Search found 40 matches

by Mikko
13 Feb 2015, 22:03
Forum: Graphics Development
Topic: [WIP] Snowland art
Replies: 17
Views: 6411

Re: [WIP] Snowland art

The cobblestones stand out too much, I think they're too black. Maybe try making them lighter?
mockup.png
mockup.png (193.11 KiB) Viewed 1330 times
by Mikko
08 Feb 2015, 11:58
Forum: TMW Classic
Topic: Tentative formal declaration of bot approval procedure [DIS]
Replies: 44
Views: 60129

Re: Tentative formal declaration of bot approval procedure [

MadCamel wrote:How so? There are closed-source web browsers that connect to open-source webservers every day! I don't see apache.org blocking MSIE user-agents..
Because we shouldn't encourage the development of proprietary software if we can avoid it by not allowing it.
rms.jpg
rms.jpg (120.29 KiB) Viewed 7911 times
by Mikko
08 Feb 2015, 04:22
Forum: TMW Classic
Topic: Tentative formal declaration of bot approval procedure [DIS]
Replies: 44
Views: 60129

Re: Tentative formal declaration of bot approval procedure [

wushin wrote:
2) No afk activity is allowed that:
[*] Has an effect on gameplay(gaining xp, items, assisting in combat etc.)

If TMW is going to remain a FOSS project, the bot must be released under an open source license. This is not up for debate.
by Mikko
31 Jan 2015, 20:59
Forum: Graphics Development
Topic: [WIP] Artis Shadows
Replies: 10
Views: 4532

Re: [WIP] Artis Shadows

Here's a little more, that chimney though...
artis-accessory-v2.png
artis-accessory-v2.png (32.57 KiB) Viewed 3503 times
by Mikko
31 Jan 2015, 02:35
Forum: Graphics Development
Topic: [WIP] Artis Shadows
Replies: 10
Views: 4532

Re: [WIP] Artis Shadows

I redid the fence and pillar tilesets.
artis-fence-v2.png
artis-fence-v2.png (2.36 KiB) Viewed 3517 times
artis-pillar-x4-v2.png
artis-pillar-x4-v2.png (15.76 KiB) Viewed 3517 times
by Mikko
30 Jan 2015, 04:30
Forum: TMW Classic
Topic: [DIS][WIP] Rare mob dropping currently unobtainable items
Replies: 52
Views: 24834

Re: [DIS][WIP] Rare mob dropping currently unobtainable item

Would I be glad to see many players running around in a Christmas Elf Hat? No, I think I'd probably feel unconfortable with that. But come on! With that drop rate we would get 0.0014 * 3 * 365 = 1.5 rare drops a YEAR! (if we spawn 3 mobs per 24 hrs) That hardly would change anything in the game. Ye...
by Mikko
23 Jan 2015, 23:57
Forum: TMW Classic
Topic: [DIS][WIP] Rare mob dropping currently unobtainable items
Replies: 52
Views: 24834

Re: [DIS][WIP] Rare mob dropping currently unobtainable item

Madcamel have math on his side, even with a low drop rate it will just increase the number of this item in game, so on a large scale item "won't be rare" anymore. Nah, It'll be fine. It will take a very long time for the items to be dropped, so I doubt that we'll see these items in huge n...
by Mikko
22 Jan 2015, 13:16
Forum: TMW Classic
Topic: [DIS][WIP] Rare mob dropping currently unobtainable items
Replies: 52
Views: 24834

Re: [DIS][WIP] Rare mob dropping currently unobtainable item

Personally I'd rather prefer another solution than a simple mob drop. E.g. I still like veryape's idea about creating shop NPC that requires Boss Points to buy items. I agree with this idea, anything that encourages more social interaction between players is a good thing. Hunting for rare mobs soun...
by Mikko
20 Jan 2015, 18:54
Forum: TMW Classic
Topic: Terranite Cave Ownership Quest [PvP] [DIS]
Replies: 9
Views: 3947

Re: Terranite Cave Ownership Quest [PvP] [DIS]

Rather than killing other players for bottles, it would probably be best if the bottles were a contested resource that players would have to find by killing rare mobs or some such. The terranite quests already do this, so making something in the same vein would probably be a good idea. I don't think...