Search found 1904 matches

by o11c
04 Feb 2015, 20:51
Forum: Player talk
Topic: Confused Tree's brother is up
Replies: 16
Views: 4865

Re: Confused Tree's brother is up

I have no objections to CrazyTree if it goes through the proper bot-request procedures.
by o11c
04 Feb 2015, 20:30
Forum: Court House (Abuse Forum)
Topic: Important Information about hacked accounts
Replies: 4
Views: 6517

Re: Important Information about hacked accounts

The other, often unexpected, thing about hacked accounts is that they will often repeatedly trigger our "this account looks suspicious" checks, even long after the account is recovered.
by o11c
04 Feb 2015, 20:22
Forum: Court House (Abuse Forum)
Topic: CrazyTree Ban
Replies: 45
Views: 86731

CrazyTree Ban

Sigh. You *can't* just start running a bot on the main server, even if some of the developers think it's a cool idea. *All* bots, even "harmless" ones, require formal agreement from the TMWC as a whole. Although this version seems more likely to comply with the TMWC's requirements, proper ...
by o11c
04 Feb 2015, 20:13
Forum: News
Topic: ManaMarket and ManaMarket2
Replies: 14
Views: 15858

Re: ManaMarket and ManaMarket2

vetoed ...........interesting concept, i was under the impression we were a community, who had veto power? As technical lead, I have limited veto power for cases that I recognize as a security or reliability flaw. One of wushin's proposals met those criteria (it would have led to a fairly easily ex...
by o11c
21 Jan 2015, 20:14
Forum: TMW Classic
Topic: Getting logs from local server
Replies: 12
Views: 4982

Re: Getting logs from local server

Seriously don't run tmwa as root.

One caveat about logs is that if for some reason tmwa can't open the log, it will not output anything. Usually this is a problem if the log dir doesn't exist.
by o11c
12 Jan 2015, 20:41
Forum: Support and Bug reports
Topic: freezing monsters bug/exploit
Replies: 1
Views: 1293

Re: freezing monsters bug/exploit

Yes, this is known. I have only *verified* that it happens if the both sides of the warp are on the same map. Since mob AI code is officially "scary", the best solution is just a workaround: put every contiguous area of a map on its own map. But I also have ideas about manual preprocessing...
by o11c
08 Jan 2015, 19:02
Forum: News
Topic: Mana/TMW Development Weekly Summary
Replies: 177
Views: 510454

Re: Mana/TMW Development Weekly Summary

dammit wushin
by o11c
08 Jan 2015, 01:08
Forum: Graphics Development
Topic: [FND] Mob & some ideas
Replies: 47
Views: 25242

Re: [FND] Mob & some ideas

Beholder is copyrighted, we can't use anything derived from it.
by o11c
07 Jan 2015, 03:57
Forum: TMW Classic
Topic: Bitmasking
Replies: 4
Views: 5602

Re: Bitmasking

To answer the second question (my previous post answers the first), there is a hard limit of 96 persistent variables and we currently use about 70 of them.
by o11c
06 Jan 2015, 21:02
Forum: TMW Classic
Topic: Bitmasking
Replies: 4
Views: 5602

Re: Bitmasking

IMO the user of db/const.txt or other constants makes bitshifts a *lot* harder to understand. So here's one with just constants. Basically, stop thinking of integers as integers. Instead, and integer is a structure that contains 32 boolean fields, each of which can be set (to 0 or 1) independently. ...
by o11c
05 Jan 2015, 21:12
Forum: TMW Classic
Topic: Moving Tutorial to Candor and Closer to Hurnscald [Test]
Replies: 111
Views: 65038

Re: Moving Tutorial to Candor and Closer to Hurnscald [Test]

It's a general rule. People do not have a very good idea in their head of how suddenly exponentiation gets big.
by o11c
05 Jan 2015, 20:01
Forum: TMW Classic
Topic: Moving Tutorial to Candor and Closer to Hurnscald [Test]
Replies: 111
Views: 65038

Re: Moving Tutorial to Candor and Closer to Hurnscald [Test]

Kestrel wrote:*starts digging the source code*

対象のHPを返す(汎用)
戻りは整数で0以上

Dude, I'm just gonna go write a roguelike or something.
Be glad you can't read the comments, half the time they're wrong, and the other half of the time they just say "hp (english) means hp (japanese)".
by o11c
05 Jan 2015, 20:00
Forum: TMW Classic
Topic: Moving Tutorial to Candor and Closer to Hurnscald [Test]
Replies: 111
Views: 65038

Re: Moving Tutorial to Candor and Closer to Hurnscald [Test]

Kazenawa wrote:Offtopic, just to know, which kind of functions does the server support ? Exponentials, logarithms, trigonometrics ?
As a rule, we don't do floaty things.

But it is a really bad idea to use anything other than linear or quadratic for balance purposes.
by o11c
05 Jan 2015, 06:41
Forum: TMW Classic
Topic: Moving Tutorial to Candor and Closer to Hurnscald [Test]
Replies: 111
Views: 65038

Re: Moving Tutorial to Candor and Closer to Hurnscald [Test]

Most likely we need to nerf the magic bonuses at high level in order to improve the low level ones enough.