0.6.0 release!
- Replies: 73
- Views: 45848
Re: Call for translators before 0.5.2 release!
does the rendering system support RTL, though?
- 09 Apr 2011, 22:44
- Forum: TMW Classic
- Topic: What's your subnet?
- Replies: 1
- Views: 1144
What's your subnet?
I was thinking that some of the tmwAthena config files needed better documentation or defaults, and would appreciate knowing what subnets most people are on. To get this information, open a terminal and type ifconfig (Linux/Mac) or ipconfig (Windows) example output for Windows: IP Address. . . . . ....
- 07 Apr 2011, 02:05
- Forum: TMW Classic
- Topic: Part of rebalance process. (Tulimshar remake and npc dialog)
- Replies: 27
- Views: 7765
Re: Part of rebalance process. (Tulimshar remake and npc dia
Jumpy as for your question you would have to get on subject with enchilado pm him for more details. there were great ideas in a post talking about the logging camp where is that post ? this is all my question your answer is not an answer to my question anyway... i think it was in 2009 ideas went to...
- 03 Apr 2011, 20:55
- Forum: TMW Classic
- Topic: tmwAthena code review/rewrite
- Replies: 17
- Views: 5484
Re: tmwAthena code review/rewrite
Why? I guess it would be better if you invest your time in TMWServ or the official eAthena project. eAthena sucks but is not really broken, so why fix it? 1. TMWServ has been 6 years in coming, and really hasn't shown any sign of being ready soon. Working on this will provide something immediately ...
- 02 Apr 2011, 18:28
- Forum: TMW Classic
- Topic: tmwAthena code review/rewrite
- Replies: 17
- Views: 5484
tmwAthena code review/rewrite
No one seems to want to touch tmwAthena code with a ten-foot pole, but I can't stand seeing the code as it is, I'm making good progress with little cleanups. One of my goals is no compilation warning with -Wextra, and 32/64-bit, endian-neutral code. I've finished my initial cleanup of the common/ ob...
- 22 Mar 2011, 16:34
- Forum: Support and Bug reports
- Topic: Lena / Bandits quest is not working properly...
- Replies: 5
- Views: 2134
Re: Lena / Bandits quest is not working properly...
This has been on the wiki page since it was created.
|Prerequisites = [[Tulimshar Quests]]
|Prerequisites = [[Tulimshar Quests]]
- 11 Mar 2011, 07:17
- Forum: TMW Classic
- Topic: Lumber Camp
- Replies: 14
- Views: 6393
Re: logging camp
We need 7 mob ID reservations: Fireweed, Blueberry Bush, Blue Butterfly, Crocus, Flytrap, a stronger loghead ("Hardwood Loghead"?), and lumberjack boss. (We're also using Snail, which already has an ID) We need 10 item ID reservations: Fireweed, Blueberry, Blue Butterfly Wing, Crocus Flowe...
- 10 Mar 2011, 02:41
- Forum: TMW Classic
- Topic: Lumber Camp
- Replies: 14
- Views: 6393
Re: logging camp
Pushed tilesets and preliminary maps to git, and deleted all the upstream branches. I pushed multiple copies of maps, and edited slightly to fix the warps (but not all maps have warps) Thinking about adding a sound effect for if the player is stupid enough to walk off the cliff without making a brid...
- 08 Mar 2011, 21:37
- Forum: TMW Classic
- Topic: Lumber Camp
- Replies: 14
- Views: 6393
Lumber Camp
this is mostly an infodump, I just got the actual files from Enchilado (= poison_ivy) design doc: http://piratepad.net/tmw-loggingcampproject server data: http://gitorious.org/~o11c/tmw-eathena-data/tmw-loggingcamp-serverdata client data: http://gitorious.org/~o11c/tmwdata/tmw-loggingcamp-clientdata...
- 08 Mar 2011, 05:00
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Candor General Annoucement
- Replies: 28
- Views: 8794
Re: Candor General Annoucement
Note: use an account variable rather than a character variable to control whether the player can send the announce. Maybe have a requirement: "the player has survived Candor before" (check, but do not touch, boss points for the initial implementation, although for future a specific variabl...
- 05 Mar 2011, 01:45
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Candor General Annoucement
- Replies: 28
- Views: 8794
Re: Candor General Annoucement
From a scripting perspective, this is trivial. In order to prevent abuse, the announcement should happen only after the sponsor pays the money. Perhaps there should also be a minimum number of players, to prevent rich players from spamming through it. In any case, the announcement should include the...