Search found 46 matches
- 03 Jul 2008, 10:21
- Forum: Graphics Development
- Topic: Robes
- Replies: 55
- Views: 15169
Re: Robes
I finished adding all the shadings on the belt for both male and female versions. Although I did the female version differently, if you can notice the difference. I also tested it in-game and I didn't see any problems. The changes are in my previous posts.
- 29 Jun 2008, 13:08
- Forum: Graphics Development
- Topic: A New Cap
- Replies: 12
- Views: 3106
Re: A New Cap
Will the later update of the game be using the whole player template instead of the old hat sprites with only 5 drawings?
- 28 Jun 2008, 13:29
- Forum: Graphics Development
- Topic: Robes
- Replies: 55
- Views: 15169
Re: Robes
I have completed adding the rope belt. Just a few more finishing touches and maybe I am done. Do you guys like it?
Changes: shading on belt
Changes: shading on belt
- 27 Jun 2008, 15:56
- Forum: Graphics Development
- Topic: Wooden Shield!
- Replies: 7
- Views: 1539
Re: Wooden Shield!
So will the shields be fully visible in later versions of the game, similar to clothing? And will we be using the current player sprite set?
- 26 Jun 2008, 09:57
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: PERMANENT DEATH
- Replies: 26
- Views: 6163
Re: PERMANENT DEATH
This can also be done in the forums. An account deletions thread. I think...
Permanent death. I haven't come across a game where death is permanent and enjoyable.
Death in games already serve their penalties and challenges in every game.
Permanent death. I haven't come across a game where death is permanent and enjoyable.
Death in games already serve their penalties and challenges in every game.
- 20 Jun 2008, 03:53
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Enforcing No Bots
- Replies: 49
- Views: 13069
Re: Enforcing No Bots
I don't like the idea that you put your character in a gym, pay a load of money, go on vacation for two weeks and when you are back you skipped 20 character levels. A stamina system, on the other hand, is a good way to reduce the progress speed difference between powergamers and casual gamers witho...
- 19 Jun 2008, 18:06
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Enforcing No Bots
- Replies: 49
- Views: 13069
Re: Enforcing No Bots
If visiting an NPC was an option then they can automate that, too. With the automation software available on windows and mac I am surprised we aren't seeing very complex bot movements (maybe we are but don't recognize them). Offline training sounds good but I can't help but feel it would make peopl...
- 18 Jun 2008, 11:19
- Forum: Graphics Development
- Topic: Robes
- Replies: 55
- Views: 15169
Re: Robes
I toned down the chest area a bit. Smoothed out the shades and make it look flatter. I'm still working on the rope belt for the male version.
Changes: belt, neck area, shading
Changes: belt, neck area, shading
- 17 Jun 2008, 09:25
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Enforcing No Bots
- Replies: 49
- Views: 13069
Re: Enforcing No Bots
Booty: That's a nice idea. I'm just thinking that flagged players can have the option to turn it off by say, visiting an NPC outside the area in question where the bot is. And to minimize the tendency to bot is to allocate part of the map or a new building as special training rooms where players wil...
- 16 Jun 2008, 17:39
- Forum: TMW Classic
- Topic: Crusader Helm Mrk2
- Replies: 18
- Views: 4998
Re: Crusader Helm Mrk2
It looks good
How about renaming it to Templar Helmet.
As for the current marshmallow version. It really could use a little tweaking.
How about renaming it to Templar Helmet.
As for the current marshmallow version. It really could use a little tweaking.
- 15 Jun 2008, 18:25
- Forum: Graphics Development
- Topic: Robes
- Replies: 55
- Views: 15169
Re: Robes
Ok. I'm still a little hazy...do you mean less shading making it flatter or more straightness in the fabric drop or both?
And what if I were to add the rope belt I used on the male version? Thanks.
And what if I were to add the rope belt I used on the male version? Thanks.
- 15 Jun 2008, 14:26
- Forum: Graphics Development
- Topic: Robes
- Replies: 55
- Views: 15169
Re: Robes
While adding the belt on the male character and finishing all the touch-ups on shading. I also did the female version of the robe.
Comments are greatly appreciated.
Crush, what you did to the robe was cool. Will there be different colored robes like green with yellow stripe?
Comments are greatly appreciated.
Crush, what you did to the robe was cool. Will there be different colored robes like green with yellow stripe?
- 15 Jun 2008, 08:29
- Forum: TMW Classic
- Topic: Leather chest belt
- Replies: 13
- Views: 3795
Re: Leather chest belt
This would go well as is if there is the option to put on more clothes as layers. Like a cotton shirt followed by this on top.
- 07 Jun 2008, 15:51
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Slash animation
- Replies: 1
- Views: 880
Slash animation
Would it be possible to add another animation for slashing or change the current stabbing motion. This would make it more visually appealing when using swords, axes and maces or would it be too much trouble?
Starting overhead then 45 degrees above horizontal and then 45 degrees below horizontal.
Starting overhead then 45 degrees above horizontal and then 45 degrees below horizontal.
- 06 Jun 2008, 09:21
- Forum: Graphics Development
- Topic: Robes
- Replies: 55
- Views: 15169
Re: Robes
I have finally finished all the smearing and make it look less flat. I also did a little rope belt here, but it still doesn't have that much of an appeal.
He looks like a character that focuses on support magic and healing. I'm having a mental block here.
He looks like a character that focuses on support magic and healing. I'm having a mental block here.