Search found 267 matches

by John P
08 Jul 2010, 17:41
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Balancing
Replies: 10
Views: 3163

Re: Balancing

charge based on amount of inventory. higher level carries more/heavier stuff.
by John P
05 Jul 2010, 20:33
Forum: TMW Classic
Topic: Special Attack System
Replies: 18
Views: 5008

Re: Special Attack System

If a fighter decides to pursue fire specials, he will probably seek out a +fire sword. Magic users and melee fighters can also have special skills unrelated to elementals, but I think both sides should have elemental specials (being that they are both pooling mana to attack -- especially if the char...
by John P
02 Jul 2010, 02:12
Forum: Graphics Development
Topic: [WIP] Burglar Mask
Replies: 14
Views: 5102

Re: [WIP] Burglar Mask

I think someone at this point would make a comment about gradient shading. But I could be wrong.
by John P
01 Jul 2010, 20:59
Forum: TMW Classic
Topic: Special Attack System
Replies: 18
Views: 5008

Re: Special Attack System

If magicians have to manipulate their armor, and thus negate its worth over time, a warrior should, too (unless there is some other way to drain their resources). Supposing that the basic Rune Syllable "Fire" defaults as an armor defense (proposal from Magic System Discussion )... Example ...
by John P
01 Jul 2010, 20:34
Forum: TMW Classic
Topic: Re: Freeyorps question about the magic system
Replies: 2
Views: 1719

Re: Freeyorps question about the magic system

I know it's late in the game, but given the new attention to the system and Freeyorp's questions.... A few proposals: 1) Make the elements (Fire, Water, Wind, Earth) into their own Rune Syllable (Called the "Effect Syllable" or "Element Syllable"). Placed in a slot of armor with ...
by John P
30 Jun 2010, 22:34
Forum: TMW Classic
Topic: Special Attack System
Replies: 18
Views: 5008

Re: Special Attack System

Gameplay I think the GUI mock-up best describes the magic system in action: http://wiki.themanaworld.org/images/0/09/Magicdemo.png Physical attacks should follow the exact same model. With two tabs ("Magic" and "Attack" or something), the user can switch back and forth between t...
by John P
29 Jun 2010, 19:20
Forum: TMW Classic
Topic: [REQ]New areas
Replies: 3
Views: 1371

Re: [REQ]Completely new area?

A desert temple is in the planning. I think this would be a cool area for eA focus as well, since people miss the beach.
by John P
28 Jun 2010, 07:18
Forum: Graphics Development
Topic: Some Ideas for Current Monsters
Replies: 11
Views: 2961

Re: Some Ideas for Current Monsters

Some great ideas up there
by John P
27 Jun 2010, 02:36
Forum: Player talk
Topic: How to become cool
Replies: 12
Views: 1512

Re: How to become cool

I feel soo sorry for you ... So if you ever need to talk about what is happening in your life and how the other boys are mean to you, I will listen. Remember sweety, tomorrow it will be better. It seems to me that all intended sincerity is replaced with maliciousness by making this a public message...
by John P
13 Jun 2010, 23:50
Forum: Off topic
Topic: Grammar help
Replies: 0
Views: 571

Re: Grammar help

MrWho wrote:classmates use to mix up those two words in the 2nd grade but eventually they got them right by the time they finished 3rd grade.
on that note, when you did something in the past that you no longer do, you used to do it, not "use to".
by John P
10 Jun 2010, 05:22
Forum: Graphics Development
Topic: [WIP] Tileset and mapping - CR1 - AxlTrozz
Replies: 176
Views: 55270

Re: [WIP] Tileset and mapping - CR1 - AxlTrozz

You're the dev - don't subfolders create extra work for later manipulation? Call it Island instead of Tutorial, in case we do come back and make it more than just the tutorial. On that note, I have been using Kaleko as a placeholder for the island name. I've also been watching Lost, and "The Is...
by John P
08 Jun 2010, 03:45
Forum: Graphics Development
Topic: [WIP] Village building (and more)
Replies: 81
Views: 28253

Re: [WIP] Village building (and more)

sundial would be a funny/ironic addition. It shouldn't change times. Kind of self-mocking.
by John P
08 Jun 2010, 03:20
Forum: Graphics Development
Topic: [wip] Ben - NPC
Replies: 9
Views: 1994

Re: [wip] Ben - NPC

I like the gameworld quiz concept.
by John P
31 May 2010, 17:46
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Mini map pixels
Replies: 1
Views: 1018

Mini map pixels

In response to closing the mantis thread: http://mantis.themanaworld.org/view.php?id=794 The the suggested tweak was to change the default mini map icon color for the player character. Orange pixel for player and red pixel for monster are too alike and blend together on the tiny mini map. Yes, it is...