Search found 1384 matches

by Reid
06 Feb 2023, 01:00
Forum: Source of Mana
Topic: Tester opportunities [v0.0.6]
Replies: 14
Views: 11351

Re: Tester opportunities [v0.0.4]

Hello, I downloaded SoM for Linux here: https://tmw2.org/som/download/dev/Linux64/ I could not launch the game using the shell script launcher, nor the binary file even after making both executable. I als made the data file executable after that to be certain and still got a frozen window frame. I ...
by Reid
03 Feb 2023, 00:44
Forum: Source of Mana
Topic: Tester opportunities [v0.0.6]
Replies: 14
Views: 11351

Re: Tester opportunities [v0.0.4]

Quite a lot of updates from the current milestone, I updated the roadmap post with everything that is going on right now: https://forums.themanaworld.org/viewtopic.php?t=21564 I managed to build a small dev release for anyone that would like to test it out, accessible here: https://tmw2.org/som/down...
by Reid
03 Feb 2023, 00:02
Forum: Home of Development
Topic: The sprites of Hocus
Replies: 8
Views: 10576

Re: The sprites of Hocus

You can clearly post it on the public forum, do you want somebody to move it there?

by Reid
28 Jan 2023, 13:43
Forum: Source of Mana
Topic: Tester opportunities [v0.0.6]
Replies: 14
Views: 11351

Re: Tester opportunities [v0.0.4]

There has been some nice progress on the next milestone for our prototype development and I've been able to integrate a bunch of WIP code for our mobile build. Although, this version still share the same amount of issues we had with 0.0.3 final release and additionally, there seems to be some tilema...
by Reid
27 Jan 2023, 08:57
Forum: Source of Mana
Topic: [FND] Milestone 4 roadmap
Replies: 6
Views: 2925

Re: Milestone 4 roadmap

We are staying with Godot4 beta13 for now. Beta14 and beta15 changed some stuff with the animation process that are not yet documented and that break most of our animation system. This also mean that we can't add new monsters for now, although, the monster listing is still in progress design-wise an...
by Reid
27 Jan 2023, 08:54
Forum: Source of Mana
Topic: [FND] Milestone 4 roadmap
Replies: 6
Views: 2925

[FND] Milestone 4 roadmap

Hello! Here is the current milestone roadmap for the version 0.0.4: Splitting navigation export from the server export and make it optional Remove all function call used by the server that use game nodes else than specific server data, db and conf files Generate two binaries through the same project...
by Reid
27 Jan 2023, 00:52
Forum: Source of Mana
Topic: Tester opportunities [v0.0.6]
Replies: 14
Views: 11351

Re: Tester opportunities [v0.0.3]

Emote button controls the minimap instead of emote window Chat button does not work Fixed with https://gitlab.com/sourceofmana/sourceofmana/-/commit/b7c59b43601cefd355b78d5d9c6ba6d5c64e30bf Slime spawns in front of stalagmite tiles, can it spawn behind? There are two issues here: Mobs should not co...
by Reid
26 Jan 2023, 21:13
Forum: Source of Mana
Topic: Source of Mana v0.0.5 [RELEASE]
Replies: 6
Views: 18438

Re: Source of Mana v0.0.3 [RELEASE]

Version 0.0.3 released! Game: Add various new slime mobs Complete the slime cave design Add an overworld map concept Code: General UI improvement Item management Chat support (but local only) Map import improvement Entity refactorisation NPC/Monster support Full navigation support Default AI Split ...
by Reid
26 Jan 2023, 20:20
Forum: Source of Mana
Topic: [WIP] HTML5 export
Replies: 0
Views: 51306

[WIP] HTML5 export

Over the time I'm trying to export SoM into as many platform as possible and it's time we start to study the web export, I've ran a first version of it which is quite buggy for now, but the overall UI and some config files are loaded which is a nice first step! Here is a the first version that runs ...
by Reid
25 Jan 2023, 00:25
Forum: Source of Mana
Topic: Tester opportunities [v0.0.6]
Replies: 14
Views: 11351

Re: Tester opportunities [v0.0.3]

Another release candidate is ready, should be the last one before the release of 0.0.3! 0.0.3 rc3 welcomes: some new path finding and AI fixes, new mob locations and count change, various smaller fixes Known issues: long delay when warping from one map to another, weird collision issue that teleport...
by Reid
24 Jan 2023, 00:04
Forum: Source of Mana
Topic: Tester opportunities [v0.0.6]
Replies: 14
Views: 11351

Re: Tester opportunities [v0.0.3]

Some tests are open for the upcoming 0.0.3 version, it is still an offline version but we started to refactor all of our maps, entities (mobs, players, npcs) and navigation so a lot of change has happened since the version 0.0.2! A complete changelog will be available for the release of the new vers...
by Reid
16 Jan 2023, 21:52
Forum: Source of Mana
Topic: [WIP] Vectorial Emotes
Replies: 6
Views: 5127

Re: [WIP] Vectorial Emotes

EJlol wrote: 14 Jan 2023, 14:33

*cough* fonts *cough*

:P

Indeed thank you to propose yourself to draw a pixel art font, we would need it in 12px, 16px, 24px and 48px to fit most of our needs!
PS: Undeed thingy

test.png
test.png (2.44 KiB) Viewed 4995 times
by Reid
14 Jan 2023, 01:32
Forum: Source of Mana
Topic: [FND] Navigation system
Replies: 2
Views: 1096

Re: [WIP] Navigation system

I found a solution to this issue! We now have 5 out of 6 maps that import correctly and generate a very good triangulation for our navigation mesh! The solution was to split the merging process into multiple steps: Merge every polygons without creating any inner/outer polygons (i.e.: only add mergin...
by Reid
14 Jan 2023, 01:25
Forum: Source of Mana
Topic: [WIP] Vectorial Emotes
Replies: 6
Views: 5127

Re: [WIP] Vectorial Emotes

SoM will remain a pixel art game but there are 4k (and soon 8k) monitors and mobile devices that somehow urge us to upscale some assets. I've been working on implementing some post-process shaders (i.e.: HQ4x) in Godot for mobile builds to upscale our viewport while removing the large/bad pixel effe...
by Reid
08 Jan 2023, 14:08
Forum: Source of Mana
Topic: [WIP] Vectorial Emotes
Replies: 6
Views: 5127

[WIP] Vectorial Emotes

Nothing is more rooted into our art style than our current emotes. Although, most of the new emotes since 2010 are made directly out of this rasterized version which was hacked from existing emotes: Blank emote.png It wasn't originally done this way and it prevents us from creating some more complex...