Search found 95 matches

by Peacemaker
16 Sep 2007, 08:53
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Bounty On Monsters
Replies: 5
Views: 1905

The problem of a GP-per-Kill-System is always the same for me... In the end of every (Singleplayer)-RPG I played (using that system), I'm rich to buy everything twice. Earning money moves into the background because you will get it automatically. How about that system (for infinite number of quests)...
by Peacemaker
15 Sep 2007, 10:31
Forum: TMW Classic
Topic: Dune
Replies: 35
Views: 9901

I think 1 is better because it look nicer on the left side.
by Peacemaker
12 Sep 2007, 18:08
Forum: Support and Bug reports
Topic: Inaccessable monsters
Replies: 1
Views: 1191

I already reported the missing collision at 14-1 on 39,90 :).
http://wiki.themanaworld.org/index.php/Map_development

If you currently hunting "Stumpy's" for the bow quest and cannot find them, they are probably in that square :(
by Peacemaker
04 Sep 2007, 19:58
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Where we found?
Replies: 7
Views: 2507

It is a bug, which I have to fix. And I will if people, careless if someone underestands their posts on forum, are not going to kill my motivation. Regards. It was fixed and yesterday we were able to hunt it. Unfortunately Stumpy is away again (played about 1 hour on that map). On Map 14-1 at 39,90...
by Peacemaker
31 Aug 2007, 19:20
Forum: Support and Bug reports
Topic: Problem with the game window.... help please?
Replies: 7
Views: 3013

The poor mens way would be to just resize the screen using bilinear filtering. I believe that SDL even supports this out of the box. But I don't really want my pixel art to be distorted by bilinear filtering. How about just resizing the overlay effects (and the Login-Background) during runtime? (th...
by Peacemaker
31 Aug 2007, 11:18
Forum: Support and Bug reports
Topic: Problem with the game window.... help please?
Replies: 7
Views: 3013

Unfortunately you can't change resolution yet. The resolution listbox is there for future development, let's hope to make it working soon. I added two lines (screenheight & screenweight) to my config.xml about two year ago and still can play at higher resolutions (windowed). Indeed, the login s...
by Peacemaker
27 Aug 2007, 20:06
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Where we found?
Replies: 7
Views: 2507

It is supposed to spawn on map 14-1 (SW Woodland)... but its not here... so I believe the server wasnt updated yet ;)

The monster for the 2nd quest (farmer) doent spawn too, but you will find it in the ice cave ;)
by Peacemaker
10 Aug 2007, 16:21
Forum: TMW Classic
Topic: What should I do next?
Replies: 11
Views: 3422

Maybe the mountain tileset? (because its is not too special and can be used for many maps)

A volcano environment would be nice too (together with lava particle effects).

Or maybe somekind of beach tileset with a harbor and ships (+ particle effects for the waves and the surf).
by Peacemaker
22 Jun 2007, 10:09
Forum: Graphics Development
Topic: Mushroom hat
Replies: 17
Views: 5430

I like the hats too.

Specially that kind of items would be perfect for crafting. The evil mushroom drops a mushroom (it already does).

Then you can craft a hat, if you know the receipt ;)
by Peacemaker
16 Jun 2007, 08:57
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Power Balance
Replies: 6
Views: 2307

I am sure this all could be balanced with armor. maybe putting a strenght requirement on armor forcing the ranger to have to distribute their stat points more like the warrior has too. That would be one solution. - But a bigger problem is still the "machinegun"-bow bug. I'm sure the bow l...
by Peacemaker
11 Jun 2007, 19:19
Forum: Player talk
Topic: Key Assignments
Replies: 5
Views: 1219

I finished Ingame-Config for Gamepads last week :) So, if you are using a gamepad/joystick you can patch tmw with: https://sourceforge.net/tracker/?func=detail&atid=645620&aid=1732142&group_id=106790 (read the comments for all changes...) Unfortunately I'm new to GUICHAN and so it was on...
by Peacemaker
08 Jun 2007, 20:55
Forum: Graphics Development
Topic: Particle Effects
Replies: 20
Views: 7993

new_16-1.tmx.gz of beehive_v3.zip might be broken... I cant open it with tiled...

beehive.zip works and looks great :)
by Peacemaker
08 Jun 2007, 10:43
Forum: Player talk
Topic: Game balance issues?
Replies: 13
Views: 2500

No, the signposts can't be read. are there any plans to make it readable, yet? basically, someone just need to place a 100% transparent NPC over it (like i did it with the crafting npcs). I believe readable signs, book(shelves), wall inscriptions or internal monologue messages would be a great bene...
by Peacemaker
26 Mar 2007, 11:32
Forum: TMW Classic
Topic: Monster spawns
Replies: 16
Views: 6248

As a non-programmer you shouldn't worry about the performance. You can't estimate that anyway. Just say what you are thinking and let the programmers worry about how it can be realized. ok, from now on I'll just post ideas... btw. I'm a programmer (and programming cellular automats is one of my hob...
by Peacemaker
26 Mar 2007, 09:12
Forum: TMW Classic
Topic: Monster spawns
Replies: 16
Views: 6248

to avoid camping & cheating, I'm for random spawns like at the old server. (because its easy to implement and works) But the server should be as flexible as possible which means fixed spawns for certain quest or boss monsters also would be nice. (but thats not important at the moment) A dynamic ...