Search found 774 matches

by AxlTrozz
07 Dec 2010, 12:10
Forum: Graphics Development
Topic: Warrior set
Replies: 33
Views: 8953

Re: Warrior set

@Stava: I like this new approach of the quality of the gear, http://forums.themanaworld.org/download/file.php?id=7263 I'm glad you are back and willing to work, don't worry about the cape, I'm pretty sure that the content managers can handle that, for example, you won't be able to use the armor if i...
by AxlTrozz
06 Dec 2010, 18:16
Forum: Graphics Development
Topic: [DIS] Graphical guidelines for CR projects
Replies: 14
Views: 5026

Re: [DIS] Graphical guidelines for CR projects

There is no link for the author tag examples.

what about saturation ?

The palette can be included in the tag (if possible, some of us use a lot of colors).

I don't know if we can include the post processing of the graphic (git > test > live)
by AxlTrozz
06 Dec 2010, 17:43
Forum: Graphics Development
Topic: [REQ] Tag and Finish the grass tileset
Replies: 52
Views: 22540

Re: [REQ] Tag and Finish the grass tileset

The new version is rather flat, good for backyards (if any), parks and city decoration so don't discard it it can be used in many different places. But so far this version looks better http://img441.imageshack.us/img441/5632/grasss.png and the main reason is the texture, you can see some scattered l...
by AxlTrozz
06 Dec 2010, 15:36
Forum: Graphics Development
Topic: [CPT] Modanung's monster ideas
Replies: 71
Views: 32193

Re: Working on Modanung Concepts

I did try to make a figure in top 45 deg perspective side view but I don't have my tablet so is a very simple shape just to give you an idea (sort of, darn I forgot how to do it with the mouse), http://www.axltrozz.com/tmw/images/lizard00.png Is not perfect but the detail I want to reinforce is the ...
by AxlTrozz
06 Dec 2010, 13:54
Forum: Graphics Development
Topic: [WIP] AxlTrozz new playerset
Replies: 66
Views: 18514

Re: [WIP] AxlTrozz new playerset

just a perspective reference. Working with a 3D figurine will help to fix this problem. http://img585.imageshack.us/img585/3940/perspectivereference.png @Ivan: yes you are totally right. The issue here is having a 3 pixels foot using a regular perspective view or increase the proportion in a manga ...
by AxlTrozz
06 Dec 2010, 13:20
Forum: Graphics Development
Topic: [WIP] Desert Cliffs Tileset
Replies: 35
Views: 10633

Re: [WIP] Desert Cliffs Tileset

@Arikel: http://forums.themanaworld.org/download/file.php?id=7255 I think your work have really good potential, I can tell you all of these can be used but pick one and finish it, borders, transitions all the variations needed, also none of the examples above have proper light they have north west s...
by AxlTrozz
06 Dec 2010, 13:09
Forum: Graphics Development
Topic: [WIP] AxlTrozz new playerset
Replies: 66
Views: 18514

Re: [WIP] AxlTrozz new playerset

@Feline Monstrosity: yep is just a pose, basically resultant of the bubbles of the original scratch, check the xcf file so you can see the sequence, but no a problem I'll try a more idle pose. @Bertram: yes and yes, the pose was just a manga pose I imagine but I'll change it, also because it was mor...
by AxlTrozz
03 Dec 2010, 21:24
Forum: Graphics Development
Topic: [CPT] Modanung's monster ideas
Replies: 71
Views: 32193

Re: Working on Modanung Concepts

I remember Matt posting this concepts before the quality is good and texture but the challenge is fix the perspective, right now you have a frontal view. SO pretty much you have a palette and good concept but you need to start from scratch, well that's what we concluded the last time. After that att...
by AxlTrozz
03 Dec 2010, 19:10
Forum: Graphics Development
Topic: [WIP] AxlTrozz new playerset
Replies: 66
Views: 18514

Re: [WIP] AxlTrozz new playerset

*Bump*

Is no that this thread stopped we are just working on the pictures of the wooden figure.

I'll keep working on my own versions until then.

Latest version : Image >> Image
by AxlTrozz
03 Dec 2010, 19:02
Forum: Graphics Development
Topic: [REQ] Tag and Finish the grass tileset
Replies: 52
Views: 22540

Re: [REQ] Tag and Finish the grass tileset

That texture looks better, just double check your palette for a little bit more contrast may be a dark green here and there to balance the things. And the mayor pain on the grass creation, watch for grid lines. As for the high we can say the charset will be something between 64 to 100 pixels so we c...
by AxlTrozz
01 Dec 2010, 21:55
Forum: Graphics Development
Topic: [REQ] Tag and Finish the grass tileset
Replies: 52
Views: 22540

Re: [REQ] Tag and Finish the grass tileset

@Merlin: I would like to see your version of the grass before you can call anyone else work garbage. If you want your work to be respected you have to respect the others work. You said you are not a pixelartist why should you be so harsh on your comments on people that at least is trying ? @Ivanmorv...
by AxlTrozz
30 Nov 2010, 12:43
Forum: Graphics Development
Topic: [WIP] Japanese interior tileset
Replies: 5
Views: 2102

Re: [WIP] Japanese interior tileset

A good start, advise, Since the japanese walls are made from paper, there are reflections and shadows of plants and ornaments, perhaps you could try something like that.

Regards
by AxlTrozz
28 Nov 2010, 02:57
Forum: Graphics Development
Topic: [WIP] AxlTrozz new playerset
Replies: 66
Views: 18514

Re: [WIP] AxlTrozz new playerset

I like the potential allowed level of detail coming up out of blown up proportions. Blowing up the proportions of the legs to outright unnatural circumvents a lot for what is lost due to perspective. agree, also remember : 1. avoid perfect humanoid shapes (human body has very balanced proportions) ...
by AxlTrozz
24 Nov 2010, 18:44
Forum: Graphics Development
Topic: [WIP] AxlTrozz new playerset
Replies: 66
Views: 18514

Re: [WIP] AxlTrozz new playerset

@bcs86 Your are very decent with your char, already have pants. :) I would like to see the progress.

@Iru, that's a good new, looking forward to see the reference photos, thanks
by AxlTrozz
23 Nov 2010, 20:04
Forum: Graphics Development
Topic: [REQ] Animated gate
Replies: 31
Views: 6824

Re: [REQ] Animated gate

Skipy, well done I like it, I just have one small request, there is one or two floating pixels out of place at the top of the door that you can see when it moves, I suggest get rid of them.

Regards