Search found 414 matches

by Talaroc
23 Sep 2005, 05:17
Forum: Graphics Development
Topic: woodland tileset
Replies: 304
Views: 68147

Something about the way that last one was shaded makes it look like it's glowing... :shock:
by Talaroc
22 Sep 2005, 21:22
Forum: Graphics Development
Topic: Sprite Faces and Hair
Replies: 120
Views: 35609

Kinetic wrote:
Talaroc wrote:Sweet...
I'll take that as a compliment :wink:
Indeed.
by Talaroc
22 Sep 2005, 21:20
Forum: Graphics Development
Topic: Character sprites
Replies: 321
Views: 103631

Talaroc, I think you should use these sideview sprites from playerset development in the wiki... The problem with that being that they don't match up to the style of the rest of my sprites. I mean, if people like those a lot better, that's fine, but with either those or the ones I've already got, I...
by Talaroc
22 Sep 2005, 20:59
Forum: Graphics Development
Topic: woodland tileset
Replies: 304
Views: 68147

One thing that might help the shading just a bit: one the far left side of the tree, add in some of the dark outlining you used on the right side, but keep the bright highlights. Bright light causes deep shadow, and all that. Only use it sparingly, but a bit of it could help. As for the shape; well,...
by Talaroc
22 Sep 2005, 20:53
Forum: Graphics Development
Topic: Sprite Faces and Hair
Replies: 120
Views: 35609

Sweet...
by Talaroc
22 Sep 2005, 20:51
Forum: Graphics Development
Topic: Desert Dried River Tileset
Replies: 54
Views: 22523

Very nice. The stuff you're making looks great. :D

Basically, all I can say at the moment is, more variants to keep things from repeating. Aside from the little glow/outline around the dead tree (which I'm guessing is a temporary thing), I really don't have any other criticisms.
by Talaroc
22 Sep 2005, 16:21
Forum: Graphics Development
Topic: Character sprites
Replies: 321
Views: 103631

Hey, nice. Good work. There are definately things about that set that could bear correcting (I'm looking, in particular, at the lack of antialiasing on the outline), but that's a great start. I do think, however, that the first ("ready stance") one should be in a different position. I'm th...
by Talaroc
22 Sep 2005, 16:12
Forum: Off topic
Topic: mmorpgs besides tmw
Replies: 14
Views: 4192

There's also one called second-life. I know someone who plays it and says it's pretty free in what you can do. It's paid though. Actually, a friend convinced me to sign up for that. I never managed to play it, because of my school's firewall, but it looks really cool. It's only a one-time payment (...
by Talaroc
22 Sep 2005, 07:56
Forum: Graphics Development
Topic: Character sprites
Replies: 321
Views: 103631

The spell system, as it was explained to me, goes as such: The players can visit any of the nine mana temples scattered throughout the world. In each temple there is a spirit, who can grant you magic from their domain once you complete a quest for it. You complete further quests later on to gain add...
by Talaroc
22 Sep 2005, 03:35
Forum: Graphics Development
Topic: woodland tileset
Replies: 304
Views: 68147

One thing I think might help (along with my usual standing request for a number of variants) is if the boards being walked on were somewhat more flat and wide. Right now, they look a little too round to be easily walked across to me.
by Talaroc
22 Sep 2005, 02:22
Forum: Graphics Development
Topic: Character sprites
Replies: 321
Views: 103631

To be a little clearer: Talaroc's List-O-Sprites To Make for TMW: Standing Sitting Walking Running Flying (discussed a while ago) Climbing Getting hit Dying Dodging (for when enemies miss) Blocking Punching/thrust attack (both hands) Kicking Throwing Two-handed throwing Bow attack Slashing horizonta...
by Talaroc
22 Sep 2005, 00:56
Forum: Graphics Development
Topic: Character sprites
Replies: 321
Views: 103631

don't overdo it with the number of animation phases. the more animation phases the more difficult to create all the cloth sprites. Heh...you do realize that what I've got here represents less than a tenth of what I've got planned, yes? If I've got any say in the matter, there's going to be a lot of...
by Talaroc
21 Sep 2005, 22:09
Forum: Graphics Development
Topic: Character sprites
Replies: 321
Views: 103631

Sweet...nice job, Modanung. I love your work. And just as a word of caution to everyone at this point: the side-walking sprites, sitting sprites, and (of course) stabbing sprites are all queued for editing right now, so if you're making clothing/equipment don't do it on those just yet. The standing ...
by Talaroc
21 Sep 2005, 22:04
Forum: Feedback / Feature Requests / Content Suggestions
Topic: fatigue system.
Replies: 17
Views: 7887

Ok, now, if it's a system with in-game regeneration when you aren't killing things, that I support.

As well as the ideas for faster regen in pubs and things, that would be fun.
by Talaroc
21 Sep 2005, 20:11
Forum: News
Topic: Artitsts meeting
Replies: 31
Views: 22411

As will be the case all this semester, I'll get there early and leave early, so as not to be late (or at least, too late) to class.