Search found 423 matches
- 27 May 2011, 17:34
- Forum: Player talk
- Topic: Light & Dark spells
- Replies: 21
- Views: 4007
Re: Light & Dark spells
I can try to translate my ideas to scripts, but honestly i never was a programmer, only program tester, and many years ago. So i have some very shy memories about C++, and i am a very beginner as terminal user, it will take much time, probably someone will do before me :) Thank you for shortcut i w...
- 25 May 2011, 17:23
- Forum: Player talk
- Topic: Light & Dark spells
- Replies: 21
- Views: 4007
Re: Light & Dark spells
great ideas. but, now, try to make them as scripts :mrgreen: => see magic.conf.template ... I would like to try to do some spell you imagined, but actually I've got some problem with the PC that got the server. Also, about dark-astral magic, I did two spell, one for summon bats and another one, more...
- 24 May 2011, 12:55
- Forum: Graphics Development
- Topic: [REQ] Thermin Art
- Replies: 167
- Views: 124082
Re: [REQ] Thermin Art
cough cough....MerlinX420 wrote:Attachement wrote:merlintherminedit.png [ 122.54 KiB | Viewed 27 times ]
=>taken from this tileset...
.
- 22 May 2011, 14:06
- Forum: Marketplaces
- Topic: Ali-G/Napalm selling
- Replies: 29
- Views: 3997
Re: Ali-G/Napalm selling
It's a bug from the client: it doesn't support some channels in image dyingeaumer wrote:hello
I am interested with all herbs and powders (spectre, wisp, poltergeist), and cat eyes pink???
How much for all stuff?
- 18 May 2011, 16:30
- Forum: Player talk
- Topic: scam in trade window gp amount
- Replies: 17
- Views: 4323
Re: scam in trade window gp amount
Scamming is not against the rules and is a part of role play. I'm noting that Should I try to do an website for "Scamming" TMW 's player with two text box nickname & password those will send the informations into a txt file or SQL array. Would it be legal ? wow ! Seriously, I think yo...
- 17 May 2011, 15:15
- Forum: Graphics Development
- Topic: see my hat =)
- Replies: 9
- Views: 3222
Re: see my hat =)
http://img215.imageshack.us/img215/42/iconemascdamorte.png => http://www.gilawhost.com/images/z3h4gsae.png I did a list of bad thing: more shadow more contrast between the different colors Black is not just black except in a dye-able image (W: channel) * Anti Aliasing Line Art :idea: A hat! Again !...
- 15 May 2011, 18:35
- Forum: Graphics Development
- Topic: [REQ] Thermin Art
- Replies: 167
- Views: 124082
Re: [REQ] Thermin Art
@Lien Could you expand this cave tileset by making a bilevel one using the same walls please? If you can make an opening with a spider web on it, it would be really great. Try transforming this one maybe, I need everything from this: @Ali-g No. No, I can't do another tile set based on the two one I...
- 11 May 2011, 11:19
- Forum: Graphics Development
- Topic: Art Challenge: NPC Poses + NPC Dress = Lots of NPCs
- Replies: 15
- Views: 6054
Re: Art Challenge: NPC Poses + NPC Dress = Lots of NPCs
other one
Lien ...
- 10 May 2011, 15:07
- Forum: Graphics Development
- Topic: Art Challenge: NPC Poses + NPC Dress = Lots of NPCs
- Replies: 15
- Views: 6054
Re: Art Challenge: NPC Poses + NPC Dress = Lots of NPCs
thinker Pose
if we use more this system for NPC: we can also introduce other race (skeleton, demon ect...) as other servers have done already.
Lien ...
- 07 May 2011, 09:02
- Forum: Graphics Development
- Topic: [REQ] Thermin Art
- Replies: 167
- Views: 124082
Re: [REQ] Thermin Art
lien could you get me the latest versions of the tilesets. I've gone thru and scoured up the random contributions for consolidation into a fringe set. I get to adding some more stuff from my woodland inn set and I guess those tiles are about ready to get finished and I have some fringe stuff that w...
- 20 Apr 2011, 19:35
- Forum: TMW Classic
- Topic: [WIP] > [FND] Quest Rossy
- Replies: 9
- Views: 2904
Re: [WIP] Quest Rossy
hello Dark_Mag, the script looks cool expect a mistake at line 15 seas slimes not see slimes :wink: and yes it's true there are some seas slimes in 18-1 By the way, nice choose of map: there are not lots of NPC there, that would make the places less 'empty'. :D Lien ... /me is testing TEditor :wink:
- 18 Apr 2011, 21:37
- Forum: Support and Bug reports
- Topic: *NEW* The Mana World Mac client
- Replies: 14
- Views: 8185
Re: *NEW* The Mana World Mac client
I created it as a universal binary with support for i386 and ppc. What error do you get when you run the client in Terminal? -bash: /Users/MyName/Desktop/The Mana World.app: is a directory and the same thing when a application is for intel when I open it http://www.gilawhost.com/images/r4yxwidh.png...
- 16 Apr 2011, 19:45
- Forum: Support and Bug reports
- Topic: *NEW* The Mana World Mac client
- Replies: 14
- Views: 8185
Re: *NEW* The Mana World Mac client
trapdoor, it works only on Intel.
that means it cannot be opened on a PPC (mine, so)
Lien ....
that means it cannot be opened on a PPC (mine, so)
Lien ....
- 08 Apr 2011, 16:16
- Forum: Graphics Development
- Topic: [FND] ooh looky a rock...
- Replies: 15
- Views: 4435
Re: ooh looky a rock...
should you try a texture less smooth ?gor wrote:
too bad, i had a wip about this topic
what about that ( I took your outline)?
Lien ...
- 05 Apr 2011, 15:13
- Forum: Graphics Development
- Topic: [REQ] Thermin Art
- Replies: 167
- Views: 124082
Re: [REQ] Thermin Art
I like the general style. :) Are you going to add more houses? I imagine the Thermin people to be very into technology, so I think they'd build a lot of buildings and don't have trees between them. What about making the map bigger and having more street rectangles with buildings on each? thanks :D ...