Search found 1904 matches

by o11c
17 Apr 2011, 21:42
Forum: TMW Classic
Topic: tmwAthena code review/rewrite
Replies: 17
Views: 5484

Re: tmwAthena code review/rewrite

Once I get to rewriting the script engine, I am likely to invalidate the following syntax. (as well as similar syntax for copyarray and cleararray, but those are not used) npc/xmas/2010/golbanez.txt: 136: setarray @menuitem[2], "4021", "4022"; npc/xmas/2010/golbanez.txt: 137: set...
by o11c
17 Apr 2011, 16:46
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Suggestion: Capturable and Spawnable Pets
Replies: 6
Views: 2290

Re: Suggestion: Capturable and Spawnable Pets

I will look into the feasibility of pets (part of the map-server) once I am done with my review of the login-server, char-server, and ladmin. This might be a few months. Ideally, I would like generic server-side scriptable-accounts. If someone else wants to try to out some code, you should keep in t...
by o11c
17 Apr 2011, 05:35
Forum: Graphics Development
Topic: [WIP]Mob and item DB generator
Replies: 1
Views: 1291

Re: [WIP]Mob and item DB generator

(This conversation taken from IRC, with a couple of minor edits but mostly so that the public can know my stance) Here is the list of things that need to be done for my approval: Code/Style 1. Replace literal tabs with \t 2. Replace /usr/bin/qmake-qt4 with /usr/bin/qmake so it actually builds on mod...
by o11c
14 Apr 2011, 14:32
Forum: News
Topic: Call for translators before 0.6.0 release!
Replies: 73
Views: 45848

Re: Call for translators before 0.5.2 release!

does the rendering system support RTL, though?
by o11c
09 Apr 2011, 22:44
Forum: TMW Classic
Topic: What's your subnet?
Replies: 1
Views: 1144

What's your subnet?

I was thinking that some of the tmwAthena config files needed better documentation or defaults, and would appreciate knowing what subnets most people are on. To get this information, open a terminal and type ifconfig (Linux/Mac) or ipconfig (Windows) example output for Windows: IP Address. . . . . ....
by o11c
07 Apr 2011, 02:05
Forum: TMW Classic
Topic: Part of rebalance process. (Tulimshar remake and npc dialog)
Replies: 27
Views: 7765

Re: Part of rebalance process. (Tulimshar remake and npc dia

Jumpy as for your question you would have to get on subject with enchilado pm him for more details. there were great ideas in a post talking about the logging camp where is that post ? this is all my question your answer is not an answer to my question anyway... i think it was in 2009 ideas went to...
by o11c
03 Apr 2011, 20:55
Forum: TMW Classic
Topic: tmwAthena code review/rewrite
Replies: 17
Views: 5484

Re: tmwAthena code review/rewrite

Why? I guess it would be better if you invest your time in TMWServ or the official eAthena project. eAthena sucks but is not really broken, so why fix it? 1. TMWServ has been 6 years in coming, and really hasn't shown any sign of being ready soon. Working on this will provide something immediately ...
by o11c
02 Apr 2011, 18:28
Forum: TMW Classic
Topic: tmwAthena code review/rewrite
Replies: 17
Views: 5484

tmwAthena code review/rewrite

No one seems to want to touch tmwAthena code with a ten-foot pole, but I can't stand seeing the code as it is, I'm making good progress with little cleanups. One of my goals is no compilation warning with -Wextra, and 32/64-bit, endian-neutral code. I've finished my initial cleanup of the common/ ob...
by o11c
22 Mar 2011, 16:34
Forum: Support and Bug reports
Topic: Lena / Bandits quest is not working properly...
Replies: 5
Views: 2134

Re: Lena / Bandits quest is not working properly...

This has been on the wiki page since it was created.
|Prerequisites = [[Tulimshar Quests]]
by o11c
11 Mar 2011, 07:17
Forum: TMW Classic
Topic: Lumber Camp
Replies: 14
Views: 6393

Re: logging camp

We need 7 mob ID reservations: Fireweed, Blueberry Bush, Blue Butterfly, Crocus, Flytrap, a stronger loghead ("Hardwood Loghead"?), and lumberjack boss. (We're also using Snail, which already has an ID) We need 10 item ID reservations: Fireweed, Blueberry, Blue Butterfly Wing, Crocus Flowe...
by o11c
10 Mar 2011, 02:41
Forum: TMW Classic
Topic: Lumber Camp
Replies: 14
Views: 6393

Re: logging camp

Pushed tilesets and preliminary maps to git, and deleted all the upstream branches. I pushed multiple copies of maps, and edited slightly to fix the warps (but not all maps have warps) Thinking about adding a sound effect for if the player is stupid enough to walk off the cliff without making a brid...
by o11c
08 Mar 2011, 21:37
Forum: TMW Classic
Topic: Lumber Camp
Replies: 14
Views: 6393

Lumber Camp

this is mostly an infodump, I just got the actual files from Enchilado (= poison_ivy) design doc: http://piratepad.net/tmw-loggingcampproject server data: http://gitorious.org/~o11c/tmw-eathena-data/tmw-loggingcamp-serverdata client data: http://gitorious.org/~o11c/tmwdata/tmw-loggingcamp-clientdata...
by o11c
08 Mar 2011, 05:00
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Candor General Annoucement
Replies: 28
Views: 8794

Re: Candor General Annoucement

Note: use an account variable rather than a character variable to control whether the player can send the announce. Maybe have a requirement: "the player has survived Candor before" (check, but do not touch, boss points for the initial implementation, although for future a specific variabl...
by o11c
05 Mar 2011, 01:45
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Candor General Annoucement
Replies: 28
Views: 8794

Re: Candor General Annoucement

From a scripting perspective, this is trivial. In order to prevent abuse, the announcement should happen only after the sponsor pays the money. Perhaps there should also be a minimum number of players, to prevent rich players from spamming through it. In any case, the announcement should include the...