Search found 57 matches

by imorgado
23 Feb 2005, 03:40
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Rack'n'Slash
Replies: 2
Views: 1596

Rack'n'Slash

I think that we are building a MMORPG not a solo RPG. We should think about player interaction. Individuality and not killing monster. I really like to play a game we're I can do things without bring extinction to the orc race. Leveling up bring this concept, to grow one level you have to kill monst...
by imorgado
23 Feb 2005, 03:01
Forum: Feedback / Feature Requests / Content Suggestions
Topic: PvP - Player vs. Player
Replies: 33
Views: 11178

That seems difficult to implement from a technical standpoint... Specific battlefields are easy enough to do, but moving boundaries are far harder. You run into problems like: what happens when a kingdom runs out of territory altogether? Before we start working on this, we're going to need the comp...
by imorgado
23 Feb 2005, 02:58
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Map Changing
Replies: 25
Views: 8751

Talking about generic dungeon generator. This should be done in server mantainance. Every time that server is reloaded, a new map is generated. But we have a problem: All players should have to download the new map.. This is NOT good About comparision with another MMORPG this should be learn with ex...
by imorgado
23 Feb 2005, 02:52
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Player Classes?
Replies: 33
Views: 11769

I don't think thar player level and class should be fine. I prefer a more free character evolution. We can do everything Freedom when talking about Clothes - we should be able to user every kind of clother / armor (strenth should be a pre-requisite for heavy armos) Weapon use - We should be able to ...
by imorgado
23 Feb 2005, 02:43
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Walking around
Replies: 7
Views: 3146

In uo pass throught another player/monster cost you stamina. you cannot move without stamina.

We should think about our attributes and calculations ;-)
by imorgado
23 Feb 2005, 02:39
Forum: Feedback / Feature Requests / Content Suggestions
Topic: manipulation + combination of objects
Replies: 18
Views: 7154

UO has excellent ideas of object manipullations. We should drink in UO fountain too ;-)
by imorgado
23 Feb 2005, 02:29
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Towns
Replies: 9
Views: 3453

Unrealistic, but Good IDEA

pkllinks should be allowed when players are equivalent in experience. In RO we should use the 10 difference rule. In Mana.. I reall don't know we will not have levels ;-) (better) We should count skill point? stats? game time? There is a nice think in this thing.. We never know if the target is 10 l...
by imorgado
15 Feb 2005, 20:23
Forum: Feedback / Feature Requests / Content Suggestions
Topic: scheduling
Replies: 8
Views: 3196

Yeah

This should be funny.

But we should add some randomness.

there is some days that we don't want wake up to go to work, or we want sleep just more 5 minutes ;-)
by imorgado
15 Feb 2005, 20:18
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Guilds
Replies: 8
Views: 3448

Realism

I really love realism in game. Back to my UO server ;-) In server that I developed we build 3 kingdons in Britania. They are separated by Relions (ficticial) Avatarhood (believe in power within) Naturals (I really don't know how to translate the portuguese term, those believe in power of world, and ...
by imorgado
15 Feb 2005, 05:33
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Map Changing
Replies: 25
Views: 8751

I'm with Rotonen because I can't decide at this point either. Of course there will be map switching because you can't just put caves on the main map or build the whole world as one single map, but wether houses should be separate maps will need some thought. It depends wether we want to make them b...
by imorgado
15 Feb 2005, 05:25
Forum: Feedback / Feature Requests / Content Suggestions
Topic: PvP - Player vs. Player
Replies: 33
Views: 11178

maci wrote:well i dun like the idea permanently marking ppl as someone/something.

hmm
We should support pvp everytime,
i agree .. even with that everytime.. but i wouldnt agree with everywhere ;)
Yeah.. should exists safezones (safe guarded by soldiers, knights et al)
by imorgado
15 Feb 2005, 05:24
Forum: Feedback / Feature Requests / Content Suggestions
Topic: PvP - Player vs. Player
Replies: 33
Views: 11178

Elven Programmer wrote:You become a criminal by dieing? That's crazy.
No.. you will be criminal kinning another player or doing criminal acts as staling something (think about ultima 4 virtues)
by imorgado
14 Feb 2005, 05:42
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Entering in a city
Replies: 15
Views: 6900

Entering in a city

I thinking about those old games as SoM, Chrono Trigger, Dragon Quest, FF, and others.

The city it's just one or two tiles in the world map, then when you get over the city appear giant as magic.

I didn't think that this is good for a MMORPG.

There is some definition about it?
by imorgado
14 Feb 2005, 05:38
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Map Changing
Replies: 25
Views: 8751

Map Changing

I want to know when the new server comes, if will exist the map change as in Ragnarok online or the world will be plain as UO.

I really like UO way to do the things, as shops, houses, cities and dungeons. No map loading between places.
by imorgado
14 Feb 2005, 05:13
Forum: Graphics Development
Topic: Graphics Question
Replies: 18
Views: 8835

Ow sorry.. the topic was about players sprites

Clothers... with sure