Search found 229 matches

by Ces
23 Aug 2009, 08:36
Forum: Graphics Development
Topic: Graveyard wall
Replies: 127
Views: 21313

Re: Graveyard wall

Spit23 wrote:I finished it up but I'm not quite sure about the texture of the spirals and how they work on different backrounds.
A quick, crude and quite silly test. :roll:

Image
by Ces
21 Aug 2009, 22:33
Forum: Graphics Development
Topic: New Miner NPC
Replies: 12
Views: 2855

Re: New Miner NPC

Spit23 wrote:What about a "Yes, we put them in game"?
:wink:
Sorry, forgot to note it here. ^^; The new versions have been pushed to Git and will be seen in-game whenever the next client data update is released.

And, nice avatar.
by Ces
14 Aug 2009, 06:42
Forum: Graphics Development
Topic: New Miner NPC
Replies: 12
Views: 2855

Re: New Miner NPC

In case they are good to go in: http://vargavind.googlepages.com/miner- ... ites.patch (temporary link). Put here as I will be away for an unknown while.
by Ces
13 Aug 2009, 12:57
Forum: Off topic
Topic: I just thought I would share a funny picture...
Replies: 7
Views: 1059

Re: I just thought I would share a funny picture...

We're slowly moving toward no touch dryers, (and the super jet blast ones too!) but for the most part, we still have to touch the button that 9,000,000 other people touched before us right after we wash our hands :shock: And I have deduced that it actually is funny, I just woke up and I laughed aga...
by Ces
13 Aug 2009, 12:24
Forum: Graphics Development
Topic: Clock for woodland
Replies: 32
Views: 5987

Re: Clock for woodland

Tick tock, tick tock, tick tock, ...

A sound effect and a little movement of the pendulum, would not that do for making the clock alive?
by Ces
13 Aug 2009, 10:45
Forum: Graphics Development
Topic: Graveyard wall
Replies: 127
Views: 21313

Re: Graveyard wall

Oh, this is coming along nicely! :mrgreen: One thing I noticed is that Black Don’s gargoyle look a bit repetetive when used on most (corner) pillars, it would be great if the gargoyle was available in rotated versions, not only looking “south” . http://c...
by Ces
10 Aug 2009, 21:36
Forum: TMW Classic
Topic: TALLER
Replies: 9
Views: 2253

Re: TALLER

Len wrote:Wonder what game those are from, reminds me a little of Diablo
Diablo, Warcraft, Starcraft, ... I thought Blizzard as soon as I saw the style. But I do not recognise the pictures.
by Ces
10 Aug 2009, 21:32
Forum: Graphics Development
Topic: [REQ] New login wallpaper
Replies: 87
Views: 15870

Re: [REQ] New login wallpaper

(If you are like me and are not able to create nice looking maps from scratch, then this is a possibility... Create a simile of the TMW world map with Wesnoth’s map editor, run the resulting file through Wercator , tweak it and that’s it.) ((It is also possible to ...
by Ces
10 Aug 2009, 16:38
Forum: Graphics Development
Topic: [GIT] Snail
Replies: 14
Views: 2920

Re: [FND] Snail

Fother, nice seeing the snail finished! :mrgreen: ;) I just had to try to see if I could encounter anyone, and gladly Mrs. S. Nail welcomed a short photo session: http://i348.photobucket.com/albums/q324/vargavind/tmw/screenshots/snail.png I’m a bit amazed how all of you are able to ...
by Ces
03 Aug 2009, 11:40
Forum: Off topic
Topic: [Forum] Thank's buttons
Replies: 15
Views: 1784

Re: [Forum] Thank's buttons

Well, as this isn’t a popularity contest with all that come with that... I think thanks/reputation systems belong in other places. What would be nice though is to be able to quickly tag your original (first) post in certain forums. For instance one could tag [SOLVED] in the Support ...
by Ces
29 Jul 2009, 00:41
Forum: Feedback / Feature Requests / Content Suggestions
Topic: we need updates FAST
Replies: 16
Views: 3748

Re: we need updates FAST

No matter how many new (and cool and brilliant and aesthetic and unique and queer and bizarre and ...) maps, quests, sound effects, items, monsters, client features, skins et cetera there is per week, a number of players will prefer to conglomerate en masse and just socialise. If anyone gets bored a...
by Ces
29 Jul 2009, 00:25
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Let’s get inspired by the organisatorical skills of others
Replies: 3
Views: 1343

Let’s get inspired by the organisatorical skills of others

Wesnoth Well, basically Wesnoth is the most successful open source game in my opinion (that is not equal to me enjoying playing it¹). So, what does Wesnoth do what we do not? I mean organisatorically speaking. Here follows a few things I’ve noticed. Something to learn from?...
by Ces
28 Jul 2009, 06:02
Forum: TMW Classic
Topic: Issue triage
Replies: 11
Views: 2259

Re: Issue triage

If I understand well, you're talking about setting tickets target version... I prefer to let Bjorn decide about this (even if I don't follow them for now :wink: ). As for me, making a Roadmap almost never change something about the fact that developers will take their favourite tickets first. Iâ...
by Ces
27 Jul 2009, 15:57
Forum: TMW Classic
Topic: i found while translating...
Replies: 1
Views: 928

Re: i found while translating...

Thanks for reporting. :mrgreen: I changed the strings so that all are “unnamed” now.

Pushed as 99648c2c8693de68ebe0449e139413864e5dd6f1.
by Ces
27 Jul 2009, 14:23
Forum: TMW Classic
Topic: Issue triage
Replies: 11
Views: 2259

Re: Issue triage

Bertram, First, Ces is Kess and Kess is Ces. Pronounced the same, see? :mrgreen: Second, good work on all those tickets! yesterday now delta new 174 98 - 76 feedback 4 34 + 30 acknowledged 4 24 + 20 confirmed 4 24 + 20 assigned 48 50 + 2 resolved 422 425 + 3 closed 109 110 + 1 ---- ---- ---- total 7...