Search found 302 matches
- 19 Apr 2005, 04:47
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Currency system!
- Replies: 11
- Views: 4478
Re: Idea!
Heres a different but unique way to do this... money.... central currency will be GP, but in different areas, monsters drop items like.... Horn/Koa Leaflet/and a bunch of different items. these can be used as currency, if u ever played Chrono trigger, this system was used for trading in the 65,000,...
- 18 Apr 2005, 12:46
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Time System
- Replies: 18
- Views: 7710
I don't think it would be too hard to run each of our sprites through a gimp darkening filter twice to come up with dusk and night sprites. Then again, SoM didn't really use time, nor did RO... it might be something that we can just live without. I'd like time, but I also consider the alternative, t...
- 16 Apr 2005, 18:02
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Personalized Legends
- Replies: 10
- Views: 4091
I strongly suggest, if it's not already being done this way, that you make it completely optional (something that can be entered in *after* the player has had some time to get used to the game and the other players.) yes, of course :wink: a game should only be as immersivwe as people want, but they...
- 16 Apr 2005, 18:00
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Currency system!
- Replies: 11
- Views: 4478
http://themanaworld.org/wiki/?Currencies
This has been here for awhile. Tell me if you think it needs to be changed, but I think it will hold up pretty well. Think "Secret of Evermore".
This has been here for awhile. Tell me if you think it needs to be changed, but I think it will hold up pretty well. Think "Secret of Evermore".
- 15 Apr 2005, 13:55
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Personalized Legends
- Replies: 10
- Views: 4091
I'm glad. It ;ooks like everyone is interested. There will undoubtedly be a quiz at the begining like Talaroc mentioned, to determine the kind of story and length that the player wants to engage in.and what time of day they usually play (to help with choosing other PCs to join them with.) As far as ...
- 15 Apr 2005, 04:25
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Party System!
- Replies: 2
- Views: 1626
Re: Party System!
So these are sort of like, not guilds, but not normal parties either? I'm a little confused. If a party levels up and then disbands, do they lose their levels? And what sort of bonuses do these levels grant them? I'm supposing parties would level their cooperation fast, and sort of get a "teamw...
- 15 Apr 2005, 04:21
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Personalized Legends
- Replies: 10
- Views: 4091
Personalized Legends
One of the main premises of an MMORPG is that every character you meet is another real person with real goals and a real story, some of which may intertwine with your own (thus, parties are formed). However, I feel that the modern MMORPG game fails to capture the old epic style that has made games l...
- 14 Apr 2005, 21:08
- Forum: TMW Classic
- Topic: The name of the Desert Kingdom
- Replies: 19
- Views: 7978
Yeah, I just inserted all the names on the list into the world development section. http://themanaworld.org/wiki/?Kingdoms . This isn't the sort of thing that takes a long time to decide :roll:. Anyway, it's a somewhat simple thing to change later on if we want to... I think... But since all these ...
- 14 Apr 2005, 21:05
- Forum: TMW Classic
- Topic: Basic plot rewrite outline
- Replies: 54
- Views: 18394
lol, you have alot of good ideas, Nidis. I think you're right about one thing, that we ought to make the story as basic as possible. One person write the gods' history, one write the sages' and spirits', one write the kingdoms', one write the swords', etc. This would avoid threads like this that go ...
- 14 Apr 2005, 04:02
- Forum: Graphics Development
- Topic: yup, one of those topics: "Character sprites"
- Replies: 29
- Views: 8626
I'm sort of confused about whether we're going with Talaroc's sprites, or Neko-mon's sprites, or some combination that's going to take 2 more months to agree on? On a side note: I think I'm just going to stop worrying about graphics altogether and focus solely on design from now on. I'm starting to ...
- 12 Apr 2005, 22:25
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Item Description
- Replies: 12
- Views: 5173
- 10 Apr 2005, 16:50
- Forum: Player talk
- Topic: Best??!?!?!
- Replies: 17
- Views: 4404
- 10 Apr 2005, 16:50
- Forum: Player talk
- Topic: items
- Replies: 3
- Views: 1708
Re: items
I think it's the "G" key.sky wrote:ok how can i pick up items, its bothering me. it would be great to have NPC's that give u information .
- 10 Apr 2005, 06:24
- Forum: Graphics Development
- Topic: Character sprites
- Replies: 321
- Views: 103651
- 10 Apr 2005, 06:22
- Forum: Player talk
- Topic: Gameplay
- Replies: 7
- Views: 2834
Thanks for playing TMW, but at the moment I have to disappoint you and say there really isn't much to do besides kill monsters and maybe the few obvious quests given by the NPCs in town. Anyeay, we're working to get away from our Ragnarok roots and move on to create a new and innovative style of gam...