Here that is that what i will can in future.
http://gas13.ru/v3/tutorials/waterflow_imitation.php
Search found 169 matches
- 31 Mar 2009, 16:17
- Forum: Graphics Development
- Topic: [REQ] Animated water tile
- Replies: 20
- Views: 5162
- 30 Mar 2009, 20:50
- Forum: Graphics Development
- Topic: [REQ] Fruits / vegetables / etc.
- Replies: 77
- Views: 12939
Re: [REQ] Fruits / vegetables / etc.
I'm loving most of this so far, but I do have one problem, and I'm sure you can see it as well. The pumpkin looks a bit flat, like it grew up deformed because somebody put a cone over the top. Try curving the grooves a bit more, and focusing on using some shading instead of dark lines to show the p...
- 30 Mar 2009, 17:03
- Forum: Graphics Development
- Topic: New Desert Objects
- Replies: 10
- Views: 1620
Re: New Desert Objects
I love it and hate it at the same time :lol: that sand texture needs some work and the blue shadows are a bit strong I haven't touched it in over a month to recreate the wood beams in the adobe. I wasn't ready to post it (mainly it was just my tinkering), but got excited when I saw Seradest working...
- 29 Mar 2009, 21:26
- Forum: TMW Classic
- Topic: From Rip to Redraw
- Replies: 45
- Views: 8541
Re: RIP to learn
Its my try with the suggested floor texture and new door concept. http://docs.google.com/File?id=ddcf8tqg_167gqwvz2hb_b I mean it so: http://s7b.directupload.net/images/090329/egyhqe75.png See what i did ,its only a tip not done i make it for your training ^^ and use the wiki of TMW in that are man...
- 29 Mar 2009, 19:25
- Forum: TMW Classic
- Topic: From Rip to Redraw
- Replies: 45
- Views: 8541
Re: RIP to learn
Thanks seradest, now ladders, floor and windows was remade following your suggestions :shock: http://docs.google.com/File?id=ddcf8tqg_165g3mpxhfk_b 1.The street has to many details and looks to flat 2.make the color of the door and window blinds more like the color of the wood of the terrain. Here ...
- 29 Mar 2009, 19:25
- Forum: TMW Classic
- Topic: From Rip to Redraw
- Replies: 45
- Views: 8541
Re: RIP to learn
sorry duble post
- 29 Mar 2009, 18:33
- Forum: TMW Classic
- Topic: [WIP] New Woodland
- Replies: 33
- Views: 5661
Re: [WIP] New Woodland
kickinyourface wrote:grey brown looks best
- 29 Mar 2009, 17:54
- Forum: TMW Classic
- Topic: From Rip to Redraw
- Replies: 45
- Views: 8541
Re: RIP to learn
I got 2 variations, but I will need to organize the 32x32 sizes again. just a sketch: http://docs.google.com/File?id=ddcf8tqg_164dvdt5xg6_b oh very good here an exemple for windows: http://s4b.directupload.net/images/090329/9ojwhnvo.png aaaaand make new stairs and color it white and a idea the stre...
- 29 Mar 2009, 16:54
- Forum: TMW Classic
- Topic: [WIP] New Woodland
- Replies: 33
- Views: 5661
Re: [WIP] New Woodland
I think the tileset is becoming to grey now. The orginal colours were better. Test it. Or i make ALL stones and rocks in that titleset more colorful. BTw what color you like ? This is Brown: http://s4b.directupload.net/images/090329/wz7jzijv.png Grey brown: http://s4b.directupload.net/images/090329...
- 29 Mar 2009, 16:52
- Forum: TMW Classic
- Topic: From Rip to Redraw
- Replies: 45
- Views: 8541
Re: RIP to learn
1.The roof need Light from top right.
2.Make the window open or else no light came into the house.
3.Make over the window a own small roof.
4.Make all thinks that build the house as 32x32,16x16,32x64 ........... graphics
5.Use 2 more colors 4 the underside of the wall.
2.Make the window open or else no light came into the house.
3.Make over the window a own small roof.
4.Make all thinks that build the house as 32x32,16x16,32x64 ........... graphics
5.Use 2 more colors 4 the underside of the wall.
- 29 Mar 2009, 15:35
- Forum: TMW Classic
- Topic: [WIP] New Woodland
- Replies: 33
- Views: 5661
Re: [WIP] New Woodland
Differently colored single rocks are possible from the geological point of view: http://en.wikipedia.org/wiki/Glacial_erratic Yes but this is a Game that need harmonic not explanatory notes. When you think that what i say is wrong,then look at retro rpgs of the snes what colors they use für ...
- 29 Mar 2009, 15:20
- Forum: TMW Classic
- Topic: [WIP] New Woodland
- Replies: 33
- Views: 5661
Re: [WIP] New Woodland
While you're editing that set, I suggest moving the tree stump so that it fits with the collision layer, instead of being between two tiles. That would look strange when the tree stump is combined with intact trees. Not placing everything on the center of a tile also helps grid-breaking. Better mak...
- 29 Mar 2009, 14:54
- Forum: TMW Classic
- Topic: [WIP] New Woodland
- Replies: 33
- Views: 5661
Re: [WIP] New Woodland
Here the x9 titelset without tree bottom and high grass:
and here the x2 V2 with new tree bottom and high grass:
and here the x2 V2 with new tree bottom and high grass:
- 29 Mar 2009, 14:38
- Forum: TMW Classic
- Topic: [WIP] New Woodland
- Replies: 33
- Views: 5661
Re: [WIP] New Woodland
What ?jaxad0127 wrote:Please remove the bottom of the tall tree and put it on the x2 set where it was before.
Sorry i dont understand what you will
ahh one moment please ^^
- 29 Mar 2009, 12:34
- Forum: TMW Classic
- Topic: [WIP] New Woodland
- Replies: 33
- Views: 5661
[WIP] New Woodland
I need help with the Briges from Fother J :? Here my makeover: http://s7b.directupload.net/images/090329/75oayqep.png New Plant New high grass New over layer for new high grass New street stones (why black here are not black rocks O_o) New stone colors (All colors for stones now in harmonic) Added ...