Search found 212 matches

by octalot
12 May 2009, 08:43
Forum: TMW Classic
Topic: Forest island map
Replies: 3
Views: 1625

Re: Forest island map

Thanks for the suggestions Crush, if I had more time I'd do them. Aroleon - thanks for taking the project, and I look forward to seeing your map. license check Clarification: The license is GPL. I'm the author of all of it, apart from concept taken from your (Crush)'s plan and the borders that are c...
by octalot
12 May 2009, 00:10
Forum: TMW Classic
Topic: Request for new woodland map
Replies: 33
Views: 8420

Re: Request for new woodland map

I've put a possible map for grid square 4, and the square below it, here: http://forums.themanaworld.org/viewtopi ... =13&t=6755
by octalot
12 May 2009, 00:05
Forum: TMW Classic
Topic: Forest island map
Replies: 3
Views: 1625

Forest island map

This is inspired by Crush's plans for Argeas http://forums.themanaworld.org/viewtopic.php?f=13&t=6150&start=0 ; the top-right section is map 4 on the plan in that topic. It's not yet finished, but I'm running out of free time at the moment, and offer it to assist anyone wishing to finish the...
by octalot
07 May 2009, 08:37
Forum: Graphics Development
Topic: npc jack Vs new jack [project Done!]
Replies: 52
Views: 11583

Re: npc jack Vs new jack

I like the new one; but the jeans don't look right to me -

There's a logging camp planned on the world map (2 or 3 maps south of Katze's Cave); having two lumberjack NPC sprites with different hair would be useful there.
by octalot
25 Apr 2009, 00:25
Forum: Graphics Development
Topic: [DIS] Anti-Botting Poltergeist
Replies: 26
Views: 5697

Re: [DIS] Anti-Botting Poltergeist

This would probably need a client change, but if the player dies, the geist should hover over the body as long as the target and attack keys are held.
by octalot
14 Apr 2009, 15:10
Forum: Graphics Development
Topic: [FND]forest tileset
Replies: 395
Views: 104948

Re: forest tileset

http://i143.photobucket.com/albums/r156/SnEptUne/big_tree_bshadow.png This is great art, and I'm trying to map with it. It looks as if characters should be able to walk over the roots. But as an x8 tileset: If it's on the fringe or higher, the roots are drawn over the character. If it's below the f...
by octalot
14 Apr 2009, 13:36
Forum: Graphics Development
Topic: Open door
Replies: 33
Views: 7211

Re: Open door

A door that opens before entering a house is quite a good idea, but unfortunately a front door opens normally into the house (at least in Germany). Good point. I'd expect all house doors to open inwards, because a door that opens outwards could be easily blocked (even unintentionally by leaving hea...
by octalot
04 Apr 2009, 11:03
Forum: Support and Bug reports
Topic: What glibc version you are running?
Replies: 9
Views: 4094

Re: What glibc version you are running?

This thread is a year old

Whatever decision was taken based on that vote, it will have been done a long time ago.
by octalot
01 Apr 2009, 07:45
Forum: TMW Classic
Topic: From Rip to Redraw
Replies: 45
Views: 8541

Re: From Rip to Redraw

Once people know where did graphics come from, is really hard to make a real difference to fake the eye. You can redraw all and add new textures, but the geometric pattern of the original draw will be there. The grey area above the door still seems to be a direct copy (and mirror) from the ripped t...
by octalot
31 Mar 2009, 15:02
Forum: TMW Classic
Topic: From Rip to Redraw
Replies: 45
Views: 8541

Re: Basic house tile

just do it over and use it as a reference do not directly copy anything Space, Value, Shape, Line, Form, Texture, Color, or its DERIVATIVE WORK...Which I fear the dune might be, I don't fully understand copyright laws :shock: I Am Not A Lawyer either, but I think this thread is going the wrong way....
by octalot
29 Mar 2009, 14:12
Forum: TMW Classic
Topic: [WIP] New Woodland
Replies: 33
Views: 5657

Re: [WIP] New Woodland

While you're editing that set, I suggest moving the tree stump so that it fits with the collision layer, instead of being between two tiles.
The thing that you spotted in http://forums.themanaworld.org/viewtopic.php?f=3&t=6260 :)
by octalot
27 Mar 2009, 22:13
Forum: TMW Classic
Topic: Need feedback on protocol for quest logs
Replies: 7
Views: 1678

Re: Need feedback on protocol for quest logs

It would be easier to understand with an example. In this case showing all the events and messages for Sandra's collect-5-items quest seems a good one. Section 4.3 - having a server full of players who've apparently completed their quests, how does the admin clean up? What if a developer wanted to: ...
by octalot
27 Mar 2009, 08:08
Forum: Support and Bug reports
Topic: map problems
Replies: 2
Views: 878

Re: map problems

Is your fringe layer called Fringe and your collision layer called Collision?
by octalot
12 Mar 2009, 21:23
Forum: Graphics Development
Topic: new cactus
Replies: 33
Views: 6790

Re: new cactus

thats an easy cut and past job! the main concern is the cactus My point is that the new well is in the correct perspective. The old cactus graphic is in the same perspective as the old well; any graphic based on the old cactus will be in the wrong perspective. Collorary: the new cactus should clash...
by octalot
12 Mar 2009, 12:41
Forum: Feedback / Feature Requests / Content Suggestions
Topic: GUI suggestion ...
Replies: 3
Views: 1168

Re: GUI suggestion ...

To make the GUI mostly configurable in XML would need a lot of work to be done in C++; and would make the C++ code far harder to work with.