Search found 169 matches

by Seradest
31 Mar 2009, 16:17
Forum: Graphics Development
Topic: [REQ] Animated water tile
Replies: 20
Views: 5162

Re: [REQ] Animated water tile

Here that is that what i will can in future.
http://gas13.ru/v3/tutorials/waterflow_imitation.php
by Seradest
30 Mar 2009, 20:50
Forum: Graphics Development
Topic: [REQ] Fruits / vegetables / etc.
Replies: 77
Views: 12939

Re: [REQ] Fruits / vegetables / etc.

I'm loving most of this so far, but I do have one problem, and I'm sure you can see it as well. The pumpkin looks a bit flat, like it grew up deformed because somebody put a cone over the top. Try curving the grooves a bit more, and focusing on using some shading instead of dark lines to show the p...
by Seradest
30 Mar 2009, 17:03
Forum: Graphics Development
Topic: New Desert Objects
Replies: 10
Views: 1620

Re: New Desert Objects

I love it and hate it at the same time :lol: that sand texture needs some work and the blue shadows are a bit strong I haven't touched it in over a month to recreate the wood beams in the adobe. I wasn't ready to post it (mainly it was just my tinkering), but got excited when I saw Seradest working...
by Seradest
29 Mar 2009, 21:26
Forum: TMW Classic
Topic: From Rip to Redraw
Replies: 45
Views: 8541

Re: RIP to learn

Its my try with the suggested floor texture and new door concept. http://docs.google.com/File?id=ddcf8tqg_167gqwvz2hb_b I mean it so: http://s7b.directupload.net/images/090329/egyhqe75.png See what i did ,its only a tip not done i make it for your training ^^ and use the wiki of TMW in that are man...
by Seradest
29 Mar 2009, 19:25
Forum: TMW Classic
Topic: From Rip to Redraw
Replies: 45
Views: 8541

Re: RIP to learn

Thanks seradest, now ladders, floor and windows was remade following your suggestions :shock: http://docs.google.com/File?id=ddcf8tqg_165g3mpxhfk_b 1.The street has to many details and looks to flat 2.make the color of the door and window blinds more like the color of the wood of the terrain. Here ...
by Seradest
29 Mar 2009, 19:25
Forum: TMW Classic
Topic: From Rip to Redraw
Replies: 45
Views: 8541

Re: RIP to learn

sorry duble post
by Seradest
29 Mar 2009, 18:33
Forum: TMW Classic
Topic: [WIP] New Woodland
Replies: 33
Views: 5661

Re: [WIP] New Woodland

kickinyourface wrote:grey brown looks best
Image
by Seradest
29 Mar 2009, 17:54
Forum: TMW Classic
Topic: From Rip to Redraw
Replies: 45
Views: 8541

Re: RIP to learn

I got 2 variations, but I will need to organize the 32x32 sizes again. just a sketch: http://docs.google.com/File?id=ddcf8tqg_164dvdt5xg6_b oh very good here an exemple for windows: http://s4b.directupload.net/images/090329/9ojwhnvo.png aaaaand make new stairs and color it white and a idea the stre...
by Seradest
29 Mar 2009, 16:54
Forum: TMW Classic
Topic: [WIP] New Woodland
Replies: 33
Views: 5661

Re: [WIP] New Woodland

I think the tileset is becoming to grey now. The orginal colours were better. Test it. Or i make ALL stones and rocks in that titleset more colorful. BTw what color you like ? This is Brown: http://s4b.directupload.net/images/090329/wz7jzijv.png Grey brown: http://s4b.directupload.net/images/090329...
by Seradest
29 Mar 2009, 16:52
Forum: TMW Classic
Topic: From Rip to Redraw
Replies: 45
Views: 8541

Re: RIP to learn

1.The roof need Light from top right.
2.Make the window open or else no light came into the house.
3.Make over the window a own small roof.
4.Make all thinks that build the house as 32x32,16x16,32x64 ........... graphics
5.Use 2 more colors 4 the underside of the wall.
by Seradest
29 Mar 2009, 15:35
Forum: TMW Classic
Topic: [WIP] New Woodland
Replies: 33
Views: 5661

Re: [WIP] New Woodland

Differently colored single rocks are possible from the geological point of view: http://en.wikipedia.org/wiki/Glacial_erratic Yes but this is a Game that need harmonic not explanatory notes. When you think that what i say is wrong,then look at retro rpgs of the snes what colors they use für ...
by Seradest
29 Mar 2009, 15:20
Forum: TMW Classic
Topic: [WIP] New Woodland
Replies: 33
Views: 5661

Re: [WIP] New Woodland

While you're editing that set, I suggest moving the tree stump so that it fits with the collision layer, instead of being between two tiles. That would look strange when the tree stump is combined with intact trees. Not placing everything on the center of a tile also helps grid-breaking. Better mak...
by Seradest
29 Mar 2009, 14:54
Forum: TMW Classic
Topic: [WIP] New Woodland
Replies: 33
Views: 5661

Re: [WIP] New Woodland

Here the x9 titelset without tree bottom and high grass:
Image


and here the x2 V2 with new tree bottom and high grass:
Image
by Seradest
29 Mar 2009, 14:38
Forum: TMW Classic
Topic: [WIP] New Woodland
Replies: 33
Views: 5661

Re: [WIP] New Woodland

jaxad0127 wrote:Please remove the bottom of the tall tree and put it on the x2 set where it was before.
What ?
Sorry i dont understand what you will
ahh one moment please ^^
by Seradest
29 Mar 2009, 12:34
Forum: TMW Classic
Topic: [WIP] New Woodland
Replies: 33
Views: 5661

[WIP] New Woodland

I need help with the Briges from Fother J :? Here my makeover: http://s7b.directupload.net/images/090329/75oayqep.png New Plant New high grass New over layer for new high grass New street stones (why black here are not black rocks O_o) New stone colors (All colors for stones now in harmonic) Added ...