Search found 519 matches
- 30 May 2022, 09:36
- Forum: Player talk
- Topic: Never say never: congrats to first LVL 135 in game.
- Replies: 7
- Views: 2851
Never say never: congrats to first LVL 135 in game.
I can remember some devs thought nobody would ever get level 135 in game. But life learns us to never say never one more time. Seems if you call it mission impossible there's always someone who would get it done. Congratulations to our 1st Lvl 135 player of TMW. Guess who it could be? Ofc WW. Most i...
- 30 May 2022, 05:47
- Forum: Court House (Abuse Forum)
- Topic: Ban bodo [AFK botting]
- Replies: 0
- Views: 35870
Ban bodo [AFK botting]
Bodo has been botting in bat cave in a strange manner, killing bats - but not collecting loot. I've did botcheck and they've not responded in alotted time. Therefore bodo has been banned for botting. If I remember correctly its 1st-time offence so level-reset can be requested. So far account is bloc...
- 14 May 2022, 23:55
- Forum: Player talk
- Topic: Random Requests
- Replies: 2
- Views: 1383
Re: Random Requests
More ways to reduce lag should be implemented. Server-side is mostly fine, but ManaPlus is still doing crazy stuff. I'd rephrase it as "network layer is f...d up" - and it goes well beyond of lag. Basically there was never serious use of "Evol-type" servers for, well, serious lo...
- 21 Apr 2022, 09:25
- Forum: TMW Classic
- Topic: [DISCUSSION] Jack-O on graveyard and maybe skulls in cave, etc?
- Replies: 21
- Views: 4568
Re: [DISCUSSION] Jack-O on graveyard and maybe skulls in cave, etc?
I have impression GY never been meant to be safe map so it "bug". Skeles give too much XP, mid-levels lvlup fast, and higher levels just have safe walk - yet getting so decent XP even WW at lvl 134 still dwells here. And his chances to die... I only seen him dead once, likely he AFKed for ...
- 19 Apr 2022, 07:52
- Forum: TMW Classic
- Topic: [DISCUSSION] Jack-O on graveyard and maybe skulls in cave, etc?
- Replies: 21
- Views: 4568
Re: [DISCUSSION] Jack-O on graveyard and maybe skulls in cave, etc?
Whoa, cool! Looking forward to see how it performs and if someone complains, etc. Hopefully it would make GY gameplay a bit less boring/more diverse.
- 18 Apr 2022, 19:54
- Forum: News
- Topic: The Mana World's 18th Birthday
- Replies: 16
- Views: 13512
Re: The Mana World's 18th Birthday
Happy birthday TMW. Now you look really decent!
p.s. I'm even later but I think I had my way to say "happy birthday" in game world, being in right place and right time . Well, game is game in 1st place.
p.s. I'm even later but I think I had my way to say "happy birthday" in game world, being in right place and right time . Well, game is game in 1st place.
- 18 Apr 2022, 01:02
- Forum: GM Community Suggestions
- Topic: cuoco for GM
- Replies: 23
- Views: 12972
Re: cuoco for GM
Yes on that. I always enjoyed dealing with cuoco and could only hope it doesn't ruins fun for him and not disintegrates him from players community due to GM requirements to be in their own guild, etc. He also prefers a bit more early timezones compared to mine, he complained on this and... well, thi...
- 06 Mar 2022, 01:10
- Forum: Support and Bug reports
- Topic: Missing Inventory
- Replies: 10
- Views: 3536
Re: Missing Inventory
1) There was no account cleanups or something since about 2012 - so chars and their gear are generally meant to stay here.
2) Do you still have your items in inventory/storage?
2) Do you still have your items in inventory/storage?
- 20 Feb 2022, 18:32
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: [legacy]change spawns for dark mages to better fit their style?
- Replies: 1
- Views: 1294
[legacy]change spawns for dark mages to better fit their style?
Most apparent change I'd say can be cool is dark mage spawning e.g. enchanter/mana slayer/doom golem instead of mana guard/mana tyrant (idea may need some stats check) - to fit their school better. Oh, guess wouldn't hurt to make it like his on evolved too, but at least on testing spawns were sorta ...
- 15 Feb 2022, 09:57
- Forum: Off topic
- Topic: Hello from LibreGaming.Org (and three points)
- Replies: 8
- Views: 2315
Re: Hello from LibreGaming.Org (and three points)
Hello=). Nice to see you here - also, I should thank Livio for coming this meeting. He even been kind enough to make transcript! I've appreciated it a lot. Hey, Livio the Sharpshooter, you rock! In the end thanks to all that around I got few interesting ideas to try. As for conflicts/disagreements/e...
- 14 Feb 2022, 09:41
- Forum: Marketplaces
- Topic: Cost of dark crystals
- Replies: 6
- Views: 2085
Re: Cost of dark crystals
On my side I consider vending NPCs "last resort" thing. Trades by players would have better terms on almost any item. This also encourages interaction between players and trading, so even if something not sold here and now, it's good idea to ask here or in game, there's good chance someone...
- 13 Feb 2022, 04:32
- Forum: Marketplaces
- Topic: Cost of dark crystals
- Replies: 6
- Views: 2085
Re: [Legacy] Reduce price of dark crystal?
1) There's surprising demand on dark crystals. I've been routinely selling them from time to time but at some point market saturated and they stopped selling within reasonable timeframe even at 300GP and MM only allows to have 1 slot, it's inefficient if it stuck by item that doesn't sells. Below th...
- 13 Feb 2022, 01:20
- Forum: TMW Classic
- Topic: [DISCUSSION] Jack-O on graveyard and maybe skulls in cave, etc?
- Replies: 21
- Views: 4568
Re: [DISCUSSION] Jack-O on graveyard and maybe skulls in cave, etc?
1) Jes, exactly: noobs dont know enough players. That's why idea to push some events a bit - so they're more encouraged to communicate and blend community rather than get bored and silently quit. MMORPG is community. And as experiments in the wild shown noobs were either able to lure skulls away or ...
- 10 Feb 2022, 04:43
- Forum: TMW Classic
- Topic: [DISCUSSION] Jack-O on graveyard and maybe skulls in cave, etc?
- Replies: 21
- Views: 4568
Re: [DISCUSSION] Jack-O on graveyard and maybe skulls in cave, etc?
Personally I'd like to encourage ppl to cooperate a bit, to make it MMORPG. Dont like monster? Ask someone to zap it, tank it, shot it or lure away, interaction happens. Not an option? Outwit it. In the end TMW monsters aren't very intelligent and no penalty on death either. Dangerous monsters also ...
- 10 Feb 2022, 03:32
- Forum: TMW Classic
- Topic: [DISCUSSION] Jack-O on graveyard and maybe skulls in cave, etc?
- Replies: 21
- Views: 4568
[DISCUSSION] Jack-O on graveyard and maybe skulls in cave, etc?
There was idea to add some dangerous monsters into few places. Most notable candidates area could be: 1) Graveyard. In old good days Graveyard had Jack-O roaming it, also few fallens and zombies. With removal of all these GY generally turned into rather boring and safe grinding place for warriors th...