Search found 212 matches

by octalot
08 Jul 2009, 16:38
Forum: Graphics Development
Topic: [REQ] Equipment slot background silhuettes
Replies: 25
Views: 6764

Re: [REQ] Equipment slot background silhuettes

jaxad0127 wrote:Rings shouldn't be using the cape slot.
Shouldn't as in "the current implementation is wrong" or "Octalot's documentation of the current implementation's behaviour is wrong"?
Either way, what's the correct documentation of the correct behaviour, so Enchilado! can design to it?
by octalot
08 Jul 2009, 09:15
Forum: Graphics Development
Topic: [REQ] Equipment slot background silhuettes
Replies: 25
Views: 6764

Re: [REQ] Equipment slot background silhuettes

Looks good, thanks both Rotonen and Enchilado. I couldn't figure out what went in the two empty slots. They're for "rings". As far as I can see: Bottom left takes the towel and the four-leaf clover. There's nothing for the bottom right. The wedding ring itself goes in the "cape" ...
by octalot
07 Jul 2009, 13:28
Forum: TMW Classic
Topic: A solution to the low level mage problem
Replies: 10
Views: 2890

Re: A solution to the low level mage problem

Kill3rZ wrote:Were we talking about a lvl 1 mage? Is anybody keeping you from equipping a scythe, short sword or better?
But how does the newbie get those weapons?
by octalot
03 Jul 2009, 00:39
Forum: Player talk
Topic: PEOPLE SPEAKING LANGUAGES OTHER THAN ENGLISH (LOTE)
Replies: 8
Views: 1130

Re: PEOPLE SPEAKING LANGUAGES OTHER THAN ENGLISH (LOTE)

I can't read it, but from picking up words it looks as if Ward is providing tech support; probably to a user that you've got ignored for not speaking English.
by octalot
02 Jul 2009, 09:12
Forum: TMW Classic
Topic: Dynamic Monster population
Replies: 11
Views: 2005

Re: Dynamic Monster population

shalendar wrote:maybe make a "conservation program" that tells the players when a certain species is "endangered".
I like this idea, combined with guild-halls so the guild would decide who had access to the monsters.
by octalot
01 Jul 2009, 04:07
Forum: TMW Classic
Topic: How to play around with TMW resource files
Replies: 48
Views: 25643

Re: How to play around with TMW resource files

Please add the tmwart repo to the instructions in the first post, as it's slowly gaining better files to work from than tmwdata.

(BUMP, but this thread is getting linked to from other threads)
by octalot
24 Jun 2009, 17:36
Forum: TMW Classic
Topic: SVG's ...
Replies: 15
Views: 3518

Re: SVG's ...

If you're going for vector graphics and cached renders, why not go for full 3D graphics (drawing a 2D world)?

I think it would create a very different look to the current game; while it would look good it would need to be a total conversion, otherwise the vector bits would look odd.
by octalot
16 Jun 2009, 13:10
Forum: Graphics Development
Topic: Graveyard Tombstones
Replies: 74
Views: 13122

Re: Graveyard Tombstones

First off i want to note that the File I used to draw my headstone on, was called 'Curltree' It had the characters and the background I was looking for for a size reference. I want to give props to the Original Artist who made the file... But I dunno who made it Just found it through some random li...
by octalot
10 Jun 2009, 09:10
Forum: TMW Classic
Topic: [REQ] Two maps
Replies: 39
Views: 7049

Re: [REQ] Two maps

Also, I removed the wetwalls - because when I tested the map the water wasn't animated; I don't think I know how to do the whole animated tiles thing right. Either way, I'm not a big fan of the animated wetwalls in their current state, they just look strange. . . Not easy at the moment. The trick i...
by octalot
06 Jun 2009, 17:22
Forum: TMW Classic
Topic: Houston, we have a problem
Replies: 6
Views: 1139

Re: Houston, we have a problem

What are you reading that's saying ownership transferred? http://www.google.com/accounts/TOS?hl=en 11.1 You retain copyright and any other rights you already hold in Content which you submit, post or display on or through, the Services. By submitting, posting or displaying the content you give Googl...
by octalot
06 Jun 2009, 16:56
Forum: TMW Classic
Topic: Houston, we have a problem
Replies: 6
Views: 1139

Re: Houston, we have a problem

While I commend your dedication, how can that possibly be right? Indemnifying Google that the sender grants (and can grant) a worldwide non-exclusive irrevocable distribution license might be possible; but surely the whole point of email attachments is that the person whose mailbox they're in probab...
by octalot
04 Jun 2009, 18:14
Forum: Graphics Development
Topic: Woodland - new tree color correction
Replies: 9
Views: 1921

Re: Woodland - new tree color correction

For me, what makes them stand out is the blurriness rather than the colour. IMO it would be better to start with the sharp (but differently sized) version from http://forums.themanaworld.org/viewtopi ... 760#p36760
by octalot
25 May 2009, 18:54
Forum: Player talk
Topic: Towels Day
Replies: 3
Views: 547

Re: Towels Day

Froody :mrgreen:
by octalot
19 May 2009, 21:26
Forum: Graphics Development
Topic: [REQ] Grass in cave tile set
Replies: 43
Views: 7836

Re: [REQ] Grass in cave tile set

In most classic games I've played, greenish caves traditionally have these hanging "green leavy curtain-like" things hanging on the cave walls. i can't find a picture though, but i'll look and edit my post. I haven't finished it, and haven't worked on it in a while, but this old topic may...
by octalot
14 May 2009, 23:24
Forum: Feedback / Feature Requests / Content Suggestions
Topic: bug in Lora Tay's cough quest
Replies: 5
Views: 1744

Re: bug in Lora Tay's cough quest

http://mantis.themanaworld.org/view.php?id=515
Rauk's is the only other really-big-XP quest; but I wasn't expecting this to affect someone above level 40.