Search found 104 matches

by natsuki
13 Jun 2004, 14:17
Forum: Support and Bug reports
Topic: Client crash...
Replies: 1
Views: 1923

hehe

nice^^

ill check on all (available) packets on my pc when i be able to..
by natsuki
09 Jun 2004, 10:12
Forum: Support and Bug reports
Topic: externals
Replies: 5
Views: 3133

externals

hmm.. i just getting unresolved external errors from masking lib.. just this 1 link error: ManaWorld error LNK2019: unresolved external symbol "__declspec(dllimport) public: void __thiscall std::basic_ifstream<char,struct std::char_traits<char> >::open(char const *,int,int)" (__imp_?open@?...
by natsuki
09 Jun 2004, 00:41
Forum: News
Topic: Changes
Replies: 7
Views: 5397

nice^^

i'll upload code later^^
by natsuki
06 Jun 2004, 14:12
Forum: TMW Classic
Topic: Diagrams.
Replies: 3
Views: 2866

you can make one

maybe i can help you when i come back^^
by natsuki
06 Jun 2004, 13:53
Forum: TMW Classic
Topic: Diagrams.
Replies: 3
Views: 2866

what diagram^^
nyway your free to do as you wish i think that would help to prevent some confusion
by natsuki
06 Jun 2004, 13:51
Forum: TMW Classic
Topic: I'm interested.
Replies: 3
Views: 3032

welcome^^

this will help out really alot

linux code is not much different from win32 since its not the api used all are mostly cross-platform code so that wouldnt be problem

seems you much interested in linux, now tmw can also be made easily for linux^^
by natsuki
06 Jun 2004, 13:44
Forum: News
Topic: Linux version of ManaWorld0.4
Replies: 18
Views: 12299

now sull have someone who can help^^

still linux code is nearly win32s so there should be not much problem w/ it
by natsuki
06 Jun 2004, 13:43
Forum: Player talk
Topic: How did you come here?
Replies: 512
Views: 240125

welcome!^^
by natsuki
05 Jun 2004, 23:02
Forum: News
Topic: Work overlaps
Replies: 1
Views: 2314

of course^^

i dont just modify anything,
i still work on the npcs
and try to fix somemore

nyway it just simple to change orientation or not so that
wont really be any problem at all^^
by natsuki
05 Jun 2004, 09:50
Forum: Support and Bug reports
Topic: Correct Mapfile Orientation
Replies: 3
Views: 2693

its not that..

not even a change of perspective, its mapping ro map coords to a different mapfile coords (only y, x is no problem)

i looked at the coords and y is not mapped to correct one as y should start from 'lower left' and not 'upper left'

nyway i try to fix the map so you know what i mean
by natsuki
05 Jun 2004, 09:06
Forum: Support and Bug reports
Topic: Correct Mapfile Orientation
Replies: 3
Views: 2693

waa its distorted! :(

nyway its like this:

ro's:
y
3
2
1
01 2 3 x
(0,0)

the mapfile:
(0,0)
01 2 3 x
1
2
3
y

thats the difference
by natsuki
05 Jun 2004, 09:00
Forum: Support and Bug reports
Topic: Correct Mapfile Orientation
Replies: 3
Views: 2693

Correct Mapfile Orientation

checked ro's map too and found out the problem why it seems to be reversed the mapfile itself doesnt follow ro's map^^ it should be: instead of: 3 (0,0) 2 1 2 3 1 1 1 2 3 2 (0,0) 3 thats generally ro's maps and coordinate placements
by natsuki
05 Jun 2004, 08:48
Forum: TMW Classic
Topic: Which License?
Replies: 15
Views: 7205

i think wee need to provide a license to protect the code and other things
we wouldnt know someone might do some damages with it
by natsuki
05 Jun 2004, 08:42
Forum: TMW Classic
Topic: Development guidelines
Replies: 8
Views: 4517

this will be additional task for us..
but surely it will be helpful
as it doesnt manifest now, the effect will in the near future^^
hope we all comply^^
by natsuki
05 Jun 2004, 08:35
Forum: News
Topic: Char Sprites
Replies: 5
Views: 4574

nice^^
cant say more, just great!

keep it up^^