Search found 190 matches
- 17 Oct 2009, 16:10
- Forum: Graphics Development
- Topic: [WIP] The Trozz
- Replies: 46
- Views: 20446
Re: [WIP] The Trozz
Excuse me for being so harsh but this creature is a good example how lines should not be drawn. The curved lines just look wrong and the unorganic head shape looks unnatural. Also perspective is wrong in some layers and the behaviour of the horns don't make much sense. I don't see one good thing at ...
- 17 Oct 2009, 14:15
- Forum: Graphics Development
- Topic: [REQ] Equipment slot background silhuettes
- Replies: 25
- Views: 6808
Re: [REQ] Equipment slot background silhuettes
I vote for using adamaix work as official skin:
http://forums.themanaworld.org/viewtopi ... t=skinning
So the slot backgrounds should also have the same style. The current style looks boring as hell.
http://forums.themanaworld.org/viewtopi ... t=skinning
So the slot backgrounds should also have the same style. The current style looks boring as hell.
- 16 Oct 2009, 15:56
- Forum: Graphics Development
- Topic: The walls of Tulimshar
- Replies: 64
- Views: 17058
Re: The walls of Tulimshar
The images I posted don't have the correct size cause I didn't care ;). I just copied them out of a 512x512px without giving a damn about the size. Next time I will care about. *edit* While I was planning to redo most of the Tulimshar tiles I wondered what happend to the new desert tiles by Len: htt...
- 15 Oct 2009, 22:21
- Forum: Graphics Development
- Topic: The walls of Tulimshar
- Replies: 64
- Views: 17058
Re: The walls of Tulimshar
I hadn't much time to work on it the last weeks. Here a small update (unfinished):
- 14 Oct 2009, 18:19
- Forum: Graphics Development
- Topic: [DIS] Authors codes in pixel tags.
- Replies: 9
- Views: 2339
Re: [DIS] Authors codes in pixel tags.
*kicks matt*Bertram wrote: Kick him
SPT?...I want four letters
But an icon would be nice!
- 06 Oct 2009, 23:53
- Forum: Off topic
- Topic: [WHAT ARE YOU DRINKING WHILE POSTING ?]
- Replies: 30
- Views: 5313
- 04 Oct 2009, 04:19
- Forum: Player talk
- Topic: [GREAT PLAYERS EVER]-GOUKI MEMORIAL
- Replies: 5
- Views: 965
Re: [GREAT PLAYERS EVER]-GOUKI MEMORIAL
What about packing you bag and leave the forums too calimero?Gouki wrote:After I got everything I don't see a clue to stay here anymore. I will leave the forums too.
- 04 Oct 2009, 03:41
- Forum: Graphics Development
- Topic: The walls of Tulimshar
- Replies: 64
- Views: 17058
Re: The walls of Tulimshar
Here is some inspiration. http://dr.ungroup.net/gallery/pixelart.gif Copyright dr.ungroup.net [http://dr.ungroup.net] The sand on the bottom touching the stones looks good. I will do something like this too. But I think I should make more than one tile for it to make it look more random. Then we ca...
- 02 Oct 2009, 10:24
- Forum: Graphics Development
- Topic: The walls of Tulimshar
- Replies: 64
- Views: 17058
Re: The walls of Tulimshar
Arc is very nice shaped. But remember that gate should be build naturally. In current state it will just collapse. I propose a ring of perpendicular bricks: gate_reinforced.png Like this, but just on larger scale: tmw-block_walls-0043_door.png You may use bricks or even much larger stone blocks. Th...
- 02 Oct 2009, 08:21
- Forum: Graphics Development
- Topic: The walls of Tulimshar
- Replies: 64
- Views: 17058
Re: The walls of Tulimshar
I'm already working on it but it will take some time. But I guess not too muchi wrote:Gate... give me the gate ;D
We need at least one and we could start replacing old walls. Good job so far! Keep going!
- 01 Oct 2009, 07:21
- Forum: Graphics Development
- Topic: [WIP] Playerset - CR1 - NEEDS HELP
- Replies: 105
- Views: 28378
Re: [WIP] Finishing the playerset
:arrow: About the walking animation, won't mirroring bother if we draw a sword or a bow in hand, when equipped? For now, the weapon just magically appears when attacking, and I truly think it's inconsistent, and you? That can be fixed by drawing the equipement sprites for weapons/shileds in the app...
- 01 Oct 2009, 06:36
- Forum: TMW Classic
- Topic: Nagging hour
- Replies: 5
- Views: 1125
Re: Nagging hour
-Archers underpowered (will hopefully be fixed with the skill update) As you said it will be hopefully fixed. Maybe arrows should be cheaper cause the money factor is a big drawback for archers. In earlier days it was the other way round and warriors were underpowered. They first got "overpowe...
- 01 Oct 2009, 06:02
- Forum: Graphics Development
- Topic: [WIP] Playerset - CR1 - NEEDS HELP
- Replies: 105
- Views: 28378
Re: [WIP] Finishing the playerset
I'm not shure if I understand you right. Do you mean it's wrong to mirror any graphic? Here an example: http://img34.imageshack.us/img34/5424/mirroringexample2.png The first picture shows the archer animation. By mirroring that the player uses not the same hand on both graphics. I understand this ar...
- 27 Sep 2009, 17:16
- Forum: Player talk
- Topic: Who is the best player ever
- Replies: 19
- Views: 2974
- 26 Sep 2009, 05:32
- Forum: Off topic
- Topic: TMW demotivators
- Replies: 2
- Views: 762