Search found 190 matches

by Spit23
17 Oct 2009, 16:10
Forum: Graphics Development
Topic: [WIP] The Trozz
Replies: 46
Views: 20446

Re: [WIP] The Trozz

Excuse me for being so harsh but this creature is a good example how lines should not be drawn. The curved lines just look wrong and the unorganic head shape looks unnatural. Also perspective is wrong in some layers and the behaviour of the horns don't make much sense. I don't see one good thing at ...
by Spit23
17 Oct 2009, 14:15
Forum: Graphics Development
Topic: [REQ] Equipment slot background silhuettes
Replies: 25
Views: 6808

Re: [REQ] Equipment slot background silhuettes

I vote for using adamaix work as official skin:

http://forums.themanaworld.org/viewtopi ... t=skinning

So the slot backgrounds should also have the same style. The current style looks boring as hell.
by Spit23
16 Oct 2009, 15:56
Forum: Graphics Development
Topic: The walls of Tulimshar
Replies: 64
Views: 17058

Re: The walls of Tulimshar

The images I posted don't have the correct size cause I didn't care ;). I just copied them out of a 512x512px without giving a damn about the size. Next time I will care about. *edit* While I was planning to redo most of the Tulimshar tiles I wondered what happend to the new desert tiles by Len: htt...
by Spit23
15 Oct 2009, 22:21
Forum: Graphics Development
Topic: The walls of Tulimshar
Replies: 64
Views: 17058

Re: The walls of Tulimshar

I hadn't much time to work on it the last weeks. Here a small update (unfinished):
by Spit23
14 Oct 2009, 18:19
Forum: Graphics Development
Topic: [DIS] Authors codes in pixel tags.
Replies: 9
Views: 2339

Re: [DIS] Authors codes in pixel tags.

Bertram wrote::lol: Kick him 8)
*kicks matt* ;)

SPT?...I want four letters :lol:

But an icon would be nice!
by Spit23
04 Oct 2009, 04:19
Forum: Player talk
Topic: [GREAT PLAYERS EVER]-GOUKI MEMORIAL
Replies: 5
Views: 965

Re: [GREAT PLAYERS EVER]-GOUKI MEMORIAL

Gouki wrote:After I got everything I don't see a clue to stay here anymore. I will leave the forums too.
What about packing you bag and leave the forums too calimero?
Image
by Spit23
04 Oct 2009, 03:41
Forum: Graphics Development
Topic: The walls of Tulimshar
Replies: 64
Views: 17058

Re: The walls of Tulimshar

Here is some inspiration. http://dr.ungroup.net/gallery/pixelart.gif Copyright dr.ungroup.net [http://dr.ungroup.net] The sand on the bottom touching the stones looks good. I will do something like this too. But I think I should make more than one tile for it to make it look more random. Then we ca...
by Spit23
02 Oct 2009, 10:24
Forum: Graphics Development
Topic: The walls of Tulimshar
Replies: 64
Views: 17058

Re: The walls of Tulimshar

Arc is very nice shaped. But remember that gate should be build naturally. In current state it will just collapse. I propose a ring of perpendicular bricks: gate_reinforced.png Like this, but just on larger scale: tmw-block_walls-0043_door.png You may use bricks or even much larger stone blocks. Th...
by Spit23
02 Oct 2009, 08:21
Forum: Graphics Development
Topic: The walls of Tulimshar
Replies: 64
Views: 17058

Re: The walls of Tulimshar

i wrote:Gate... give me the gate ;D

We need at least one and we could start replacing old walls. Good job so far! Keep going!
I'm already working on it but it will take some time. But I guess not too much ;)
by Spit23
01 Oct 2009, 07:21
Forum: Graphics Development
Topic: [WIP] Playerset - CR1 - NEEDS HELP
Replies: 105
Views: 28378

Re: [WIP] Finishing the playerset

:arrow: About the walking animation, won't mirroring bother if we draw a sword or a bow in hand, when equipped? For now, the weapon just magically appears when attacking, and I truly think it's inconsistent, and you? That can be fixed by drawing the equipement sprites for weapons/shileds in the app...
by Spit23
01 Oct 2009, 06:36
Forum: TMW Classic
Topic: Nagging hour
Replies: 5
Views: 1125

Re: Nagging hour

-Archers underpowered (will hopefully be fixed with the skill update) As you said it will be hopefully fixed. Maybe arrows should be cheaper cause the money factor is a big drawback for archers. In earlier days it was the other way round and warriors were underpowered. They first got "overpowe...
by Spit23
01 Oct 2009, 06:02
Forum: Graphics Development
Topic: [WIP] Playerset - CR1 - NEEDS HELP
Replies: 105
Views: 28378

Re: [WIP] Finishing the playerset

I'm not shure if I understand you right. Do you mean it's wrong to mirror any graphic? Here an example: http://img34.imageshack.us/img34/5424/mirroringexample2.png The first picture shows the archer animation. By mirroring that the player uses not the same hand on both graphics. I understand this ar...
by Spit23
26 Sep 2009, 05:32
Forum: Off topic
Topic: TMW demotivators
Replies: 2
Views: 762

TMW demotivators

Image