Search found 133 matches
- 29 Jul 2008, 20:06
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: JAIL MAP
- Replies: 56
- Views: 14262
Re: JAIL MAP
I was just looking through eA's code (and yes, I know that you're transferring away from eA, before you complain that I don't know what I'm talking about), and there is one mapflag that I think would be useful for a prison, and that is "notrade".
- 29 Jul 2008, 08:30
- Forum: TMW Classic
- Topic: Map 33 (north of map 28)
- Replies: 12
- Views: 3611
Re: Map 33 (north of map 28)
Sorry, Zipon, my mistake.
- 28 Jul 2008, 08:35
- Forum: TMW Classic
- Topic: Quest Writing
- Replies: 4
- Views: 1722
Re: Quest Writing
If you look at the eAthena code, there is a great potential for quests. The only thing that seems to be lacking is the script writers' knowledge/imagination.kr0n05931 wrote:There really isn't much you can do for a quest at the moment except "bring me X".
- 28 Jul 2008, 08:32
- Forum: TMW Classic
- Topic: Map 33 (north of map 28)
- Replies: 12
- Views: 3611
Re: Map 33 (north of map 28)
Please could you indicate which cave entrances are supposed to be linked.
Also, it look like there are to big exits to the west (from higher ground). Is this right?
Also, it look like there are to big exits to the west (from higher ground). Is this right?
- 25 Jul 2008, 11:19
- Forum: Player talk
- Topic: Skill Points
- Replies: 1
- Views: 627
Re: Skill Points
Now I'm pretty new to TMW, it's been at most 3 days I've played. The one thing that has me stumped... is the use of skill points... Can someone explain to me just exactly what skill points do? Thanks for the help - At Dawn The skill points enable you to do specific things, like emote or sit. Only s...
- 24 Jul 2008, 08:30
- Forum: Graphics Development
- Topic: Desert Shrine
- Replies: 25
- Views: 9744
Re: Desert Shrine
Looks pretty symmetric to mei wrote:btw didn't you guys noticed that this shape is something that could not exists because it isn't geometric shape. If it is a kind of pillar it at least should be symmetric.
EDIT: Maybe if you could explain what you mean?
I prefer the left-hand one.
- 23 Jul 2008, 09:34
- Forum: TMW Classic
- Topic: Herbal Topic, Weapon Topic, Whatever Topic... :P
- Replies: 13
- Views: 4517
Re: Herbal Topic, Weapon Topic, Whatever Topic... :P
In principle, I like the idea behind the potion system, but some parts need reworking. Take, for instance you need twice as many leaves for a healing drink than a healing tincture, whereas it only adds an extra 50% to the effect. That being so, it is better for the character to make two tinctures th...
- 23 Jul 2008, 06:52
- Forum: Graphics Development
- Topic: Robin Hood Hat
- Replies: 6
- Views: 2326
Re: Robin Hood Hat
Need to make it a lot brighter
- 22 Jul 2008, 15:38
- Forum: Graphics Development
- Topic: [FND]forest tileset
- Replies: 395
- Views: 104876
Re: forest tileset
If my observations, which were meant in good faith, meet with violence, I wonder why I bother.
- 22 Jul 2008, 15:35
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Transparent chat window
- Replies: 3
- Views: 1224
Re: Transparent chat window
Better would be to have it closed, with a visible alert if someone chats.
- 22 Jul 2008, 15:34
- Forum: Player talk
- Topic: Important information about botting (discussion).
- Replies: 9
- Views: 1143
Re: Important information about botting.
Some people have the chat log off for a reason - it gets in the way of the field of view when fighting.
- 22 Jul 2008, 15:12
- Forum: Graphics Development
- Topic: [FND]forest tileset
- Replies: 395
- Views: 104876
Re: forest tileset
It looks to me from the above picture, that the bottom trees are holding up the upper level (like if a roof had grass growing from it).
- 21 Jul 2008, 21:07
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: improvements/question
- Replies: 6
- Views: 1748
Re: improvements/question
On the subject of minimaps, when there are more than one entity sharing the same map (e.g. interior rooms or new_27-1), it would be nice if the minimaps were drawn offset, so that the active part fills the frame. On new_27-1, for example, if you are in the eastern-most cavern, you won't appear on th...
- 21 Jul 2008, 16:23
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: JAIL MAP
- Replies: 56
- Views: 14262
Re: JAIL MAP
Make it look as plain as possible, otherwise people will want to commit a crime just to see the cell. Alternatively, provide a passage whereby people could see the cells, and the criminals who have been incarcerated.
- 21 Jul 2008, 14:43
- Forum: Graphics Development
- Topic: Children NPC sprites
- Replies: 40
- Views: 8746
Re: Children NPC sprites
Level 20? Far to easy - can achieve that easily within one day. If we want to give people something to aim for, there has to be some challenge to it - I'd suggest 40 - 50 would be reasonable.jaxad0127 wrote: I've reached it in under a year. How about lvl 20?