Search found 95 matches
- 16 Feb 2007, 09:32
- Forum: TMW Classic
- Topic: receipt based crafting system (Idea + Script)
- Replies: 21
- Views: 10104
- 15 Feb 2007, 22:12
- Forum: TMW Classic
- Topic: receipt based crafting system (Idea + Script)
- Replies: 21
- Views: 10104
Metal parts: http://www.crushnet.org/imageshack/generic-metalparts.png Sewing parts: http://www.crushnet.org/imageshack/generic-sewingkit.png very very nice :) leather parts and raw leather are the last missing icons, the rest insnt that important :) Shouldn't there be a difference between parts an...
- 29 Jan 2007, 09:24
- Forum: Player talk
- Topic: this is so wrong!
- Replies: 17
- Views: 4972
Some new pictures from the particle engine: http://wiki.themanaworld.org/images/9/92/Particleengine_Screenshot_3.png really nice effects :) Are those red dots in the grass particles too? (because the overlapping the char) (btw. nothing can beat Proton! Its still the best text editor available. I'm ...
- 29 Jan 2007, 08:44
- Forum: Off topic
- Topic: Projects similar to TMW
- Replies: 82
- Views: 35800
Shattered Earth http://www.shatteredearth.com/ was updated! Many things are new but the game feels terrible slow and it currently has just a small overworld, one city and one dungeon... (the old version 3-4 years ago was much more complete). A cool feature is the character type selection (fighter, w...
- 16 Jan 2007, 20:08
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Jobs
- Replies: 2
- Views: 1576
hi I'm working on a basic crafting system... check out that topic ;) http://forums.themanaworld.org/viewtopic.php?p=20788#20788 ... but that kind of system works for everyone. As far as I know real professions using skill points and much more are not possible at the moment (current server). A real e...
- 15 Jan 2007, 11:13
- Forum: Player talk
- Topic: I found a botter!
- Replies: 4
- Views: 1684
- 08 Jan 2007, 15:34
- Forum: TMW Classic
- Topic: receipt based crafting system (Idea + Script)
- Replies: 21
- Views: 10104
I've found the fur but it looks more like wool, so I used it as wool ;) Would a hammer for iron, a special scissor for leather and a sewing needle with thread be sufficient? Iron-Kit : an arrow head (triangle), a plate (square or rectangle), chain, nail or something. A hammer doent fit because there...
- 08 Jan 2007, 09:56
- Forum: Player talk
- Topic: Reset?
- Replies: 19
- Views: 4162
In example, a lvl 20 would get a ring that adds 5% hp. And a lvl 100 would get a better item such as a really good armor. just a thought. Thats a bad idea... because many things of the game are unbalanced... and that kind of reward would unbalance the game again... For example there is a big differ...
- 07 Jan 2007, 17:50
- Forum: TMW Classic
- Topic: receipt based crafting system (Idea + Script)
- Replies: 21
- Views: 10104
Blacksmith and Huntsmen: raw log (done) raw stone (done) raw iron (done) raw leather raw skin/fur Iron-Kit Sewing-Kit Leather-Kit feathers (I'm not clear about the feathers because it can be also stored in a kit...) I'm using the kits to describe many small things like strings, filaments, grips, pla...
- 07 Jan 2007, 17:08
- Forum: TMW Classic
- Topic: receipt based crafting system (Idea + Script)
- Replies: 21
- Views: 10104
You shouldn't rush things. I would suggest you to start small, try it out in the field, see how well it works, and add more posibilities later. Also you shouldn't invest too much time and energy into this. When the new server is finished we can't use the old scripts any more because we will use a d...
- 07 Jan 2007, 14:15
- Forum: TMW Classic
- Topic: receipt based crafting system (Idea + Script)
- Replies: 21
- Views: 10104
We could place the new npc's in the new woodland village that is going to be released, soon. I also think that we should have new weapons that are created by crafting. that sounds interesting :) I really like the new items :) After brainstorming about the system yesterday evening I was dissatisfied...
- 06 Jan 2007, 19:31
- Forum: TMW Classic
- Topic: receipt based crafting system (Idea + Script)
- Replies: 21
- Views: 10104
i would love to see some kind of forging system in the mainstream version of TMW. Do you have any interesting screenshots to share with us? or is it mostly just a working scripts without any graphics? I updated the scripts and updated the graphics of the npc's... EDIT: Links deleted... As you will ...
- 06 Jan 2007, 17:19
- Forum: TMW Classic
- Topic: receipt based crafting system (Idea + Script)
- Replies: 21
- Views: 10104
Scripts are more or less finished!
Today I set up a private server and try to get everything working! ... And its working! ;) I've been working the whole day, the result is nearly a complete working forging system. Only the material items, NPC graphics and farming items (saw, pickaxe, lumberjack axe,...) are missing (these items just...
- 04 Jan 2007, 19:06
- Forum: TMW Classic
- Topic: receipt based crafting system (Idea + Script)
- Replies: 21
- Views: 10104
receipt based crafting system (Idea + Script)
I've been thinking of a creation system without skills using a NPC. I believe there are a lot of thinks which are more important than a real skill based creation system. - And a possible temporary solution might be a receipt based system using a NPC. Here is a list of possible materials and actions....
- 25 Dec 2006, 17:36
- Forum: TMW Classic
- Topic: The Mana World Video.
- Replies: 48
- Views: 16470