Search found 1339 matches
- 24 Nov 2016, 21:34
- Forum: Music & SFX Development
- Topic: [FND] Fishing SFX
- Replies: 10
- Views: 10715
Re: [WIP] Fishing SFX
We wanted to differenciate it from the "escape" sound. The chime makes the player understand he succeeded in catching something.
- 24 Nov 2016, 19:39
- Forum: Music & SFX Development
- Topic: [FND] Fishing SFX
- Replies: 10
- Views: 10715
Re: [WIP] Fishing SFX
Sounds updated!
Tell us what you think.
Tell us what you think.
- 21 Nov 2016, 13:46
- Forum: Music & SFX Development
- Topic: [FND] Chest SFX
- Replies: 6
- Views: 4947
Re: [DIS] Chest SFX
Since no other suggestions or comments were made, I'm changing this topic's title as finished [FND].
Although, we are still opened to new ideas and comments, if any.
Although, we are still opened to new ideas and comments, if any.
- 09 Nov 2016, 20:04
- Forum: Music & SFX Development
- Topic: [WIP] Blub SFX
- Replies: 1
- Views: 2933
[WIP] Blub SFX
Hey guys, It's me again! Ledmitz and I worked on new blub sounds, because the ones we currently use in game are not as good as we would like them to be. We will use different sounds for the little blubs and for the larger ones. If even bigger blubs appear later in game, if and when its sprite is eve...
- 09 Nov 2016, 19:49
- Forum: Music & SFX Development
- Topic: [FND] Fishing SFX
- Replies: 10
- Views: 10715
[FND] Fishing SFX
Hey guys, Ledmitz made these lovely sounds for the fishing system currently available in Evol. There are 4 different actions, so 4 different sounds. "Cast" when you swing your fishing rod to throw the bait in the water. "Bite" when a fish bites the bait. "Catch" when yo...
- 07 Nov 2016, 14:19
- Forum: Music & SFX Development
- Topic: [FND] Chest SFX
- Replies: 6
- Views: 4947
[FND] Chest SFX
Hey guys, Ledmitz and I are working on sound effects. We already did the chest sounds for the beginning Chest inside the ship and the Treasure Chest on top of Drasil Island. These two sounds were already added to client-data but it would be a good idea to ask for your opinion about them. Do they nee...
- 30 Sep 2016, 07:04
- Forum: Graphics Development
- Topic: [FND] Darkmatter Mask
- Replies: 13
- Views: 21026
Re: [WIP] Darkmatter Mask
Alige: I don't know if you tested your version of the xml after sending it to me back then... but when I tried it, the mask floated above my head during some animations, and the blinking timing was broken. I know it makes a messy xml, but the animation was made that annoying way because of the timi...
- 25 Sep 2016, 13:51
- Forum: Graphics Development
- Topic: [FND] Darkmatter Mask
- Replies: 13
- Views: 21026
Re: [WIP] Darkmatter Mask
I reworked it a bit, several years ago, here you go.
- 31 Jul 2016, 11:43
- Forum: TMW Classic
- Topic: Help name a town in game [REQ]
- Replies: 11
- Views: 7592
Re: Help name a town in game [REQ]
Would suit perfectly for the graveyard indeedprsm wrote:What about "Anytalp", lets see who figures that out.
- 29 Jul 2016, 21:02
- Forum: Support and Bug reports
- Topic: [BUG?] sitting sprite
- Replies: 1
- Views: 1678
Re: [BUG?] sitting sprite
The knife, on both images, seems to be okay. On the bench it's not floating in the air, so I don't see any problem there.
Furthermore, I don't see why the player would be holding his knife in his hand while sitting, as he is resting, not fighting.
I hope this answers your question.
Furthermore, I don't see why the player would be holding his knife in his hand while sitting, as he is resting, not fighting.
I hope this answers your question.
- 10 Jul 2016, 15:07
- Forum: Support and Bug reports
- Topic: my char is locked in the ship (new char)
- Replies: 3
- Views: 1971
Re: my char is locked in the ship (new char)
No no no, it's definitely not my fault
/me hides
/me hides
- 06 Jul 2016, 08:25
- Forum: TMW Classic
- Topic: German Translation
- Replies: 5
- Views: 3549
Re: German Translation
This would mean lots of changes on already existing scripts. Are we sure we want to edit these entries and thus, force the translators to re-translate these sentences?
- 28 Jun 2016, 15:00
- Forum: Graphics Development
- Topic: [WIP] fountain - 2
- Replies: 4
- Views: 2369
Re: [WIP] fountain - 2
I waited for Alige to comment first but it seems that he is too lazy to answer... alt22 Yeah I was. And now that Reid has answered, I guess I have nothing to add apart that I'm not a fan of the "planet" top part, I would rather use a pointy top. Also, don't forget the iron bars areas on t...
- 27 Jun 2016, 23:56
- Forum: Player talk
- Topic: Some fun Screenies
- Replies: 296
- Views: 933446
Re: Some fun Screenies
The team is back!
- 27 Jun 2016, 11:00
- Forum: Player talk
- Topic: Monumental GM event is in the works.
- Replies: 20
- Views: 10573
Re: Monumental GM event is in the works.
How long has it been since the last GM event ?