Search found 1383 matches

by Reid
08 Jan 2023, 00:36
Forum: Source of Mana
Topic: [FND] Navigation system
Replies: 2
Views: 973

Re: [WIP] Navigation system

So far, we are generating these navigation mesh as follow: Parse all tiles Store all collisions as polygons inside an array Parse all polygons Merge polygons between each others if a. one is not inside another (to prevent to merge inner and outer polygons together) b. one is touching another c. the ...
by Reid
08 Jan 2023, 00:25
Forum: Source of Mana
Topic: [FND] Navigation system
Replies: 2
Views: 973

[FND] Navigation system

One of the core feature that I try to implement for SoM is to use Tiled as our main level editor to store our maps, tilesets, collisions and spawns data. We could use Godot's map editor but all of our data were made with Tiled for almost two decades so let's not try to rewrite every maps and break t...
by Reid
11 Dec 2022, 21:48
Forum: Graphics Development
Topic: [WIP] Water Temple
Replies: 6
Views: 4110

Re: [WIP] Water Temple

That's some very nice progress! Let's split this map in 5 parts from bottom to top: The entrance The bottom door lead to the water? This part is a bit empty and could be reduced to remove the too large walking area, this tileset doesn't feature much variation so large walkable areas are not looking ...
by Reid
29 Nov 2022, 13:35
Forum: Graphics Development
Topic: [CONTEST] Dark Talisman
Replies: 4
Views: 4684

Re: [CONTEST] Dark Talisman

Can we submit multiple version?

by Reid
12 Nov 2022, 16:31
Forum: Player talk
Topic: When did you start playing The Mana World?
Replies: 8
Views: 4649

Re: When did you start playing The Mana World?

I started playing on a french fork of TMW some when in the summer of 2007 that was named EvoL , this server closed for some months so with some players we went to visit The Mana World but I eventually left when I lost my neighbor's internet access for 2years (time to find their new password). Once I...
by Reid
12 Nov 2022, 15:49
Forum: Graphics Development
Topic: [DIS] Seasonal Loging Screens
Replies: 5
Views: 2334

Re: [DIS] Seasonal Loging Screens

TMW artworks are mostly using a cartoon/drawing style, these AI arts are looking good but doesn't match the border style nor the in-game style.
Having a different style for the game and its conceptart/artwork is OK but having multiple style within the same artwork isn't :alt-6:

by Reid
27 Oct 2022, 22:21
Forum: Off topic
Topic: How's your ping?
Replies: 7
Views: 1876

Re: How's your ping?

I have no issue right now, the forum is pretty fast compared to some other days and themanaworld.org loads in OK-ish time

by Reid
19 Oct 2022, 22:47
Forum: TMW Classic
Topic: [LY] Hurnscald storage room building sign
Replies: 16
Views: 3793

Re: [LY] Hurnscald storage room building sign

Hey Wellvin, Reviewing a map is not pretty easy through a merge request, as Jesusalva pointed out comparing the raw tmx file is pretty long and doesn't give us much information. It seems you added quite a few fix and change of tiles, especially in the Ground3 layer? Also I see a collision change and...
by Reid
17 Oct 2022, 22:13
Forum: Player talk
Topic: How many monster points do you have? [LEGACY]
Replies: 7
Views: 2701

Re: How many monster points do you have? [LEGACY]

573k here, how did you even got that many points??
by Reid
02 Oct 2022, 11:58
Forum: Source of Mana
Topic: Source of Mana v0.0.5 [RELEASE]
Replies: 6
Views: 13373

Re: [Release] Source of Mana 0.0.2

Version 0.0.2 has been released!

Here is an update post, changelog and download links:
https://the-mana-world.itch.io/source-o ... -changelog

Happy testing! :)
by Reid
29 Sep 2022, 22:45
Forum: Source of Mana
Topic: Tester opportunities [v0.0.6]
Replies: 14
Views: 8410

Tester opportunities [v0.0.6]

Calling out to all testers, this thread will update you on any testing opportunities relating to Source of Mana.

Download links can be found HERE.
Any future test plans will be updated on the dev folder.

Please don't hesitate to contact me regarding testing for SoM if you have any questions.

by Reid
05 Sep 2022, 22:32
Forum: Source of Mana
Topic: Source of Mana v0.0.5 [RELEASE]
Replies: 6
Views: 13373

Source of Mana v0.0.5 [RELEASE]

Source of Mana release logs Source of Mana version 0.0.5 is available HERE Dev logs and updates available on itch.io Original 0.0.1 post Hello, Our prototype and first version of Source of Mana is now available to download on our itch.io page . For this first version the changelog would be pretty l...
by Reid
23 Aug 2022, 09:12
Forum: Source of Mana
Topic: Launching soon: Source of Mana
Replies: 3
Views: 1165

Re: Launching soon: Source of Mana

We have two different branch, one is the latest stable version working on Godot3.5, the other one is the dev branch "working" on Godot4. https://gitlab.com/sourceofmana/sourceofmana/-/tree/master https://gitlab.com/sourceofmana/sourceofmana/-/tree/godot4 master is frozen until we find a wa...
by Reid
22 Aug 2022, 13:36
Forum: Source of Mana
Topic: Launching soon: Source of Mana
Replies: 3
Views: 1165

Re: Launching soon: Source of Mana

We aim to create a substainable and lasting client/server that fixes most of manaplus/hercules issues while reducing the amount of work by using godot as much as possible. We have to start clean because there is too much luggage attached to TMW's clients and servers and right now, our current tech a...
by Reid
24 Apr 2022, 13:21
Forum: Events
Topic: Red Corsair Day Celebration 2022!
Replies: 10
Views: 4272

Re: Red Corsair Day Celebration 2022!

I will be doubly there!