Aww, and I was just about to submit such a patchForge wrote:Responding to "i", do not take it personnaly.
Search found 133 matches
- 11 Aug 2008, 17:35
- Forum: TMW Classic
- Topic: XP indication extended
- Replies: 6
- Views: 2106
Re: XP indication extended
- 10 Aug 2008, 20:33
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: play to the mana world in console laptop
- Replies: 8
- Views: 2446
Re: play to the mana world in console laptop
One potential compatibility problem is that some C++ compilers treat int to be 16-bit.
- 10 Aug 2008, 08:30
- Forum: Graphics Development
- Topic: negative knights helm
- Replies: 7
- Views: 1542
Re: negative knights helm
a) Lighting is all wrong
b) Look to me as though it is origami
c) I hope you take more notice of others' comments on this thread than you did on you other one
b) Look to me as though it is origami
c) I hope you take more notice of others' comments on this thread than you did on you other one
- 08 Aug 2008, 14:34
- Forum: Player talk
- Topic: Wiki License?
- Replies: 6
- Views: 1047
Re: Wiki License?
Shaggy: About authors consent, we will simple by assuming none of the authors really cares, since nobody has ever brought up this issue but everybody has been happily editing wiki pages that they did not hold any copyright on and had no license to. The content is thus technically already illegally ...
- 08 Aug 2008, 14:26
- Forum: Player talk
- Topic: Wiki License?
- Replies: 6
- Views: 1047
Re: Wiki License?
You'd need to get the consent of all authors before you could do that
- 07 Aug 2008, 10:22
- Forum: TMW Classic
- Topic: (Dis)allowing Blood?
- Replies: 16
- Views: 3499
Re: (Dis)allowing Blood?
There are far too many gory games as it is. I believe blood would drive away the right sort of player, and attract the wrong sort.
Re: um yeah
Is the thread title, "um yeah", really desciptive of the thread topic?
- 04 Aug 2008, 20:15
- Forum: Graphics Development
- Topic: NPC Development
- Replies: 82
- Views: 13785
Re: NPC Development
Looks like he's been shot in the head, and a splotch of blood can be seen on his hat.
- 03 Aug 2008, 18:05
- Forum: TMW Classic
- Topic: The roller-grub
- Replies: 10
- Views: 2466
Re: The roller-grub
I don't think there is a fixed overall game graphics style yet. And I've never heard something about being child-friendly... tottally agreed.. this "remember the children" thing makes me sick.... let the blood flow! :twisted: Ahem... I'm 40, and I don't like seeing blood, guts and gore in...
- 03 Aug 2008, 08:44
- Forum: TMW Classic
- Topic: Starting town
- Replies: 25
- Views: 7690
Re: Starting town
I suggest you design a map for north of Tulimshar, then.Dawn300387 wrote:Why does that upper bit at the top of the town have to be blocked? I want to be able to walk with my character up there too!
- 02 Aug 2008, 05:49
- Forum: Off topic
- Topic: Rotonen's avatar
- Replies: 45
- Views: 7514
Re: Rotonen's avatar
You doDawn300387 wrote:Well I really like the long cat...
- 01 Aug 2008, 19:14
- Forum: Player talk
- Topic: Are the money sinks working?
- Replies: 81
- Views: 19567
Re: Are the money sinks working?
Please can we stay on topic.tarax wrote:Hey Matt, how much for one of your Desert Bows?
- 31 Jul 2008, 19:30
- Forum: Graphics Development
- Topic: NPC Development
- Replies: 82
- Views: 13785
Re: NPC Development
Has something pecked a chunk out of his left shoulder?
- 31 Jul 2008, 11:21
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: question about fate's magic system
- Replies: 2
- Views: 1207
Re: question about fate's magic system
Hi, 0.0.25 was released without #305, so #303 would have been unlikely to make it in before the move to tmwserv. To be honest, I could have pushed harder for its inclusion, but considering the amount of feedback I got from the tmw developers there was little reason to assume that the patches would ...
- 31 Jul 2008, 10:29
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: The simple confirmation to help with getting BOT players
- Replies: 4
- Views: 1615
Re: The simple confirmation to help with getting BOT players
Hmm 1) If you're in the middle of a big fight, do you have to tell the monsters to wait a bit, while you key in the response, 2) It would be very easy to program a bot to respond correctly. 3) It interrupts gameplay too much IMHO, there is no good way of ovecoming the bot problemâ€â€Âth...