Search found 133 matches

by Shaggy
11 Aug 2008, 17:35
Forum: TMW Classic
Topic: XP indication extended
Replies: 6
Views: 2106

Re: XP indication extended

Forge wrote:Responding to "i", do not take it personnaly.
Aww, and I was just about to submit such a patch
by Shaggy
10 Aug 2008, 20:33
Forum: Feedback / Feature Requests / Content Suggestions
Topic: play to the mana world in console laptop
Replies: 8
Views: 2446

Re: play to the mana world in console laptop

One potential compatibility problem is that some C++ compilers treat int to be 16-bit.
by Shaggy
10 Aug 2008, 08:30
Forum: Graphics Development
Topic: negative knights helm
Replies: 7
Views: 1542

Re: negative knights helm

a) Lighting is all wrong
b) Look to me as though it is origami
c) I hope you take more notice of others' comments on this thread than you did on you other one
by Shaggy
08 Aug 2008, 14:34
Forum: Player talk
Topic: Wiki License?
Replies: 6
Views: 1047

Re: Wiki License?

Shaggy: About authors consent, we will simple by assuming none of the authors really cares, since nobody has ever brought up this issue but everybody has been happily editing wiki pages that they did not hold any copyright on and had no license to. The content is thus technically already illegally ...
by Shaggy
08 Aug 2008, 14:26
Forum: Player talk
Topic: Wiki License?
Replies: 6
Views: 1047

Re: Wiki License?

You'd need to get the consent of all authors before you could do that
by Shaggy
07 Aug 2008, 10:22
Forum: TMW Classic
Topic: (Dis)allowing Blood?
Replies: 16
Views: 3499

Re: (Dis)allowing Blood?

There are far too many gory games as it is. I believe blood would drive away the right sort of player, and attract the wrong sort.
by Shaggy
06 Aug 2008, 11:41
Forum: Off topic
Topic: um yeah
Replies: 6
Views: 1040

Re: um yeah

Is the thread title, "um yeah", really desciptive of the thread topic?
by Shaggy
04 Aug 2008, 20:15
Forum: Graphics Development
Topic: NPC Development
Replies: 82
Views: 13785

Re: NPC Development

Looks like he's been shot in the head, and a splotch of blood can be seen on his hat.
by Shaggy
03 Aug 2008, 18:05
Forum: TMW Classic
Topic: The roller-grub
Replies: 10
Views: 2466

Re: The roller-grub

I don't think there is a fixed overall game graphics style yet. And I've never heard something about being child-friendly... tottally agreed.. this "remember the children" thing makes me sick.... let the blood flow! :twisted: Ahem... I'm 40, and I don't like seeing blood, guts and gore in...
by Shaggy
03 Aug 2008, 08:44
Forum: TMW Classic
Topic: Starting town
Replies: 25
Views: 7690

Re: Starting town

Dawn300387 wrote:Why does that upper bit at the top of the town have to be blocked? I want to be able to walk with my character up there too!
I suggest you design a map for north of Tulimshar, then.
by Shaggy
02 Aug 2008, 05:49
Forum: Off topic
Topic: Rotonen's avatar
Replies: 45
Views: 7514

Re: Rotonen's avatar

Dawn300387 wrote:Well I really like the long cat...
Long cat.png
You do :?: :? :?:
by Shaggy
01 Aug 2008, 19:14
Forum: Player talk
Topic: Are the money sinks working?
Replies: 81
Views: 19567

Re: Are the money sinks working?

tarax wrote:Hey Matt, how much for one of your Desert Bows?
Please can we stay on topic.
by Shaggy
31 Jul 2008, 19:30
Forum: Graphics Development
Topic: NPC Development
Replies: 82
Views: 13785

Re: NPC Development

Has something pecked a chunk out of his left shoulder?
by Shaggy
31 Jul 2008, 11:21
Forum: Feedback / Feature Requests / Content Suggestions
Topic: question about fate's magic system
Replies: 2
Views: 1207

Re: question about fate's magic system

Hi, 0.0.25 was released without #305, so #303 would have been unlikely to make it in before the move to tmwserv. To be honest, I could have pushed harder for its inclusion, but considering the amount of feedback I got from the tmw developers there was little reason to assume that the patches would ...
by Shaggy
31 Jul 2008, 10:29
Forum: Feedback / Feature Requests / Content Suggestions
Topic: The simple confirmation to help with getting BOT players
Replies: 4
Views: 1615

Re: The simple confirmation to help with getting BOT players

Hmm 1) If you're in the middle of a big fight, do you have to tell the monsters to wait a bit, while you key in the response, 2) It would be very easy to program a bot to respond correctly. 3) It interrupts gameplay too much IMHO, there is no good way of ovecoming the bot problem—th...