Search found 267 matches
- 08 Jul 2010, 17:41
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Balancing
- Replies: 10
- Views: 3163
Re: Balancing
charge based on amount of inventory. higher level carries more/heavier stuff.
- 05 Jul 2010, 20:33
- Forum: TMW Classic
- Topic: Special Attack System
- Replies: 18
- Views: 5008
Re: Special Attack System
If a fighter decides to pursue fire specials, he will probably seek out a +fire sword. Magic users and melee fighters can also have special skills unrelated to elementals, but I think both sides should have elemental specials (being that they are both pooling mana to attack -- especially if the char...
- 02 Jul 2010, 02:12
- Forum: Graphics Development
- Topic: [WIP] Burglar Mask
- Replies: 14
- Views: 5102
Re: [WIP] Burglar Mask
I think someone at this point would make a comment about gradient shading. But I could be wrong.
- 01 Jul 2010, 20:59
- Forum: TMW Classic
- Topic: Special Attack System
- Replies: 18
- Views: 5008
Re: Special Attack System
If magicians have to manipulate their armor, and thus negate its worth over time, a warrior should, too (unless there is some other way to drain their resources). Supposing that the basic Rune Syllable "Fire" defaults as an armor defense (proposal from Magic System Discussion )... Example ...
- 01 Jul 2010, 20:34
- Forum: TMW Classic
- Topic: Re: Freeyorps question about the magic system
- Replies: 2
- Views: 1719
Re: Freeyorps question about the magic system
I know it's late in the game, but given the new attention to the system and Freeyorp's questions.... A few proposals: 1) Make the elements (Fire, Water, Wind, Earth) into their own Rune Syllable (Called the "Effect Syllable" or "Element Syllable"). Placed in a slot of armor with ...
- 01 Jul 2010, 06:11
- Forum: Player talk
- Topic: Crush, what part of not a discussion thread dont you get!
- Replies: 26
- Views: 4250
Re: Crush, what part of not a discussion thread dont you get
MadCamel for senate!
- 30 Jun 2010, 22:34
- Forum: TMW Classic
- Topic: Special Attack System
- Replies: 18
- Views: 5008
Re: Special Attack System
Gameplay I think the GUI mock-up best describes the magic system in action: http://wiki.themanaworld.org/images/0/09/Magicdemo.png Physical attacks should follow the exact same model. With two tabs ("Magic" and "Attack" or something), the user can switch back and forth between t...
- 29 Jun 2010, 19:20
- Forum: TMW Classic
- Topic: [REQ]New areas
- Replies: 3
- Views: 1371
Re: [REQ]Completely new area?
A desert temple is in the planning. I think this would be a cool area for eA focus as well, since people miss the beach.
- 28 Jun 2010, 07:18
- Forum: Graphics Development
- Topic: Some Ideas for Current Monsters
- Replies: 11
- Views: 2961
Re: Some Ideas for Current Monsters
Some great ideas up there
- 27 Jun 2010, 02:36
- Forum: Player talk
- Topic: How to become cool
- Replies: 12
- Views: 1512
Re: How to become cool
I feel soo sorry for you ... So if you ever need to talk about what is happening in your life and how the other boys are mean to you, I will listen. Remember sweety, tomorrow it will be better. It seems to me that all intended sincerity is replaced with maliciousness by making this a public message...
- 13 Jun 2010, 23:50
- Forum: Off topic
- Topic: Grammar help
- Replies: 0
- Views: 571
Re: Grammar help
on that note, when you did something in the past that you no longer do, you used to do it, not "use to".MrWho wrote:classmates use to mix up those two words in the 2nd grade but eventually they got them right by the time they finished 3rd grade.
- 10 Jun 2010, 05:22
- Forum: Graphics Development
- Topic: [WIP] Tileset and mapping - CR1 - AxlTrozz
- Replies: 176
- Views: 55270
Re: [WIP] Tileset and mapping - CR1 - AxlTrozz
You're the dev - don't subfolders create extra work for later manipulation? Call it Island instead of Tutorial, in case we do come back and make it more than just the tutorial. On that note, I have been using Kaleko as a placeholder for the island name. I've also been watching Lost, and "The Is...
- 08 Jun 2010, 03:45
- Forum: Graphics Development
- Topic: [WIP] Village building (and more)
- Replies: 81
- Views: 28253
Re: [WIP] Village building (and more)
sundial would be a funny/ironic addition. It shouldn't change times. Kind of self-mocking.
- 08 Jun 2010, 03:20
- Forum: Graphics Development
- Topic: [wip] Ben - NPC
- Replies: 9
- Views: 1994
Re: [wip] Ben - NPC
I like the gameworld quiz concept.
- 31 May 2010, 17:46
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Mini map pixels
- Replies: 1
- Views: 1018
Mini map pixels
In response to closing the mantis thread: http://mantis.themanaworld.org/view.php?id=794 The the suggested tweak was to change the default mini map icon color for the player character. Orange pixel for player and red pixel for monster are too alike and blend together on the tiny mini map. Yes, it is...