Search found 61 matches

by Fern
27 Aug 2009, 12:43
Forum: Music & SFX Development
Topic: SFX licensing and authoring
Replies: 6
Views: 9214

Re: SFX licensing and authoring

TMW and everything which is part of it is free software licensed under the GNU GPL. When your project is too, you can use these sound effects without remorse. Thank you. Is there some list somewhere showing the author of each sound or is it all just done in the forums? We are trying to keep trace o...
by Fern
27 Aug 2009, 10:40
Forum: Music & SFX Development
Topic: SFX licensing and authoring
Replies: 6
Views: 9214

SFX licensing and authoring

Hello. I would like to use some sounds from TMW as a base for adapting, remixing and building some sound effects for the GNU FreeDink game: http://www.freedink.org/ (it's a modified version of the Dink Smallwood RPG game and engine) I would like to know if it's safe to use some of the tmw sounds in ...
by Fern
27 Aug 2009, 02:15
Forum: Feedback / Feature Requests / Content Suggestions
Topic: chickens...
Replies: 8
Views: 1857

Re: chickens...

Fother J wrote:Image
IMHO, chickens should be a bit bigger than that, at least bigger than maggots.
by Fern
27 Aug 2009, 01:00
Forum: Player talk
Topic: [GM Abuse] Delasia
Replies: 66
Views: 11579

Re: [GM Abuse] Delasia

Why not fix something that is from the main version of TMW? They said it's going to be fixed: We are currently thinking about redesigning the rain spell to lower its abuse potential. I still think that disabling magic effects when "disable effects" is active would be also something good t...
by Fern
26 Aug 2009, 06:06
Forum: Player talk
Topic: [GM Abuse] Delasia
Replies: 66
Views: 11579

Re: [GM Abuse] Delasia

Try running TMW on an old machine, in the rain. You simply can't play like that. What about an option to disable effects? Perhaps, when the option is activated it could highlight with a bit of color the area of effect of the spells (a bit like debug mode grid) and show the name of the spell (not th...
by Fern
26 Aug 2009, 05:48
Forum: Player talk
Topic: [GM Abuse] Delasia
Replies: 66
Views: 11579

Re: [GM Abuse] Delasia

People complained of the lag and you chose to ignore their request. I have to agree with Delasia on this. If there's something that has to be rules about I think it should be lagging/flooding/spaming in the situations that the game for other players is being disturbed. In my opinion, I'll rather ha...
by Fern
24 Aug 2009, 04:59
Forum: Player talk
Topic: Multiboxing Poll
Replies: 44
Views: 4347

Re: Multiboxing Poll

i concur with Tiana, the game should be played, not maniuplated! Perhaps for some people manipulating is part of the gameplay, there are some games that you play them by programming. If seems that it was also funny for the crowd who watched Ceros' characters dance, it seems that other people enjoye...
by Fern
01 Aug 2009, 07:24
Forum: Graphics Development
Topic: [WIP] Mage Shirt
Replies: 16
Views: 5864

Re: [WIP] Mage Shirt

Nice idea.
To me it looks more like a gold decoration sewed in the shirt.

Would this be tintable?
Or perhaps make later a different white version, it may look good for a light mage.
by Fern
01 Aug 2009, 06:57
Forum: Graphics Development
Topic: [REQ] New login wallpaper
Replies: 87
Views: 15862

Re: [REQ] New login wallpaper

I like the forest idea by spit. Perhaps it could be a two layered wallpaper with different versions of the background layer chosen at random? Sometimes forest, sometimes ice, desert, water, town... Perhaps even make the background move slowly, like if you were scrolling a map. Of course, there's no ...
by Fern
24 Jul 2009, 15:05
Forum: Graphics Development
Topic: REQ Cursed Dagger Weapon
Replies: 27
Views: 5220

Re: REQ Cursed Dagger Weapon

Why don't make some spells depend on the "good/bad karma points". So.. if someone chooses the dark path (negative karma) and later changes to the good path (positive karma) the dark spells won't be as powerful as they were before (the positive karma makes the dark spells be weaker). On the...
by Fern
19 Jul 2009, 20:27
Forum: Player talk
Topic: Player Community Moderation (Please Add your Thoughts!)
Replies: 9
Views: 1207

Re: Player Community Moderation (Please Add your Thoughts!)

I'm not sure of this as a way of moderation... it just adds more complexity without a clear advantage (democracy is not hard to manipulate). I really think that there should be no way to BAN someone for just being a jerk on somebody else. MK was referring to using the ignore feature, and rejecting t...
by Fern
18 Jul 2009, 00:38
Forum: Player talk
Topic: All current GMs suck
Replies: 57
Views: 6004

Re: All current GMs suck

Cotillions revised rules: 1. No bots (and by botting I mean ANY AFK activity in game). The rest of the 'rules' I can have my own control over; with my personal conduct, or rely on the implemented features of the game client. The ignore option is a powerful thing. I certainly don't want any of the G...
by Fern
15 Jul 2009, 22:55
Forum: TMW Classic
Topic: Mouboo to ride on
Replies: 21
Views: 5819

Re: Mouboo to ride on

I don't imagine Mouboo as creatures that want to be ridden, sorry. No wild animal want to be ridden (not even horses). But any animal that's able to stand the weight of a human is suitable for riding if it can be trained, from camels to elephants. Moubos don't look like aggressive animals and they ...
by Fern
14 Jul 2009, 23:41
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Magic 3, 4 and the wait
Replies: 10
Views: 2862

Re: Magic 3, 4 and the wait

I finished all the quests and leveled up in magic much faster than I expected. Hopefully the next levels will be even more difficult. :wink: You are probably rich or you had already most of the items you needed. For newer people or for those who are poorer learning magic is quite hard.. specially i...
by Fern
14 Jul 2009, 23:29
Forum: Court House (Abuse Forum)
Topic: Why was I banned? ~ Enchilado
Replies: 5
Views: 963

Re: Why was I banned? ~ Enchilado

Hello Enchilado, you were probably autobanned . Be careful when you experience lag, the server doesn't know that you didn't say the same thing several times on purpose. :wink: Mmm.. why don't try to forbid the repeating client-side? (in addition to the server-side check). That would probably avoid ...