Search found 97 matches
- 24 Sep 2005, 14:50
- Forum: Graphics Development
- Topic: House Tiles - Tulimshar
- Replies: 62
- Views: 25933
rotonen you jsut took my view of tulimshar and put into the concentration thread before i knew about the game :D http://www.mizyana.com/Album/Ksa%20Hadada.jpg (The picture is to big to have in post but do take a look at it) Thats tulimshar if you ask me :P or the picture i had in my head atleast but...
- 24 Sep 2005, 14:21
- Forum: Graphics Development
- Topic: Sprite Faces and Hair
- Replies: 120
- Views: 35683
- 24 Sep 2005, 14:19
- Forum: Graphics Development
- Topic: House Tiles - Tulimshar
- Replies: 62
- Views: 25933
I, thanks for teh comment but i am at loss here ... i cant seem to understand what type fo a city this is ? if it is the Isral african envirement (which povertry led by years of drought and scarce food resources gives me normal houses should in my opinon be buuilt by what resources for building thye...
- 24 Sep 2005, 13:01
- Forum: Off topic
- Topic: A GAME dat i wanna play since im bored
- Replies: 66
- Views: 16763
- 24 Sep 2005, 11:50
- Forum: Off topic
- Topic: Accepting and Criticizing
- Replies: 25
- Views: 7894
bjorn well said ooh i might ahve gone deeper in that then it was ment to be :P ooh well sorry if i said to much :oops: well i agree with bjorn in that sentence that instead of accepting ti its better to give remarks on improvements and then see if he can improve it to a standard where its high enoug...
- 24 Sep 2005, 11:29
- Forum: Graphics Development
- Topic: Login Wallpapers (This is not a flame topic)
- Replies: 136
- Views: 31146
Ultim ncie work i really like that login wall paper ;) !!! that one was nice and fun reminded me alot of Snes as well :) sorry elven i prefer that one before the present one. the current one is to much like RO i prefer this one because it refers alot more to the game and it also had the snes style t...
- 24 Sep 2005, 11:23
- Forum: Off topic
- Topic: Accepting and Criticizing
- Replies: 25
- Views: 7894
I so totaly agree with Talaroc we have guide lines in teh wiki and perhaps they should be updated every now adn then to be more precise if they arent ... that is in every part/section of the game. Just because the art lets say tile in this example isnt good it doesnt meen his idea isnt good, every p...
- 24 Sep 2005, 11:13
- Forum: Graphics Development
- Topic: House Tiles - Tulimshar
- Replies: 62
- Views: 25933
- 24 Sep 2005, 09:52
- Forum: Graphics Development
- Topic: House Tiles - Tulimshar
- Replies: 62
- Views: 25933
I said it was the beginning i think its jsut as important to get feedback during work as when the work is done. Secondly there is only one wall section done atm and tahts the bricks ... the other green part of the wall is just 32x32 filled with the green color... Then we have the corners which is pr...
- 24 Sep 2005, 00:56
- Forum: Graphics Development
- Topic: House Tiles - Tulimshar
- Replies: 62
- Views: 25933
House Tiles - Tulimshar
I guess this one should be needed ... ? Well i have been kinda creative today after comming back from school and pool practice. Here is my latest piece tiled into a wall of a house (the bricks are there for showing some variety :D ) : http://degen.no-ip.com/tmw_images/mud_tile_for_houses.png Hope yo...
- 23 Sep 2005, 18:32
- Forum: Graphics Development
- Topic: woodland tileset
- Replies: 304
- Views: 68230
Ok its getting better ^^ but still i think it should be more top down view (but thats only my opinion) And the color is nice but perhaps the leafs are to small? like they should be a bit bigger perhaps 1-2 pixel larger (height and/or width) like the leaves on mini bush (hihi what a punch line, sorry...
- 23 Sep 2005, 18:19
- Forum: Graphics Development
- Topic: Character sprites
- Replies: 321
- Views: 103700
- 23 Sep 2005, 07:32
- Forum: Graphics Development
- Topic: woodland tileset
- Replies: 304
- Views: 68230
i believe either that it could be as if the light source strikes it to hard (the sun that is) and the black background together with the relativly dark grass makes it look like its shining, so in my opinion its not the shading and lighting that is wrong but the envirement around it. (recommended to ...
- 23 Sep 2005, 07:25
- Forum: Graphics Development
- Topic: Character sprites
- Replies: 321
- Views: 103700
- 22 Sep 2005, 21:08
- Forum: Graphics Development
- Topic: Character sprites
- Replies: 321
- Views: 103700
one thing struck me while really looking at the character sprites both the old ones and the new ones dont you think the view they have is to much from the down on earth? like the angle is almost straightforward? i dont know much about making characters but if we are to keep the same angle for buildi...