Search found 414 matches
- 23 Sep 2005, 05:17
- Forum: Graphics Development
- Topic: woodland tileset
- Replies: 304
- Views: 68147
- 22 Sep 2005, 21:22
- Forum: Graphics Development
- Topic: Sprite Faces and Hair
- Replies: 120
- Views: 35609
- 22 Sep 2005, 21:20
- Forum: Graphics Development
- Topic: Character sprites
- Replies: 321
- Views: 103631
Talaroc, I think you should use these sideview sprites from playerset development in the wiki... The problem with that being that they don't match up to the style of the rest of my sprites. I mean, if people like those a lot better, that's fine, but with either those or the ones I've already got, I...
- 22 Sep 2005, 20:59
- Forum: Graphics Development
- Topic: woodland tileset
- Replies: 304
- Views: 68147
One thing that might help the shading just a bit: one the far left side of the tree, add in some of the dark outlining you used on the right side, but keep the bright highlights. Bright light causes deep shadow, and all that. Only use it sparingly, but a bit of it could help. As for the shape; well,...
- 22 Sep 2005, 20:53
- Forum: Graphics Development
- Topic: Sprite Faces and Hair
- Replies: 120
- Views: 35609
- 22 Sep 2005, 20:51
- Forum: Graphics Development
- Topic: Desert Dried River Tileset
- Replies: 54
- Views: 22523
- 22 Sep 2005, 16:21
- Forum: Graphics Development
- Topic: Character sprites
- Replies: 321
- Views: 103631
- 22 Sep 2005, 16:12
- Forum: Off topic
- Topic: mmorpgs besides tmw
- Replies: 14
- Views: 4192
There's also one called second-life. I know someone who plays it and says it's pretty free in what you can do. It's paid though. Actually, a friend convinced me to sign up for that. I never managed to play it, because of my school's firewall, but it looks really cool. It's only a one-time payment (...
- 22 Sep 2005, 07:56
- Forum: Graphics Development
- Topic: Character sprites
- Replies: 321
- Views: 103631
The spell system, as it was explained to me, goes as such: The players can visit any of the nine mana temples scattered throughout the world. In each temple there is a spirit, who can grant you magic from their domain once you complete a quest for it. You complete further quests later on to gain add...
- 22 Sep 2005, 03:35
- Forum: Graphics Development
- Topic: woodland tileset
- Replies: 304
- Views: 68147
- 22 Sep 2005, 02:22
- Forum: Graphics Development
- Topic: Character sprites
- Replies: 321
- Views: 103631
To be a little clearer: Talaroc's List-O-Sprites To Make for TMW: Standing Sitting Walking Running Flying (discussed a while ago) Climbing Getting hit Dying Dodging (for when enemies miss) Blocking Punching/thrust attack (both hands) Kicking Throwing Two-handed throwing Bow attack Slashing horizonta...
- 22 Sep 2005, 00:56
- Forum: Graphics Development
- Topic: Character sprites
- Replies: 321
- Views: 103631
don't overdo it with the number of animation phases. the more animation phases the more difficult to create all the cloth sprites. Heh...you do realize that what I've got here represents less than a tenth of what I've got planned, yes? If I've got any say in the matter, there's going to be a lot of...
- 21 Sep 2005, 22:09
- Forum: Graphics Development
- Topic: Character sprites
- Replies: 321
- Views: 103631
Sweet...nice job, Modanung. I love your work. And just as a word of caution to everyone at this point: the side-walking sprites, sitting sprites, and (of course) stabbing sprites are all queued for editing right now, so if you're making clothing/equipment don't do it on those just yet. The standing ...
- 21 Sep 2005, 22:04
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: fatigue system.
- Replies: 17
- Views: 7887
- 21 Sep 2005, 20:11
- Forum: News
- Topic: Artitsts meeting
- Replies: 31
- Views: 22411