Search found 385 matches

by fate
01 Oct 2009, 03:51
Forum: Feedback / Feature Requests / Content Suggestions
Topic: ANTI - BOTTING IDEA ......... NEW COMBAT SYSTEM
Replies: 65
Views: 15093

Re: ANTI - BOTTING IDEA ......... NEW COMBAT SYSTEM

Ceros, yes, for bots that are `smart' enough to walk across several maps and interact with a simple NPC, this isn't good enough. But at the end of the day, anything we can do can be automated with enough effort, so there is nothing we can do with game mechanics that can't be subverted with clever en...
by fate
01 Oct 2009, 00:14
Forum: Feedback / Feature Requests / Content Suggestions
Topic: ANTI - BOTTING IDEA ......... NEW COMBAT SYSTEM
Replies: 65
Views: 15093

Re: ANTI - BOTTING IDEA ......... NEW COMBAT SYSTEM

Hi,

there is no substitute for manual checking. And yes, figuring out the timing is important. Longer dungeons might have `rest areas', though.

-- fate
by fate
01 Oct 2009, 00:04
Forum: Feedback / Feature Requests / Content Suggestions
Topic: ANTI - BOTTING IDEA ......... NEW COMBAT SYSTEM
Replies: 65
Views: 15093

Re: ANTI - BOTTING IDEA ......... NEW COMBAT SYSTEM

zick,

yes, good point. Jaxad actually recommended slowly recovering fatigue while being logged out, and I think that the both of you are absolutely right there. Thanks! :-)

-- fate
by fate
30 Sep 2009, 23:29
Forum: Feedback / Feature Requests / Content Suggestions
Topic: ANTI - BOTTING IDEA ......... NEW COMBAT SYSTEM
Replies: 65
Views: 15093

Re: ANTI - BOTTING IDEA ......... NEW COMBAT SYSTEM

Hi, we're thinking of a fatigue system: players will become decreasingly effective and increasingly vulnerable the longer they fight. Fighting, spellcasting, or spell-attacking increases fatigue. Distance attacks drain fatigue more quickly (since archers attack less frequently and move about more. c...
by fate
30 Sep 2009, 22:53
Forum: Feedback / Feature Requests / Content Suggestions
Topic: ANTI - BOTTING IDEA ......... NEW COMBAT SYSTEM
Replies: 65
Views: 15093

Re: ANTI - BOTTING IDEA ......... NEW COMBAT SYSTEM

Hi, there isn't much that can't be automated with enough sophistication these days. Any automated mechanism for dealing with bots will thus have limitations, and people can combine automation with interrupt-driven human interaction to deal even with that whilst taking advantage of client-side automa...
by fate
30 Sep 2009, 20:00
Forum: Graphics Development
Topic: [WIP] Playerset - CR1 - NEEDS HELP
Replies: 105
Views: 28169

Re: [WIP] Finishing the playerset

Crush, such as the Commander Keen series, famous in their days for their high-quality (for EGA standards) graphics? Anyway, saying `no one else does it' or `everyone else does it' is never an acceptable excuse for anything . Almost all the other MMORPGs charge monthly fees or sell ad space or microf...
by fate
30 Sep 2009, 18:14
Forum: Support and Bug reports
Topic: can't view stats page
Replies: 7
Views: 1825

Re: can't view stats page

Dallas,

that page never tracked the amount of gold people had in their bank accounts or on their mules, so it was worthless for that purpose. We have better mechanisms in place now that only need some more automation and fine-tuning. ;-)

-- fate
by fate
30 Sep 2009, 17:05
Forum: Support and Bug reports
Topic: can't view stats page
Replies: 7
Views: 1825

Re: can't view stats page

Ces, excellent point. Let me explain this one (as I was the one who suggested this change): Since one significant motivation for botting is making it into the `high score' lists, it seemed helpful to remove those. (Since the top slots are all filled with 99s, which in turn is due to mindless grindin...
by fate
30 Sep 2009, 07:05
Forum: Graphics Development
Topic: [WIP] Archer NPC
Replies: 22
Views: 4849

Re: [WIP] Archer NPC

Hi,

thank you for the feedback! :-) Here is some fine-tuning to address some of your concerns:
archerdemo.png
archerdemo.png (6.83 KiB) Viewed 1522 times
archer.png
archer.png (3.06 KiB) Viewed 1522 times
I've tried to desmudge the bow, adjusted its shape a little bit, and gave it a darker outline. I also tried to improve the right hand a bit.

--fate
by fate
29 Sep 2009, 06:39
Forum: Graphics Development
Topic: [WIP] Archer NPC
Replies: 22
Views: 4849

Re: [WIP] Archer NPC

Hi,

nowhere as interesting as Don's knight, but that knight would be hard to top:
archer.png
archer.png (2.7 KiB) Viewed 1673 times
archerdemo.png
archerdemo.png (10.64 KiB) Viewed 1676 times
Any thoughts?

I may have overdone the alphaing of the bow in some parts, in particular, and not left enough contrast for it.

-- fate
by fate
28 Sep 2009, 18:30
Forum: TMW Classic
Topic: wheres the magic update?
Replies: 5
Views: 1262

Re: wheres the magic update?

Darkfangex,

work in progress. If you want to speed it up and can help with pixelling work, check the graphics request threads and see if you can help! :-)

-- fate
by fate
28 Sep 2009, 01:37
Forum: Graphics Development
Topic: [REQ] Graphics for sleepy people
Replies: 11
Views: 2848

Re: [REQ] Graphics for sleepy people

Jaxad,

there is far too much hard-coded behaviour in the client. Okay, SpamMaster, in that case, sitting blindfolded is the only solution (you only need to provide blindfolds for the sitting frames.)

-- fate
by fate
28 Sep 2009, 01:29
Forum: Graphics Development
Topic: [REQ] Graphics for sleepy people
Replies: 11
Views: 2848

Re: [REQ] Graphics for sleepy people

Jaxad,

setting the sitting flag to `dead' should make the client display the player as lying on the ground. If we remove the headgear and replace the armour with a sleeping bag sprite, it might look close enough to someone being asleep.

-- fate
by fate
28 Sep 2009, 01:27
Forum: Graphics Development
Topic: [WIP] Playerset - CR1 - NEEDS HELP
Replies: 105
Views: 28169

Re: [WIP] Finishing the playerset

Hi, just to quickly justify why I am against mirroring but would be fine with leaving out the two-handed attack: mirroring affects only one spritesheet and is very discernible; the two-handed attack affects all of them and is indiscernible if absent, by definition. ;-) That being said, there is no o...
by fate
28 Sep 2009, 01:20
Forum: Graphics Development
Topic: [REQ] Graphics for sleepy people
Replies: 11
Views: 2848

Re: [REQ] Graphics for sleepy people

SpamMaster, (2) is intended for a particle effect, so drawing particles is fine-- as long as we can construct an interesting-looking particle effect from them. :-) (3) I don't know whether the current client can pull off a lying down effect with a non-dead player. If that's possible, it would be ide...