Search found 589 matches

by Merlin
29 Oct 2022, 06:52
Forum: Graphics Development
Topic: [FND] Woodland inn/dimonds cove tileset.
Replies: 14
Views: 8302

Re: [WIP] Woodland inn/dimonds cove tileset.

I've gotten around and fixed the problems I had with the set while re-making the cove. I now have a full set ready. Here's the final sets as I am also going to release this on openart.org as well.

by Merlin
28 Oct 2022, 23:03
Forum: Off topic
Topic: How's your ping?
Replies: 7
Views: 2228

Re: How's your ping?

Seems faster. It was quite sluggish for a long time.

by Merlin
17 Dec 2021, 04:26
Forum: Graphics Development
Topic: [FND] Woodland inn/dimonds cove tileset.
Replies: 14
Views: 8302

Re: [WIP] Woodland inn/dimonds cove tileset.

Also is a new 3x sheet with some new furniture for tmw:
by Merlin
17 Dec 2021, 04:24
Forum: Graphics Development
Topic: [FND] Woodland inn/dimonds cove tileset.
Replies: 14
Views: 8302

Re: [WIP] Woodland inn/dimonds cove tileset.

Here is the base set that is basically locked in and going through it's final tweaks:
by Merlin
17 Dec 2021, 04:21
Forum: Graphics Development
Topic: [FND] Woodland inn/dimonds cove tileset.
Replies: 14
Views: 8302

Re: [WIP] Woodland inn/dimonds cove tileset.

I've gotten around to working with this set and working out some of the graphical issues I saw with it. In the course of mapping I've started to make a few additional tile sets to give more options and reuse in the future. This includes a new set to provide more fringe placement options. woodland_gr...
by Merlin
19 Jul 2021, 02:06
Forum: Off topic
Topic: something for a laugh. mt first c++ program I've ever had to do.
Replies: 12
Views: 5351

Re: something for a laugh. mt first c++ program I've ever had to do.

Nice to see the positive input. I am actually enjoying learning this stuff. It's been a few months and I've been introduced to C# and asp.net as well. I know it's not a popular language here in the open source world but I'm really starting to like C# and asp.net. While I don't actually plan on contr...
by Merlin
02 May 2020, 17:48
Forum: Off topic
Topic: something for a laugh. mt first c++ program I've ever had to do.
Replies: 12
Views: 5351

Re: something for a laugh. mt first c++ program I've ever had to do.

I've never done it before but still found it kind of laughable. Me doing my "Hello World" program for the 10th time at least. I a wasn't ever a programmer but when I was kid on a commodore I wanted to be. Made a bunch of stupid little apps. Had my own desktop shell program for it I made ov...
by Merlin
02 May 2020, 04:14
Forum: Off topic
Topic: something for a laugh. mt first c++ program I've ever had to do.
Replies: 12
Views: 5351

something for a laugh. mt first c++ program I've ever had to do.

// Week1.cpp Week 1 Assingment PRG 204 #include <iostream> //includes standard input/output stream library #include <string> //includes standard string library #include <conio.h> //console input/output header using namespace std; //include standard namespace int main() //function to call integer va...
by Merlin
13 Sep 2019, 03:59
Forum: Graphics Development
Topic: [WIP] Woodland and Hurnscald maps
Replies: 9
Views: 4837

Re: [WIP] Woodland and Hurnscald maps

Been awhile since I've been around. Nice to see you went kinda in my direction for the woodland set. you used evols grass but darkened it a bit I think. Looks like you used my edit of crush's cliffs. (I really like the grey color vrs what we have now.) I really like it. Good job. Hope to see this in...
by Merlin
28 Jul 2018, 02:37
Forum: Graphics Development
Topic: [WIP] Desert Tileset
Replies: 7
Views: 10844

Re: [WIP] Desert Tileset

I always liked len's set as well but noticed some scaling problems with the cliff tiles. I"ll take a look and the last ones posted and see if I can illustrate what I mean. These are the current ones I have in dev. The whole style was meant to be used on my project so I'm not sure if they fit in...
by Merlin
11 Apr 2018, 19:49
Forum: Player talk
Topic: Happy Birthday TMW
Replies: 3
Views: 1493

Re: Happy Birthday TMW

Yhea. 14 years as a tempory game. Lol not bad imho.
by Merlin
11 Apr 2018, 05:00
Forum: Player talk
Topic: Happy Birthday TMW
Replies: 3
Views: 1493

Happy Birthday TMW

Dear Mana beings; I would like to congratulate The Mana World on it's 14th birthday. Unfortunately, this project as it currently is will be absorbed into Evol. I purpose that in one more year tmw "classic" or "legacy" gets frozen. They revert back to the classic sets that they ke...
by Merlin
26 Mar 2018, 15:53
Forum: Graphics Development
Topic: [WIP] Woodland and Hurnscald maps
Replies: 9
Views: 4837

Re: [WIP] Woodland and Hurnscald maps

I think the grass is from saphy. The stone road I use and in use on evol is the work of Ivan.

The only problem I see with your set is having to remap its about everything but I assume you are doing that anyways with the whole evol tmw merger.
by Merlin
26 Mar 2018, 15:09
Forum: Graphics Development
Topic: [WIP] Woodland Trees
Replies: 3
Views: 2616

Re: Woodland Trees

Seems I have simular problem. The current trees in the game are so small. I looked high and low and couldn't find any trees that would fit. When I get home and back to my computer I will take a better look at your tree. From what I can thou it looks pretty good. I also might be able to help a little...
by Merlin
22 Mar 2018, 01:33
Forum: Off topic
Topic: It's on.......
Replies: 3
Views: 4067

Re: It's on.......

Just want to stop by and say hi.
Screen shot testing the fall oak trees.