Search found 40 matches
- 13 Feb 2015, 22:03
- Forum: Graphics Development
- Topic: [WIP] Snowland art
- Replies: 17
- Views: 6411
Re: [WIP] Snowland art
The cobblestones stand out too much, I think they're too black. Maybe try making them lighter?
- 08 Feb 2015, 11:58
- Forum: TMW Classic
- Topic: Tentative formal declaration of bot approval procedure [DIS]
- Replies: 44
- Views: 60129
Re: Tentative formal declaration of bot approval procedure [
Because we shouldn't encourage the development of proprietary software if we can avoid it by not allowing it.MadCamel wrote:How so? There are closed-source web browsers that connect to open-source webservers every day! I don't see apache.org blocking MSIE user-agents..
- 08 Feb 2015, 04:28
- Forum: Marketplaces
- Topic: Selling account for Realmoney. To best offer i get over PM.
- Replies: 3
- Views: 1147
Re: Selling account for Realmoney. To best offer i get over
Isn't this against the rules?
- 08 Feb 2015, 04:22
- Forum: TMW Classic
- Topic: Tentative formal declaration of bot approval procedure [DIS]
- Replies: 44
- Views: 60129
Re: Tentative formal declaration of bot approval procedure [
2) No afk activity is allowed that:wushin wrote:
[*] Has an effect on gameplay(gaining xp, items, assisting in combat etc.)
If TMW is going to remain a FOSS project, the bot must be released under an open source license. This is not up for debate.
- 31 Jan 2015, 20:59
- Forum: Graphics Development
- Topic: [WIP] Artis Shadows
- Replies: 10
- Views: 4532
Re: [WIP] Artis Shadows
Here's a little more, that chimney though...
- 31 Jan 2015, 02:35
- Forum: Graphics Development
- Topic: [WIP] Artis Shadows
- Replies: 10
- Views: 4532
Re: [WIP] Artis Shadows
I redid the fence and pillar tilesets.
- 30 Jan 2015, 04:30
- Forum: TMW Classic
- Topic: [DIS][WIP] Rare mob dropping currently unobtainable items
- Replies: 52
- Views: 24834
Re: [DIS][WIP] Rare mob dropping currently unobtainable item
Would I be glad to see many players running around in a Christmas Elf Hat? No, I think I'd probably feel unconfortable with that. But come on! With that drop rate we would get 0.0014 * 3 * 365 = 1.5 rare drops a YEAR! (if we spawn 3 mobs per 24 hrs) That hardly would change anything in the game. Ye...
- 23 Jan 2015, 23:57
- Forum: TMW Classic
- Topic: [DIS][WIP] Rare mob dropping currently unobtainable items
- Replies: 52
- Views: 24834
Re: [DIS][WIP] Rare mob dropping currently unobtainable item
Madcamel have math on his side, even with a low drop rate it will just increase the number of this item in game, so on a large scale item "won't be rare" anymore. Nah, It'll be fine. It will take a very long time for the items to be dropped, so I doubt that we'll see these items in huge n...
- 22 Jan 2015, 13:16
- Forum: TMW Classic
- Topic: [DIS][WIP] Rare mob dropping currently unobtainable items
- Replies: 52
- Views: 24834
Re: [DIS][WIP] Rare mob dropping currently unobtainable item
Personally I'd rather prefer another solution than a simple mob drop. E.g. I still like veryape's idea about creating shop NPC that requires Boss Points to buy items. I agree with this idea, anything that encourages more social interaction between players is a good thing. Hunting for rare mobs soun...
- 20 Jan 2015, 18:54
- Forum: TMW Classic
- Topic: Terranite Cave Ownership Quest [PvP] [DIS]
- Replies: 9
- Views: 3947
Re: Terranite Cave Ownership Quest [PvP] [DIS]
Rather than killing other players for bottles, it would probably be best if the bottles were a contested resource that players would have to find by killing rare mobs or some such. The terranite quests already do this, so making something in the same vein would probably be a good idea. I don't think...