that would be an overkill i think...too much work for one simple object...Turmfalke wrote:then we need a system to synchronize the clock with the server time. Maybe we could draw the hands as slowly rotating particle effect.
Search found 565 matches
- 13 Aug 2009, 12:07
- Forum: Graphics Development
- Topic: Clock for woodland
- Replies: 32
- Views: 5986
Re: Clock for woodland
- 13 Aug 2009, 00:56
- Forum: Graphics Development
- Topic: Clock for woodland
- Replies: 32
- Views: 5986
Re: Clock for woodland
and we can keep nitpicking 'till the end of time... or we can just take it as it is..
- 11 Aug 2009, 18:59
- Forum: Graphics Development
- Topic: Clock for woodland
- Replies: 32
- Views: 5986
Re: Clock for woodland
wider base....
- 11 Aug 2009, 18:48
- Forum: Graphics Development
- Topic: Graveyard wall
- Replies: 127
- Views: 21308
Re: Graveyard wall
maybe the rails should be thicker, so they can support the weight of such massive statue, right now it looks like it's floating in the air... just a thought...
- 05 Aug 2009, 20:52
- Forum: Player talk
- Topic: EHH WHATS THAT?!?!? o_Q)
- Replies: 12
- Views: 1692
Re: EHH WHATS THAT?!?!? o_Q)
it's simple... your plynpom is sticking out...
- 04 Aug 2009, 23:57
- Forum: Graphics Development
- Topic: Clock for woodland
- Replies: 32
- Views: 5986
Re: Clock for woodland
i like it that way although i should widen the base a little...
- 04 Aug 2009, 22:58
- Forum: Graphics Development
- Topic: Clock for woodland
- Replies: 32
- Views: 5986
Re: Clock for woodland
i played with the clock a little bit too
- 28 Jul 2009, 19:04
- Forum: Graphics Development
- Topic: [REQ] Minor Undead Item - Graveyard
- Replies: 36
- Views: 9116
Re: [REQ] Minor Undead Item - Graveyard
I tried the eyeball too
- 15 Jul 2009, 19:27
- Forum: TMW Classic
- Topic: Mouboo to ride on
- Replies: 21
- Views: 5819
Re: Mouboo to ride on
Well, I think the point of riding on a mouboo is the speed and freedom to go anywhere u want, not just moving to a place.U know riding is glorious and enjoyable. So teleport is fine but it`s really different from riding. still it would be nice if player could reach certain locations only by riding ...
- 15 Jul 2009, 19:25
- Forum: Graphics Development
- Topic: The walls of Tulimshar
- Replies: 64
- Views: 16930
Re: The walls of Tulimshar
word (sorry for one word response XD)Matt wrote:If you have time for writing things like that you have time for finish your three-year-old project too!Modanung wrote:Looks good, keep going
- 28 Jun 2009, 12:14
- Forum: Player talk
- Topic: Please wear green
- Replies: 34
- Views: 4553
Re: Please wear green
this is a pathetic circus indeed XD
- 18 Jun 2009, 17:28
- Forum: Graphics Development
- Topic: [REQ] Several items
- Replies: 66
- Views: 15305
Re: [REQ] Several items
it's lame, but maybe someone like Fother could fiddle with it a little
- 03 Apr 2009, 10:58
- Forum: Off topic
- Topic: What are you interested in Japan?
- Replies: 10
- Views: 1205
Re: What are you interested in Japan?
you can hear words like "sex" and "toys" anytime a day, so?swimmy wrote:Matt and Rotonen wrote:Sex toys.
I'm a child.
- 29 Mar 2009, 10:12
- Forum: Graphics Development
- Topic: New TMW Head
- Replies: 18
- Views: 2992
Re: New TMW Head
And your head looks simply retarded.. no offence. Why don't you rather work on new attack animations for charset, instead of reworking it?Seradest wrote:But your head has horns !Crush wrote:I'll be honest with you. I'm sorry, but I think that your new head is ugly.
- 27 Mar 2009, 11:37
- Forum: Graphics Development
- Topic: New TMW Head
- Replies: 18
- Views: 2992
Re: New TMW Head
So what do you propose? Starting new charset from scratch or continue work with current charset (new animation frames)?Rotonen wrote:Actually we desperately need a FULL charset.
I stand for second option...