I've gotten around and fixed the problems I had with the set while re-making the cove. I now have a full set ready. Here's the final sets as I am also going to release this on openart.org as well.
Search found 589 matches
- 29 Oct 2022, 06:52
- Forum: Graphics Development
- Topic: [FND] Woodland inn/dimonds cove tileset.
- Replies: 14
- Views: 8302
- 28 Oct 2022, 23:03
- Forum: Off topic
- Topic: How's your ping?
- Replies: 7
- Views: 2228
Re: How's your ping?
Seems faster. It was quite sluggish for a long time.
- 17 Dec 2021, 04:26
- Forum: Graphics Development
- Topic: [FND] Woodland inn/dimonds cove tileset.
- Replies: 14
- Views: 8302
Re: [WIP] Woodland inn/dimonds cove tileset.
Also is a new 3x sheet with some new furniture for tmw:
- 17 Dec 2021, 04:24
- Forum: Graphics Development
- Topic: [FND] Woodland inn/dimonds cove tileset.
- Replies: 14
- Views: 8302
Re: [WIP] Woodland inn/dimonds cove tileset.
Here is the base set that is basically locked in and going through it's final tweaks:
- 17 Dec 2021, 04:21
- Forum: Graphics Development
- Topic: [FND] Woodland inn/dimonds cove tileset.
- Replies: 14
- Views: 8302
Re: [WIP] Woodland inn/dimonds cove tileset.
I've gotten around to working with this set and working out some of the graphical issues I saw with it. In the course of mapping I've started to make a few additional tile sets to give more options and reuse in the future. This includes a new set to provide more fringe placement options. woodland_gr...
- 19 Jul 2021, 02:06
- Forum: Off topic
- Topic: something for a laugh. mt first c++ program I've ever had to do.
- Replies: 12
- Views: 5351
Re: something for a laugh. mt first c++ program I've ever had to do.
Nice to see the positive input. I am actually enjoying learning this stuff. It's been a few months and I've been introduced to C# and asp.net as well. I know it's not a popular language here in the open source world but I'm really starting to like C# and asp.net. While I don't actually plan on contr...
- 02 May 2020, 17:48
- Forum: Off topic
- Topic: something for a laugh. mt first c++ program I've ever had to do.
- Replies: 12
- Views: 5351
Re: something for a laugh. mt first c++ program I've ever had to do.
I've never done it before but still found it kind of laughable. Me doing my "Hello World" program for the 10th time at least. I a wasn't ever a programmer but when I was kid on a commodore I wanted to be. Made a bunch of stupid little apps. Had my own desktop shell program for it I made ov...
- 02 May 2020, 04:14
- Forum: Off topic
- Topic: something for a laugh. mt first c++ program I've ever had to do.
- Replies: 12
- Views: 5351
something for a laugh. mt first c++ program I've ever had to do.
// Week1.cpp Week 1 Assingment PRG 204 #include <iostream> //includes standard input/output stream library #include <string> //includes standard string library #include <conio.h> //console input/output header using namespace std; //include standard namespace int main() //function to call integer va...
- 13 Sep 2019, 03:59
- Forum: Graphics Development
- Topic: [WIP] Woodland and Hurnscald maps
- Replies: 9
- Views: 4837
Re: [WIP] Woodland and Hurnscald maps
Been awhile since I've been around. Nice to see you went kinda in my direction for the woodland set. you used evols grass but darkened it a bit I think. Looks like you used my edit of crush's cliffs. (I really like the grey color vrs what we have now.) I really like it. Good job. Hope to see this in...
- 28 Jul 2018, 02:37
- Forum: Graphics Development
- Topic: [WIP] Desert Tileset
- Replies: 7
- Views: 10844
Re: [WIP] Desert Tileset
I always liked len's set as well but noticed some scaling problems with the cliff tiles. I"ll take a look and the last ones posted and see if I can illustrate what I mean. These are the current ones I have in dev. The whole style was meant to be used on my project so I'm not sure if they fit in...
- 11 Apr 2018, 19:49
- Forum: Player talk
- Topic: Happy Birthday TMW
- Replies: 3
- Views: 1493
Re: Happy Birthday TMW
Yhea. 14 years as a tempory game. Lol not bad imho.
- 11 Apr 2018, 05:00
- Forum: Player talk
- Topic: Happy Birthday TMW
- Replies: 3
- Views: 1493
Happy Birthday TMW
Dear Mana beings; I would like to congratulate The Mana World on it's 14th birthday. Unfortunately, this project as it currently is will be absorbed into Evol. I purpose that in one more year tmw "classic" or "legacy" gets frozen. They revert back to the classic sets that they ke...
- 26 Mar 2018, 15:53
- Forum: Graphics Development
- Topic: [WIP] Woodland and Hurnscald maps
- Replies: 9
- Views: 4837
Re: [WIP] Woodland and Hurnscald maps
I think the grass is from saphy. The stone road I use and in use on evol is the work of Ivan.
The only problem I see with your set is having to remap its about everything but I assume you are doing that anyways with the whole evol tmw merger.
The only problem I see with your set is having to remap its about everything but I assume you are doing that anyways with the whole evol tmw merger.
- 26 Mar 2018, 15:09
- Forum: Graphics Development
- Topic: [WIP] Woodland Trees
- Replies: 3
- Views: 2616
Re: Woodland Trees
Seems I have simular problem. The current trees in the game are so small. I looked high and low and couldn't find any trees that would fit. When I get home and back to my computer I will take a better look at your tree. From what I can thou it looks pretty good. I also might be able to help a little...
- 22 Mar 2018, 01:33
- Forum: Off topic
- Topic: It's on.......
- Replies: 3
- Views: 4067
Re: It's on.......
Just want to stop by and say hi.
Screen shot testing the fall oak trees.
Screen shot testing the fall oak trees.