Search found 1904 matches
- 04 Feb 2015, 20:51
- Forum: Player talk
- Topic: Confused Tree's brother is up
- Replies: 16
- Views: 4877
Re: Confused Tree's brother is up
I have no objections to CrazyTree if it goes through the proper bot-request procedures.
- 04 Feb 2015, 20:35
- Forum: Web Development
- Topic: Add Traditional Chinese into wiki i18n template
- Replies: 1
- Views: 3567
- 04 Feb 2015, 20:30
- Forum: Court House (Abuse Forum)
- Topic: Important Information about hacked accounts
- Replies: 4
- Views: 6580
Re: Important Information about hacked accounts
The other, often unexpected, thing about hacked accounts is that they will often repeatedly trigger our "this account looks suspicious" checks, even long after the account is recovered.
- 04 Feb 2015, 20:22
- Forum: Court House (Abuse Forum)
- Topic: CrazyTree Ban
- Replies: 45
- Views: 87017
CrazyTree Ban
Sigh. You *can't* just start running a bot on the main server, even if some of the developers think it's a cool idea. *All* bots, even "harmless" ones, require formal agreement from the TMWC as a whole. Although this version seems more likely to comply with the TMWC's requirements, proper ...
- 04 Feb 2015, 20:13
- Forum: News
- Topic: ManaMarket and ManaMarket2
- Replies: 14
- Views: 15868
Re: ManaMarket and ManaMarket2
vetoed ...........interesting concept, i was under the impression we were a community, who had veto power? As technical lead, I have limited veto power for cases that I recognize as a security or reliability flaw. One of wushin's proposals met those criteria (it would have led to a fairly easily ex...
- 21 Jan 2015, 20:14
- Forum: TMW Classic
- Topic: Getting logs from local server
- Replies: 12
- Views: 4984
Re: Getting logs from local server
Seriously don't run tmwa as root.
One caveat about logs is that if for some reason tmwa can't open the log, it will not output anything. Usually this is a problem if the log dir doesn't exist.
One caveat about logs is that if for some reason tmwa can't open the log, it will not output anything. Usually this is a problem if the log dir doesn't exist.
- 12 Jan 2015, 20:41
- Forum: Support and Bug reports
- Topic: freezing monsters bug/exploit
- Replies: 1
- Views: 1293
Re: freezing monsters bug/exploit
Yes, this is known. I have only *verified* that it happens if the both sides of the warp are on the same map. Since mob AI code is officially "scary", the best solution is just a workaround: put every contiguous area of a map on its own map. But I also have ideas about manual preprocessing...
- 08 Jan 2015, 19:02
- Forum: News
- Topic: Mana/TMW Development Weekly Summary
- Replies: 177
- Views: 510546
Re: Mana/TMW Development Weekly Summary
dammit wushin
- 08 Jan 2015, 01:08
- Forum: Graphics Development
- Topic: [FND] Mob & some ideas
- Replies: 47
- Views: 25275
Re: [FND] Mob & some ideas
Beholder is copyrighted, we can't use anything derived from it.
- 07 Jan 2015, 03:57
- Forum: TMW Classic
- Topic: Bitmasking
- Replies: 4
- Views: 5628
Re: Bitmasking
To answer the second question (my previous post answers the first), there is a hard limit of 96 persistent variables and we currently use about 70 of them.
- 06 Jan 2015, 21:02
- Forum: TMW Classic
- Topic: Bitmasking
- Replies: 4
- Views: 5628
Re: Bitmasking
IMO the user of db/const.txt or other constants makes bitshifts a *lot* harder to understand. So here's one with just constants. Basically, stop thinking of integers as integers. Instead, and integer is a structure that contains 32 boolean fields, each of which can be set (to 0 or 1) independently. ...
- 05 Jan 2015, 21:12
- Forum: TMW Classic
- Topic: Moving Tutorial to Candor and Closer to Hurnscald [Test]
- Replies: 111
- Views: 65146
Re: Moving Tutorial to Candor and Closer to Hurnscald [Test]
It's a general rule. People do not have a very good idea in their head of how suddenly exponentiation gets big.
- 05 Jan 2015, 20:01
- Forum: TMW Classic
- Topic: Moving Tutorial to Candor and Closer to Hurnscald [Test]
- Replies: 111
- Views: 65146
Re: Moving Tutorial to Candor and Closer to Hurnscald [Test]
Be glad you can't read the comments, half the time they're wrong, and the other half of the time they just say "hp (english) means hp (japanese)".Kestrel wrote:*starts digging the source code*
対象のHPを返す(汎用)
戻りは整数で0以上
Dude, I'm just gonna go write a roguelike or something.
- 05 Jan 2015, 20:00
- Forum: TMW Classic
- Topic: Moving Tutorial to Candor and Closer to Hurnscald [Test]
- Replies: 111
- Views: 65146
Re: Moving Tutorial to Candor and Closer to Hurnscald [Test]
As a rule, we don't do floaty things.Kazenawa wrote:Offtopic, just to know, which kind of functions does the server support ? Exponentials, logarithms, trigonometrics ?
But it is a really bad idea to use anything other than linear or quadratic for balance purposes.
- 05 Jan 2015, 06:41
- Forum: TMW Classic
- Topic: Moving Tutorial to Candor and Closer to Hurnscald [Test]
- Replies: 111
- Views: 65146
Re: Moving Tutorial to Candor and Closer to Hurnscald [Test]
Most likely we need to nerf the magic bonuses at high level in order to improve the low level ones enough.