Search found 2814 matches

by Rotonen
30 Oct 2010, 15:23
Forum: Graphics Development
Topic: [DIS] Graphical guidelines for CR projects
Replies: 14
Views: 5017

Re: [DIS] Graphical guidelines for CR projects

http://wiki.themanaworld.org/index.php/User:Rotonen/tmw-cr-graphics-guideline OK, I've done it and gone and admitted our current approach of "do shape in Inkscape -> texturise" is not actual oldfashioned core pixel art. This is the path of least resistance to get things done we've chosen f...
by Rotonen
29 Oct 2010, 08:40
Forum: Feedback / Feature Requests / Content Suggestions
Topic: TMW-eA Art Perspective
Replies: 24
Views: 6899

Re: TMW-eA Art Perspective

We randomly switched over to 32x32 tiles from 16x16 tiles a few developer meetings (yes, we did have some back in the days!) after I had originally fought for 32x32 tiles to be used in the first place. We already had a lot of content in 16x16 tiles and a good momentum going forward. This decision es...
by Rotonen
29 Oct 2010, 01:16
Forum: Graphics Development
Topic: [REQ] Tag and Finish the grass tileset
Replies: 52
Views: 22521

Re: [REQ] Tag and Finish the grass tileset

I tried to make do with the current set but I can't stand it. I don't want to map CR1 with garbage, and will not accept using anything of such low quality. I was told to make the requests I want. If I have to step on some toes I will. In fact I'll rip heads off if I have to. I am requesting that we...
by Rotonen
29 Oct 2010, 01:09
Forum: Graphics Development
Topic: [WIP] Tileset and mapping - CR1 - AxlTrozz
Replies: 176
Views: 55136

Re: [WIP] Tileset and mapping - CR1 - AxlTrozz

All WIP maps can go into dev without much of my approval. Let's actually keep dev a happy-go-lucky hacktestland for development work to let people see the fruits of their work online ASAP. That has been my intention all along. I do not see the need for me to red-tape OK everything. I do reserve the ...
by Rotonen
27 Oct 2010, 15:09
Forum: Graphics Development
Topic: wizard/wich hat [WIP]
Replies: 18
Views: 5755

Re: wizard/wich hat [WIP]

Would there be an appropriate full in-perspective playerset around, TMW-CR projects would also directly benefit.
by Rotonen
22 Oct 2010, 23:19
Forum: Graphics Development
Topic: Player-set 1.5
Replies: 146
Views: 50483

Re: Player-set 1.5

skipy wrote:i started to put the spell frames together..i changed where some of the arms where ..i think it looks better this way.(with arms down)...

------skipy
Is the in-between frame necessary? Or could it even be done with only one frame?
by Rotonen
21 Oct 2010, 15:53
Forum: Graphics Development
Topic: [WIP] Tileset and mapping - CR1 - AxlTrozz
Replies: 176
Views: 55136

Re: [WIP] Tileset and mapping - CR1 - AxlTrozz

Merlin: WIP academy outdoors map coming onto dev.themanaworld.org anytime soon? You've way passed the deadlines you've set for yourself by now and I've not heard from you on this since.

What's up?
by Rotonen
19 Oct 2010, 10:04
Forum: Player talk
Topic: ManaPlus (4144 client) and custom data.
Replies: 7
Views: 1208

Re: ManaPlus (4144 client) and custom data.

Apparently it is not appropriate for some people here either. Moved to Player talk. If someone finds this in offtopic, I've again moved it there after receiving feedback from someone.
by Rotonen
17 Oct 2010, 22:24
Forum: Player talk
Topic: ManaPlus (4144 client) and custom data.
Replies: 7
Views: 1208

Re: ManaPlus (4144 client) and custom data.

Moved from official support over to eA tech dev.
by Rotonen
15 Oct 2010, 21:54
Forum: TMW Classic
Topic: Snow area is still loaded on the server
Replies: 9
Views: 2718

Re: Snow area is still loaded on the server

TMW CR 1 does not have a snow area and it has never had a snow area in its development cycle.

Moving this post to a TMW-eA content development section.
by Rotonen
14 Oct 2010, 18:56
Forum: Graphics Development
Topic: [WIP] Re-make of The Walls of Tulsimer
Replies: 84
Views: 25330

Re: [WIP] Re-make of The Walls of Tulsimer

Or then all low-mid range content should be built around Hurnscald. That is where most of it is already anyway.
by Rotonen
12 Oct 2010, 21:12
Forum: Graphics Development
Topic: Player-set 1.5
Replies: 146
Views: 50483

Re: Player-set 1.5

That with motion trailing for weapon sprites and you've pretty much gotten the core concept there.

Also bear in mind you are not bound to standard intervals between sprite shapes in the game client as you are with GIF. You can somewhat emulate this with adding spacer frames into a GIF.
by Rotonen
12 Oct 2010, 21:05
Forum: Graphics Development
Topic: [DIS] Graphical guidelines for CR projects
Replies: 14
Views: 5017

Re: [DIS] Graphical guidelines for CR projects

Formatting and ordering aside, added.

Anything else? Surely there is something, the article is just a quick draft...

Some things in the need of extra clarifying?
by Rotonen
12 Oct 2010, 21:00
Forum: TMW Classic
Topic: [PRJ] Tileset testing of CR1 availiabe content.
Replies: 3
Views: 1872

Re: [PRJ] Tileset testing of CR1 availiabe content.

For dev server, add anything and everything. If you consider it to potentially break any existing mapping: do tell the mapper(s) too to be nice towards their efforts.
by Rotonen
12 Oct 2010, 20:58
Forum: Off topic
Topic: "Dangerous virus will infect computers at 10.10.2010"(Maybe)
Replies: 44
Views: 4682

Re: "Dangerous virus will infect computers at 10.10.2010"(Ma

poison_ivy wrote:The Human Known As Enchi-laaado Has Been Ex-terrrminated. Now We Shall Rule The Inter-Net.




And Then Ex-terrrminate it.
Someone has been playing their fair share of SC2...