Search found 1447 matches
- 07 Nov 2016, 19:36
- Forum: Testing Room
- Topic: [TEST] Auto-generated Warps, Mobs & Savepoints
- Replies: 26
- Views: 17831
Re: [TEST] Auto-generated Warps, Mobs & Savepoints
Reid I think I fixed all these problems. Please view them on the test-server.
- 04 Nov 2016, 17:27
- Forum: Court House (Abuse Forum)
- Topic: Banned AirMax for intolerable racism with character name.
- Replies: 0
- Views: 3795
Banned AirMax for intolerable racism with character name.
Don't care what AirMax has to say "Captain Kill N*******" is wholly unacceptable.
- 27 Oct 2016, 16:31
- Forum: Testing Room
- Topic: [TEST] Auto-generated Warps, Mobs & Savepoints
- Replies: 26
- Views: 17831
Re: Auto-generated Warps, Mobs & Savepoints [TEST]
MR https://gitlab.com/evol/clientdata/merge_requests/17 should correct all these except the 3rd floor of the red plush inn being MIA.
These fixes are currently on the test server.
These fixes are currently on the test server.
- 26 Oct 2016, 14:10
- Forum: Testing Room
- Topic: [TEST] Test server permissions restored
- Replies: 3
- Views: 4081
Re: Test server permissions restored [TEST]
My bad, try again. Its solved now.
- 26 Oct 2016, 01:06
- Forum: Testing Room
- Topic: [TEST] Auto-generated Warps, Mobs & Savepoints
- Replies: 26
- Views: 17831
Re: Auto-generated Warps, Mobs & Savepoints [TEST]
Updated this MR please retest.
- 26 Oct 2016, 00:48
- Forum: Testing Room
- Topic: [TEST] Test server permissions restored
- Replies: 3
- Views: 4081
[TEST] Test server permissions restored
The test server should allow people to test easier once again with generous permissions.
- 24 Oct 2016, 14:56
- Forum: Testing Room
- Topic: [TEST] Auto-generated Warps, Mobs & Savepoints
- Replies: 26
- Views: 17831
Re: Auto-generated Warps, Mobs & Savepoints [TEST]
Please post map numbers with the problems along with the warp name.
Map number can be found on the debug tab and warp name in the social under Nav. It makes correcting them easier.
Map number can be found on the debug tab and warp name in the social under Nav. It makes correcting them easier.
- 22 Oct 2016, 16:19
- Forum: Testing Room
- Topic: [TEST] Auto-generated Warps, Mobs & Savepoints
- Replies: 26
- Views: 17831
[TEST] Auto-generated Warps, Mobs & Savepoints
Currently on the test server we added the automated generation of warps, mobs and savepoints.
If people could test the warps, mobs, and savepoints are all in the same place and work as expected would be much appreciated.
If people could test the warps, mobs, and savepoints are all in the same place and work as expected would be much appreciated.
- 22 Oct 2016, 16:18
- Forum: Testing Room
- Topic: Fusion Test Server
- Replies: 0
- Views: 6380
Fusion Test Server
The old TMW test-server is now up as the Fusion test server. All the information is the same except type needs to be switched to Evol2 on the connect screen.
- 06 Oct 2016, 14:36
- Forum: Graphics Development
- Topic: [REQ] Sewer Water
- Replies: 14
- Views: 7203
Re: [REQ] Sewer Water
looking real nice.
- 28 Sep 2016, 20:25
- Forum: TMW Classic
- Topic: Gitlab auto-update testing environment. [REQ]
- Replies: 2
- Views: 3777
Re: Gitlab auto-update testing environment. [REQ]
Basically yes. It would make it far easier to test without a local test-server and have other people test. As it removes the need for someone to be around to make a merge.
- 28 Sep 2016, 20:24
- Forum: Graphics Development
- Topic: [REQ] Simple food items
- Replies: 8
- Views: 7725
Re: [REQ] Simple food items
Here are some others that can be complete with existing art. Mouboo steak https://github.com/themanaworld/tmwa-client-data/blob/master/graphics/items/use/food/steak.png Milk bottle (will be described as Mouboo Milk) https://github.com/themanaworld/tmwa-client-data/blob/master/graphics/items/generic/...
- 28 Sep 2016, 17:58
- Forum: TMW Classic
- Topic: [DIS] Respawn and fast-travel mechanincs
- Replies: 10
- Views: 7616
Re: [DIS] Respawn and fast-travel mechanincs
I'd worry that this might discourage players from taking on challenging battles - especially Crypt battles, Candor, Cindy and the like. If a player dies early in the battle they have to walk as a "spirit" all the way back to the chamber, but wait outside until the battle is done before th...
- 28 Sep 2016, 15:50
- Forum: TMW Classic
- Topic: Gitlab auto-update testing environment. [REQ]
- Replies: 2
- Views: 3777
Gitlab auto-update testing environment. [REQ]
In TMW we had an auto-test-server-updater. This helped with reviewing and getting people's work into development and then onto live. We used flags, marking a PR/MR 'Test' on github to decide what went onto the test server. Then bounced the map server. This Script then pulled the most recent master a...
- 26 Sep 2016, 15:14
- Forum: Graphics Development
- Topic: [REQ] Simple food items
- Replies: 8
- Views: 7725