Search found 423 matches

by lien
09 Jan 2011, 09:44
Forum: Graphics Development
Topic: [DIS] Flask Of Blood + Ice Cube + Ice Arrow
Replies: 19
Views: 4514

Re: [WIP] Flask Of Blood + Ice Cube

Here is the promised ice arrow (suggestion: they can be made like the arrows from raw log but here from ice cubes (particles = same as asorm's)): http://forums.themanaworld.org/download/file.php?id=7418 Weapon-arrow-ice.png [ 3.07 KiB | Viewed x times ] Napalm (Ali-G ), for the particles that'll be...
by lien
09 Jan 2011, 09:18
Forum: Graphics Development
Topic: a new skull
Replies: 40
Views: 11279

Re: a new skull

@nmaligec: about compressing frame ? looks more than it ? http://www.gilawhost.com/images/fgdeam2l.png also add attack effect like accesories would be very nice but we also can add other accesories for the skull, such as a warlord helmet for do a fallen's skull ... (it's just a idea) and that can ma...
by lien
08 Jan 2011, 17:47
Forum: Graphics Development
Topic: a new skull
Replies: 40
Views: 11279

Re: a new skull

xml here here (little changing place of dead frame) http://www.gilawhost.com/images/c9bcz5i1.png :wink: nmaligec: for the R channel for do the attack: i think there is a difference btw poison and fire for example and the particle who i have done, are for <particlefx> (in monster.xml) but about when ...
by lien
08 Jan 2011, 09:19
Forum: Graphics Development
Topic: a new skull
Replies: 40
Views: 11279

Re: a new skull

x= 549.5 y=642.0 These are teh x and y positions of the skull on the Reaper's sprite sheet. I was thinked about where is the reaper one the maps for summon the skull when it's die. and as you know the reaper move so I need to get the x and y pos when he die for summon the skull in these x_y_positio...
by lien
07 Jan 2011, 17:05
Forum: Graphics Development
Topic: a new skull
Replies: 40
Views: 11279

Re: a new skull

This looks awesome and I have an idea how to introduce it in TMW. If you pay attention to the Reaper's sprite sheet, you will see that when it dies, it becomes this type of skull for 1-2 frames long. IMO, I think that it would be cool if the Reaper turns into one of this skull when it dies. Napalm....
by lien
06 Jan 2011, 18:28
Forum: Graphics Development
Topic: a new skull
Replies: 40
Views: 11279

Re: a new skull

image dyable & dead frame here =>
Image
PS: I'm doing the xml file
by lien
27 Dec 2010, 12:56
Forum: Graphics Development
Topic: Player-set 1.5
Replies: 146
Views: 50492

Re: Player-set 1.5

Btw, how many frame do you will put for the animation? I will change the eye blinking when the character attacks and maybe (I will see after) a little blink when he is walking. After that, I will try to do a blinking animation when the character is sitting down doing nothing. (This doesn't change a...
by lien
24 Nov 2010, 17:08
Forum: TMW Classic
Topic: .wlk
Replies: 3
Views: 1252

Re: .wlk

natsuki3 wrote:where i can find those files .wlk for the maps ? [...]
in tmwserver/data .
by lien
24 Nov 2010, 16:29
Forum: Graphics Development
Topic: [REQ] a packrat NPC
Replies: 7
Views: 1890

Re: [REQ] a packrat NPC

lien---that looks great!!!!! :mrgreen: :twisted: maybe add some hats (2 or 3) on his head and more stuff on his back ...some pots and pans ..tea-pot ...bird cage......a stool any thing lots and lots of stuff ...just a idea ...looks really good as it is.. -----skipy two hat in same head ! :o well th...
by lien
23 Nov 2010, 20:36
Forum: Graphics Development
Topic: [REQ] a packrat NPC
Replies: 7
Views: 1890

Re: [REQ] a packrat NPC

well maybe this one ? :?Image

Lien ... & Wario
by lien
23 Nov 2010, 17:16
Forum: Graphics Development
Topic: [REQ] a mob based on player sprites
Replies: 1
Views: 924

Re: [REQ] a mob based on player sprites

Hi folks, we need a mob, based on player sprites (such as a fallen). This mob should be located in the frosty caves of nivalis, so maybe that mob needs to have some winter boots and such warming stuff. This will be a unique boss monster. PjotrOrial, it'll be doing only with xml and not with his own...
by lien
20 Nov 2010, 13:11
Forum: Graphics Development
Topic: Sorcerer robe
Replies: 27
Views: 5894

Re: Sorcerer robe

Awesome ! :o
by lien
16 Nov 2010, 15:52
Forum: Graphics Development
Topic: [WIP] Re-make of The Walls of Tulsimer
Replies: 84
Views: 25332

Re: [WIP] Re-make of The Walls of Tulsimer

well, if you do the walls maybe need to redo other things in the tileset :wink:
Image
Image

----------------
Image
here is a start

Lien... & Wario
by lien
07 Nov 2010, 19:13
Forum: TMW Classic
Topic: -script- the herb changer -script-
Replies: 6
Views: 2185

Re: -script- the herb changer -script-

sorry for double post, But I was think this type of "quest" can be reusable a lot... so I did a function >> on paster bin here << it was tested. for example you can do an script easily like this 009-1.gat,80,47,0 script pearlchanger 120,{ set @NPCName$, "[test]"; set @item_type$,...
by lien
07 Nov 2010, 09:25
Forum: Graphics Development
Topic: the raw log icon
Replies: 27
Views: 7057

Re: the raw log icon

well, normally this have the true perspective

Image

Lien... & Wario