Search found 61 matches
- 15 Jun 2009, 09:16
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Price of Death!
- Replies: 46
- Views: 8382
Re: Price of Death!
second point would be around ideas so that those moments you have to spend in realm of death would be useful and playable moments (not just opening the computer during all night and making your 4 h 00 penalties,..) In fact I like that if I die I can just stop playing till tomorrow and then when ope...
- 15 Jun 2009, 00:22
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: spell book
- Replies: 2
- Views: 1204
Re: spell book
I do like the current system, it was a very nice idea. You can keep the spells you have learnt in a txt file in your desktop, if you want. Remembering the spells is part of the fun ;) Another good thing about this system is that spells are sometimes transmitted from player to player... mouth to mout...
- 15 Jun 2009, 00:00
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: auto-ban / censorship
- Replies: 27
- Views: 5632
Re: auto-ban / censorship
Someone also suggested in the chat that the filter be client side so people can add their own words as they see them (over and above the initial list). I think that that's the best solution. Client side and optional (perhaps even disabled by default). Parents can establish control if they wish so, ...
- 14 Jun 2009, 21:55
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Price of Death!
- Replies: 46
- Views: 8382
Re: Price of Death!
" http://wiki.themanaworld.org/index.php/Afterlife Crush+Jax is proposing what ultimately would be a time cost for a character that dies. I like the idea." (by Wombat) If time cost is the intended penalty (which I think will be nice) maybe it can be done in a easier and simpler way. Â...
- 12 Jun 2009, 00:58
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Time/day/night proposal
- Replies: 7
- Views: 2202
Re: Time/day/night proposal
wohh.. thats a nice idea! btw, I think that the mana clock image has the wrong number of ticks for hours, it counts 15 hours but it has 18 ticks. Would 7 minutes of full night and 7 minutes of full day be enough? looks maybe too fast. Also, perhaps conversion to Earth time would be easier if there w...
- 03 Jun 2009, 13:22
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Winter Town
- Replies: 25
- Views: 5370
Re: Winter Town
- Evil living snowman, throwing snowballs - Grinch, stealing drops and running very fast, hard to catch - Small and fat penguin ( for the linux lovers ;)) walking with a funny animation - Huge polar bear/Walrus/Yeti, moving slowly but high str/vit - Saber-toothed white tiger, high str/agi, low vit -...
- 28 May 2009, 19:56
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Better Player vs. Player in an improved arena
- Replies: 19
- Views: 4187
Re: Better Player vs. Player in an improved arena
You have introduced plenty of interesting ideas for the PvP However, I think that there are some concerns that would have to be addressed. If the PvP arena is so small.. how are a high level player against many lower level players supposed to fight in such a small space? Also, being an archer would ...
- 20 May 2009, 19:28
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Can We Reduce "Botting" ?
- Replies: 120
- Views: 18829
Re: Can We Reduce "Botting" ?
keep in mind this game is still in development although your ideas are appreciated there are other topic areas to post your ideas like the ones above My ideas can be summarized in just one, and I think it is related to this post: Make bots unnecessary , gameplay shouldn't depend so hard on exp poin...
- 20 May 2009, 18:55
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Can We Reduce "Botting" ?
- Replies: 120
- Views: 18829
Re: Can We Reduce "Botting" ?
I just wanted to give my opinion about bots... I think that if playing a game is so tiresome for many people that they prefer to let a machine play the game instead of playing it themselves for leveling then the problem is not the machine, the problem is the gameplay. Probably the only way to get ri...
- 06 Jan 2009, 23:29
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: The gauntlet
- Replies: 10
- Views: 2641
Re: The gauntlet
My only problem when I entered that map for the first time was that I didn't know that crossing it would lead me to a calm new place full of killable pinkies and fluffies. I think that it would be nice to keep the map, but include some NPC that tells you that if you cross it avoiding the monsters yo...
- 04 Jan 2009, 02:16
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: English speaking rule and why is this a problem.
- Replies: 31
- Views: 6160
Re: English speaking rule and why is this a problem.
There may be a clan who hates this one person because he left, and because of this, they talk to him in Hurnscald in Spanish while in the presence of a GM. Well then they can just start telling the GM that he is cussing them out and abusing him in Spanish. Hmm.. I've been thinking.. in many chatroo...
- 04 Jan 2009, 01:37
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: English speaking rule and why is this a problem.
- Replies: 31
- Views: 6160
Re: English speaking rule and why is this a problem.
I'm not a native English speaker.. but I believe that the rule is valid enough for an English server owned by English speakers in their free time who want to avoid a Babel chaos harder to moderate. In my opinion, if there is so much people complaining about this issue, then a "The Mana World - ...
- 02 Jan 2009, 22:20
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Cemetry Map
- Replies: 35
- Views: 11592
Re: Cemetry Map
The developers prefer using original art. Another problem is that they would have to be resized since they are to small compared to the playersprite, which would mess up the pixels. Plus, wesnoth characters don't have walking animations, only attack animations. Not all of the Wesnoth characters hav...
- 02 Jan 2009, 20:22
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Cemetry Map
- Replies: 35
- Views: 11592
Re: Cemetry Map
What about using the GPL undead creatures from Battle of Wesnoth? http://www.wesnoth.org/units/trunk/pics/00174_ghost-s-2.png http://www.wesnoth.org/units/trunk/pics/00189_zombie.png http://www.wesnoth.org/units/trunk/pics/00188_banebow.png http://www.wesnoth.org/units/trunk/pics/00182_skeleton.png ...
- 02 Jan 2009, 19:42
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Arena.
- Replies: 5
- Views: 1417
Re: Arena.
Instead of getting XP what about this... What about asking each character to pay 1000$ (i.e.) for entering the arena. If you defeat a player, you win the 1000$ that this character paid, and he exits the arena without his money. After the fight, if you have not been defeated, you get your 1000$ back ...