Search found 283 matches
- 06 Jan 2009, 03:55
- Forum: TMW Classic
- Topic: Naming the zombie
- Replies: 16
- Views: 3150
Re: Naming the zombie
I was thinking just Zombie for now until variations can be made, then the variant name could be tacked on to each, like Rotting Zombie, Undead Hero, Zombie Stalker, etc. Plus there's likely to be other undead creatures in the future (I promise not to overkill on undead ). ...if I had to pick from th...
- 05 Jan 2009, 02:27
- Forum: Graphics Development
- Topic: [GIT] Zombie
- Replies: 38
- Views: 13666
Re: [RC] Zombie
yuck! I copied 22-25 wrong (they were missing their eyeball on that side, and 25 still had it's arm up).
here's the fix:
here's the fix:
- 04 Jan 2009, 08:59
- Forum: Graphics Development
- Topic: [GIT] Zombie
- Replies: 38
- Views: 13666
Re: Graveyard Tileset
Updated, any other changes?
- 04 Jan 2009, 04:31
- Forum: Graphics Development
- Topic: [GIT] Zombie
- Replies: 38
- Views: 13666
Re: Graveyard Tileset
Hmm... Rotonen pointed out the East & West walking animation's head jerks too far back, so I'm redoing those frames to be more transitional.
- 04 Jan 2009, 03:01
- Forum: Graphics Development
- Topic: [GIT] Zombie
- Replies: 38
- Views: 13666
Re: Graveyard Tileset
A little better?
(for the exception of the frame timing being off in this animation).
- 03 Jan 2009, 19:25
- Forum: Graphics Development
- Topic: [GIT] Zombie
- Replies: 38
- Views: 13666
Re: Graveyard Tileset
No problem, which one's?
(I fixed some of the thin borders that were cut off in the last one since my layer mask was nudged over 1px too far to the left.)
(I fixed some of the thin borders that were cut off in the last one since my layer mask was nudged over 1px too far to the left.)
- 03 Jan 2009, 15:28
- Forum: Graphics Development
- Topic: [GIT] Zombie
- Replies: 38
- Views: 13666
Re: Graveyard Tileset
Alright, here's the preview image (keep in mind that I've already removed some of the spare white pixels from the sprite sheet, but didn't feel like remaking the preview a 2nd time). :lol: http://c2.ac-images.myspacecdn.com/images02/10/m_bac21571cee149e0ba3920abe3720921.gif And here's the sprite she...
- 01 Jan 2009, 23:54
- Forum: Graphics Development
- Topic: [GIT] Zombie
- Replies: 38
- Views: 13666
Re: Graveyard Tileset
Awww, no zombie Moubous then? Grains! Grraaains! LOL. Besides, my lack of an attention span has prevented me from touching this sprite all day. I only managed to touch up the border and add an attack animation (and only for the south facing direction) :( http://c2.ac-images.myspacecdn.com/images02/4...
- 31 Dec 2008, 19:29
- Forum: Graphics Development
- Topic: [GIT] Zombie
- Replies: 38
- Views: 13666
Re: Graveyard Tileset
I appreciate it the nitpickery disclaimer! I honestly don't mind pickiness though, it's better to get feedback and suggestions before knocking through a whole lot of frames so I won't have to cry about scrapping a whole set. I'll try and finish up when I get off work so I can see if having the zombi...
- 31 Dec 2008, 10:58
- Forum: Graphics Development
- Topic: [GIT] Zombie
- Replies: 38
- Views: 13666
Re: Graveyard Tileset
Okay... so Freeyorp pointed out that in my infinite lack of caffeine, I've inadvertently traced over the outer pixles in black when I tried making it into the gif. I made the skin darker, made the pants more tattered, and the walk more clumsy and stylized. Besides the black outline, and the fact tha...
- 30 Dec 2008, 14:37
- Forum: Graphics Development
- Topic: [GIT] Zombie
- Replies: 38
- Views: 13666
[GIT] Zombie
Current Sheet: http://wiki.themanaworld.org/images/b/b2/Monster-zombie.png Original first Post below -------- Minus the fact that I forgot to save it with some freaking alpha transparency turned on, so there's white crap around it: http://wiki.themanaworld.org/images/b/b1/Proposed_Machup_zrotting_zo...
- 29 Dec 2008, 11:39
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Cemetry Map
- Replies: 35
- Views: 11558
Re: Cemetry Map
Okay, so I finally started working on this sometime this morning as a break between putting other stuff together for work later today. I'm going to try to make as much as I can so it can be picked through properly. I almost have zombie and wandering soul sprites finished (though the wandering souls ...
- 16 Nov 2008, 23:26
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Cemetry Map
- Replies: 35
- Views: 11558
Re: Cemetry Map
Has there been any work on this lately? Or is it scrapped? I found out about TMW when I (ahem) kinda ripped off the sprites to make a halloween joke on my company's intranet, and had mod the male sprite into a set of zombie sprites. I'd just have to align them to be tile correct.