Search found 93 matches
- 17 Oct 2005, 13:21
- Forum: Player talk
- Topic: Newb question
- Replies: 8
- Views: 2720
- 17 Oct 2005, 12:54
- Forum: Player talk
- Topic: Ask about the game
- Replies: 17
- Views: 5181
- 17 Oct 2005, 12:52
- Forum: Player talk
- Topic: Thief Stole My Loot
- Replies: 20
- Views: 9217
- 17 Oct 2005, 12:29
- Forum: TMW Classic
- Topic: Woodland Tileset ready for mapping
- Replies: 33
- Views: 12038
It seems as if nobody really encourages people to do maps. And if somebody submits something it can take long until it is implemented. The last releases were nearly only code stuff and no graphics. (Except the inn, but honestly seldom people in there. It's nice -sure- but small and nothing to do the...
- 17 Oct 2005, 12:25
- Forum: Graphics Development
- Topic: One new tile contribution (Desert, tent)
- Replies: 10
- Views: 4462
- 09 Oct 2005, 21:46
- Forum: TMW Classic
- Topic: Few ideas for the engine
- Replies: 11
- Views: 5523
- 08 Oct 2005, 15:48
- Forum: TMW Classic
- Topic: Woodland Tileset ready for mapping
- Replies: 33
- Views: 12038
- 04 Oct 2005, 19:20
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: hard to click on enemies
- Replies: 8
- Views: 3917
- 04 Oct 2005, 14:51
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: New maps
- Replies: 5
- Views: 2861
If someone wants to spend time on implementing this, go ahead. Just keep in mind your contribution could've done more good for example in the server development. I would if I could. :P But not enough C++ skills... Did you mean writing an NPC that lets you choose different test maps? I could do that...
- 04 Oct 2005, 14:09
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: New maps
- Replies: 5
- Views: 2861
That was just an obvious question, anyway, there are some cons to having a new serverr: - player has to start from zero (lvl wise) - he has to know the other server and can't just take a little peek while playing. - And who would be willing to set up a test server wit high bandwith ? (Bjorn had one ...
- 04 Oct 2005, 13:38
- Forum: Graphics Development
- Topic: woodland tileset
- Replies: 304
- Views: 68273
Another time for me and my monsterpoints :P Should I write an eAthena monsterspawn script with monsterpoints? Or should I add some monsters? Crush, you created the map out of a vision I think... If you already now what type of monsters you'd like, answer; :D I could do the script and supply a patch ...
- 04 Oct 2005, 13:32
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: New maps
- Replies: 5
- Views: 2861
New maps
What I always wanted to propose: How about having kind of a "testing" area ingame, where maps of non-dev people are put? Say, there's an NPC that can warp you there and on every map, there is an NPC that tells the player to whom that current map belongs. So the Player knows whom to contact...
- 03 Oct 2005, 21:59
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: change "release announce" policy please :)
- Replies: 5
- Views: 2572
- 03 Oct 2005, 21:51
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: hard to click on enemies
- Replies: 8
- Views: 3917
- 03 Oct 2005, 20:43
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: change "release announce" policy please :)
- Replies: 5
- Views: 2572
change "release announce" policy please :)
Hmm this is just my opinion, so consider that :) Not meant badly. Anyway as you don't announce the date of the next arrival of a stable version(as you did before in IRC topic) i'd suggest you change the date in the roadmap(wiki). The last 2 releases you brought much later then suggested, and that di...