Search found 113 matches

by Jetryl
11 Apr 2005, 08:05
Forum: Graphics Development
Topic: Character sprites
Replies: 321
Views: 103658

Kyokai wrote:
Elven Programmer wrote:Any news to report about playerset development?
:( :( I'm looking forward to working on the clothing sets... please get done soon Talaroc!!!
You could start working on the walking forward/standing forward frames, since he has finished those... :roll:
by Jetryl
04 Apr 2005, 05:15
Forum: Graphics Development
Topic: Elven's tiles
Replies: 24
Views: 5644

Using the png alpha channel for tiles is too cpu intensive at least with our current client. But we will use png alpha channel someday, right? :wink: Yeah probably in 2009 when everyone will have 128 bit processors :lol: I don't mean to be a dick, but 2 things: First, though rotonen's statement may...
by Jetryl
28 Mar 2005, 09:17
Forum: Graphics Development
Topic: Character sprites
Replies: 321
Views: 103658

:| If you get a mac version running, I'd like to give playing this game a try.


Anyways, though, I should go back to lurking.
(Thanks for the compliments, btw. It took a lot of work to get that good.)
Here's hoping talaroc can meet those lofty expectations you have of him :wink:
by Jetryl
26 Mar 2005, 08:54
Forum: Graphics Development
Topic: Character sprites
Replies: 321
Views: 103658

By the way, you don't feel like helping out do you? We're always looking for some fresh blood in the project. No, I'm sorry to say I can't, at least not directly (subtle clause there). I'm all for helping out open-source games, but it just so happens that I'm working on a different game - Battle fo...
by Jetryl
24 Mar 2005, 01:43
Forum: Graphics Development
Topic: Character sprites
Replies: 321
Views: 103658

Kyokai - don't feel discouraged. Just because you make mistakes doesn't mean it's not helping.


Anyways, I would note that you guys might want to shrink the forehead back one or two pixels for the sideways frames - right now this fella is looking to have quite a big head.
by Jetryl
18 Mar 2005, 07:18
Forum: Graphics Development
Topic: Source of item graphics
Replies: 4
Views: 2030

Source of item graphics

I'm not actually working on this game, nor will I be. But I happened to stumble across the following set of Public domain graphics. These were originally intended as a user-made set of graphics files for a rogue-like game: http://rltiles.sourceforge.net/ Though few of the units, tiles, or otherwise...
by Jetryl
16 Mar 2005, 22:02
Forum: Graphics Development
Topic: yup, one of those topics: "Character sprites"
Replies: 29
Views: 8627

I think you should team up with Talaroc, and help him with his set. If there is something you don't like about his, do an edit of his set, since his is rather similar to yours. But don't waste time by making an entirely original set when it's almost indentical to his... Or... you could work on hair ...
by Jetryl
16 Mar 2005, 21:39
Forum: Off topic
Topic: That fruity Banana Republic Thing
Replies: 19
Views: 6222

What people are saying is that there is a huge difference between Patents and Copyrights . The thing about software development is that good ideas are basically a dime a dozen. Good ideas grow on trees. However, being able to actually write code that implements the idea is really hard by comparison ...