Search found 57 matches
- 23 Feb 2005, 03:40
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Rack'n'Slash
- Replies: 2
- Views: 1596
Rack'n'Slash
I think that we are building a MMORPG not a solo RPG. We should think about player interaction. Individuality and not killing monster. I really like to play a game we're I can do things without bring extinction to the orc race. Leveling up bring this concept, to grow one level you have to kill monst...
- 23 Feb 2005, 03:01
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: PvP - Player vs. Player
- Replies: 33
- Views: 11178
That seems difficult to implement from a technical standpoint... Specific battlefields are easy enough to do, but moving boundaries are far harder. You run into problems like: what happens when a kingdom runs out of territory altogether? Before we start working on this, we're going to need the comp...
- 23 Feb 2005, 02:58
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Map Changing
- Replies: 25
- Views: 8751
Talking about generic dungeon generator. This should be done in server mantainance. Every time that server is reloaded, a new map is generated. But we have a problem: All players should have to download the new map.. This is NOT good About comparision with another MMORPG this should be learn with ex...
- 23 Feb 2005, 02:52
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Player Classes?
- Replies: 33
- Views: 11769
I don't think thar player level and class should be fine. I prefer a more free character evolution. We can do everything Freedom when talking about Clothes - we should be able to user every kind of clother / armor (strenth should be a pre-requisite for heavy armos) Weapon use - We should be able to ...
- 23 Feb 2005, 02:43
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Walking around
- Replies: 7
- Views: 3146
- 23 Feb 2005, 02:39
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: manipulation + combination of objects
- Replies: 18
- Views: 7154
- 23 Feb 2005, 02:29
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Towns
- Replies: 9
- Views: 3453
Unrealistic, but Good IDEA
pkllinks should be allowed when players are equivalent in experience. In RO we should use the 10 difference rule. In Mana.. I reall don't know we will not have levels ;-) (better) We should count skill point? stats? game time? There is a nice think in this thing.. We never know if the target is 10 l...
- 15 Feb 2005, 20:23
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: scheduling
- Replies: 8
- Views: 3196
Yeah
This should be funny.
But we should add some randomness.
there is some days that we don't want wake up to go to work, or we want sleep just more 5 minutes
But we should add some randomness.
there is some days that we don't want wake up to go to work, or we want sleep just more 5 minutes
- 15 Feb 2005, 20:18
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Guilds
- Replies: 8
- Views: 3448
Realism
I really love realism in game. Back to my UO server ;-) In server that I developed we build 3 kingdons in Britania. They are separated by Relions (ficticial) Avatarhood (believe in power within) Naturals (I really don't know how to translate the portuguese term, those believe in power of world, and ...
- 15 Feb 2005, 05:33
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Map Changing
- Replies: 25
- Views: 8751
I'm with Rotonen because I can't decide at this point either. Of course there will be map switching because you can't just put caves on the main map or build the whole world as one single map, but wether houses should be separate maps will need some thought. It depends wether we want to make them b...
- 15 Feb 2005, 05:25
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: PvP - Player vs. Player
- Replies: 33
- Views: 11178
- 15 Feb 2005, 05:24
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: PvP - Player vs. Player
- Replies: 33
- Views: 11178
- 14 Feb 2005, 05:42
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Entering in a city
- Replies: 15
- Views: 6900
Entering in a city
I thinking about those old games as SoM, Chrono Trigger, Dragon Quest, FF, and others.
The city it's just one or two tiles in the world map, then when you get over the city appear giant as magic.
I didn't think that this is good for a MMORPG.
There is some definition about it?
The city it's just one or two tiles in the world map, then when you get over the city appear giant as magic.
I didn't think that this is good for a MMORPG.
There is some definition about it?
- 14 Feb 2005, 05:38
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Map Changing
- Replies: 25
- Views: 8751
Map Changing
I want to know when the new server comes, if will exist the map change as in Ragnarok online or the world will be plain as UO.
I really like UO way to do the things, as shops, houses, cities and dungeons. No map loading between places.
I really like UO way to do the things, as shops, houses, cities and dungeons. No map loading between places.
- 14 Feb 2005, 05:13
- Forum: Graphics Development
- Topic: Graphics Question
- Replies: 18
- Views: 8835