Search found 212 matches
- 12 May 2009, 08:43
- Forum: TMW Classic
- Topic: Forest island map
- Replies: 3
- Views: 1625
Re: Forest island map
Thanks for the suggestions Crush, if I had more time I'd do them. Aroleon - thanks for taking the project, and I look forward to seeing your map. license check Clarification: The license is GPL. I'm the author of all of it, apart from concept taken from your (Crush)'s plan and the borders that are c...
- 12 May 2009, 00:10
- Forum: TMW Classic
- Topic: Request for new woodland map
- Replies: 33
- Views: 8420
Re: Request for new woodland map
I've put a possible map for grid square 4, and the square below it, here: http://forums.themanaworld.org/viewtopi ... =13&t=6755
- 12 May 2009, 00:05
- Forum: TMW Classic
- Topic: Forest island map
- Replies: 3
- Views: 1625
Forest island map
This is inspired by Crush's plans for Argeas http://forums.themanaworld.org/viewtopic.php?f=13&t=6150&start=0 ; the top-right section is map 4 on the plan in that topic. It's not yet finished, but I'm running out of free time at the moment, and offer it to assist anyone wishing to finish the...
- 07 May 2009, 08:37
- Forum: Graphics Development
- Topic: npc jack Vs new jack [project Done!]
- Replies: 52
- Views: 11583
Re: npc jack Vs new jack
I like the new one; but the jeans don't look right to me -
There's a logging camp planned on the world map (2 or 3 maps south of Katze's Cave); having two lumberjack NPC sprites with different hair would be useful there.
There's a logging camp planned on the world map (2 or 3 maps south of Katze's Cave); having two lumberjack NPC sprites with different hair would be useful there.
- 25 Apr 2009, 00:25
- Forum: Graphics Development
- Topic: [DIS] Anti-Botting Poltergeist
- Replies: 26
- Views: 5697
Re: [DIS] Anti-Botting Poltergeist
This would probably need a client change, but if the player dies, the geist should hover over the body as long as the target and attack keys are held.
- 14 Apr 2009, 15:10
- Forum: Graphics Development
- Topic: [FND]forest tileset
- Replies: 395
- Views: 104948
Re: forest tileset
http://i143.photobucket.com/albums/r156/SnEptUne/big_tree_bshadow.png This is great art, and I'm trying to map with it. It looks as if characters should be able to walk over the roots. But as an x8 tileset: If it's on the fringe or higher, the roots are drawn over the character. If it's below the f...
- 14 Apr 2009, 13:36
- Forum: Graphics Development
- Topic: Open door
- Replies: 33
- Views: 7211
Re: Open door
A door that opens before entering a house is quite a good idea, but unfortunately a front door opens normally into the house (at least in Germany). Good point. I'd expect all house doors to open inwards, because a door that opens outwards could be easily blocked (even unintentionally by leaving hea...
- 04 Apr 2009, 11:03
- Forum: Support and Bug reports
- Topic: What glibc version you are running?
- Replies: 9
- Views: 4094
Re: What glibc version you are running?
This thread is a year old
Whatever decision was taken based on that vote, it will have been done a long time ago.
Whatever decision was taken based on that vote, it will have been done a long time ago.
- 01 Apr 2009, 07:45
- Forum: TMW Classic
- Topic: From Rip to Redraw
- Replies: 45
- Views: 8541
Re: From Rip to Redraw
Once people know where did graphics come from, is really hard to make a real difference to fake the eye. You can redraw all and add new textures, but the geometric pattern of the original draw will be there. The grey area above the door still seems to be a direct copy (and mirror) from the ripped t...
- 31 Mar 2009, 15:02
- Forum: TMW Classic
- Topic: From Rip to Redraw
- Replies: 45
- Views: 8541
Re: Basic house tile
just do it over and use it as a reference do not directly copy anything Space, Value, Shape, Line, Form, Texture, Color, or its DERIVATIVE WORK...Which I fear the dune might be, I don't fully understand copyright laws :shock: I Am Not A Lawyer either, but I think this thread is going the wrong way....
- 29 Mar 2009, 14:12
- Forum: TMW Classic
- Topic: [WIP] New Woodland
- Replies: 33
- Views: 5657
Re: [WIP] New Woodland
While you're editing that set, I suggest moving the tree stump so that it fits with the collision layer, instead of being between two tiles.
The thing that you spotted in http://forums.themanaworld.org/viewtopic.php?f=3&t=6260
The thing that you spotted in http://forums.themanaworld.org/viewtopic.php?f=3&t=6260
- 27 Mar 2009, 22:13
- Forum: TMW Classic
- Topic: Need feedback on protocol for quest logs
- Replies: 7
- Views: 1678
Re: Need feedback on protocol for quest logs
It would be easier to understand with an example. In this case showing all the events and messages for Sandra's collect-5-items quest seems a good one. Section 4.3 - having a server full of players who've apparently completed their quests, how does the admin clean up? What if a developer wanted to: ...
- 27 Mar 2009, 08:08
- Forum: Support and Bug reports
- Topic: map problems
- Replies: 2
- Views: 878
Re: map problems
Is your fringe layer called Fringe and your collision layer called Collision?
- 12 Mar 2009, 21:23
- Forum: Graphics Development
- Topic: new cactus
- Replies: 33
- Views: 6790
Re: new cactus
thats an easy cut and past job! the main concern is the cactus My point is that the new well is in the correct perspective. The old cactus graphic is in the same perspective as the old well; any graphic based on the old cactus will be in the wrong perspective. Collorary: the new cactus should clash...
- 12 Mar 2009, 12:41
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: GUI suggestion ...
- Replies: 3
- Views: 1168
Re: GUI suggestion ...
To make the GUI mostly configurable in XML would need a lot of work to be done in C++; and would make the C++ code far harder to work with.