Search found 161 matches

by Micksha
12 Nov 2018, 11:53
Forum: Court House (Abuse Forum)
Topic: @item s and @killmonster s (instead of @killmonster2)
Replies: 4
Views: 2616

Re: @item s and @killmonster s (instead of @killmonster2)

I admit culpability for this :twisted: I was granted the GM80 status without request from my side, I was not even informed about it. So I logged in, saw it and before reading some rules I tried some things. I will not distribute any items, nor produce a spawn mess that could scare players, but if th...
by Micksha
05 Nov 2018, 16:09
Forum: Tutorials
Topic: [READ ME] Welcome to Dev Academy
Replies: 9
Views: 12528

Re: [READ ME] Welcome to Dev Academy

This is for bumping, and in order to answer the initial question What programs can be used to make tilesets and sprites? and to collect some information for starting. So here the basic software I work with. As reported by WildX, the actual pixel work is done with GIMP here. For tilesets, I recommend...
by Micksha
29 Oct 2018, 21:38
Forum: TMW Classic
Topic: Sprite Animation Editor
Replies: 20
Views: 19453

Re: Sprite Animation Editor

Hi Vasily, perhaps I am too stupid, but this seems not to work here: To answer your question: there's special tag "<sae />" for a features such as player background tiles. To specify such background tile, you should place '<sae player="human-male" />' somewhere in the XML, I woul...
by Micksha
25 Oct 2018, 17:45
Forum: Graphics Development
Topic: [WIP] Rowboat
Replies: 48
Views: 23821

Re: [WIP] Rowboat

Hey, thanks for comments - I know its a bit too much, but it was hard to get the required row angles.. also, when rowing with power in such a boat I really stand up in that phase to get the oars deeper into water ;) but I will reduce. It will take a while until we have the script ready so it can be ...
by Micksha
25 Oct 2018, 09:44
Forum: Graphics Development
Topic: [WIP] Rowboat
Replies: 48
Views: 23821

Re: [WIP] Rowboat

whoops bug, I didnt see it :) And I will change the waves of top side a bit, thanks.
by Micksha
25 Oct 2018, 09:27
Forum: Graphics Development
Topic: [WIP] Rowboat
Replies: 48
Views: 23821

Re: [WIP] Rowboat

Hello again :)
So, I think I consider this as done right now:
always add a dead sprite :) this is more a placeholder right now
always add a dead sprite :) this is more a placeholder right now
rowboat_WIP_dead.gif (5.65 KiB) Viewed 5324 times
The n-s direction
The n-s direction
rowboat_WIP_ns.gif (23.12 KiB) Viewed 5322 times
The already known w-e direction
The already known w-e direction
rowboat_WIP.gif (24.12 KiB) Viewed 5324 times
Still, if you see problems or have comments dont hesistate to post them. I think I will also add the .xcf to the media folder.
Yours,
-Mick
by Micksha
23 Oct 2018, 00:08
Forum: Graphics Development
Topic: [WIP] Rowboat
Replies: 48
Views: 23821

Re: [WIP] Rowboat

Hey there :) Here is an update:
The attachment rowboat_WIP.gif is no longer available
Yours,
- Mick
by Micksha
20 Oct 2018, 15:02
Forum: Graphics Development
Topic: [WIP] Rowboat
Replies: 48
Views: 23821

Re: [WIP] Rowboat

Haha thats a good one :) Water animation is only basic here, but when going into detail lets see what I can make with that ;) Thanks for comments! ps. are you continuing with making the basic s/n view? and should we have the boat moving too, going more in/out of the water, or would that be too weird...
by Micksha
19 Oct 2018, 19:52
Forum: Graphics Development
Topic: [WIP] Rowboat
Replies: 48
Views: 23821

Re: [WIP] Rowboat

Just a little update, I like working on this right now.. what clothes should that guy wear?
rowboat_WIP.gif
rowboat_WIP.gif (15.17 KiB) Viewed 5412 times
by Micksha
19 Oct 2018, 12:48
Forum: Graphics Development
Topic: [WIP] Rowboat
Replies: 48
Views: 23821

Re: [WIP] Rowboat

Hey,

I followed your tip EJlol, and it really looks better. I guess thats the right path to go :) Pleace proceed with giving me hints how-to improve. Thank you!
rowboat_WIP.gif
rowboat_WIP.gif (12.78 KiB) Viewed 5423 times
by Micksha
19 Oct 2018, 12:23
Forum: TMW Classic
Topic: Sprite Animation Editor
Replies: 20
Views: 19453

Re: Sprite Animation Editor

Vasily, hi :) its me again.
I have a question: would it be possible to add a function for testing particle effects too? I guess that would not be too hard to do, and it would help a lot in creating nice particle effects..
Thanks,
- Mick
by Micksha
12 Oct 2018, 11:46
Forum: Graphics Development
Topic: [WIP] Skill icons
Replies: 8
Views: 5943

Re: [WIP] Skill icons

Hey there, hoping there is anyone who wants to try with the pixels for a bit, here is a draft version of the skill icons (we need many, so we cant rely on the original TMW ones). Any comments are highly welcome. Even better if someone wants to help - I can provide an .xcf file where Icon/background/...
by Micksha
12 Oct 2018, 07:35
Forum: Graphics Development
Topic: [WIP] Rowboat
Replies: 48
Views: 23821

Re: [WIP] Rowboat

Yea, I agree EJlol. Also I believe also the front view should have much higher boarders (normally the front of the boat comes out of the water much more than everything else). I was just playing around a bit .. :) I will leave the boat to you for now, I will focus on the rowing sprite (which is a bi...
by Micksha
11 Oct 2018, 08:45
Forum: Graphics Development
Topic: [WIP] Rowboat
Replies: 48
Views: 23821

Re: [WIP] Rowboat

Here is my try for this, perhaps its helpful. I plan to add stuff like rope or something into the boat to give it a bit more depth.. Also I think when we can make it nicely animated with someone using the oars, and some foam or something on the water surface it could be sufficient like this.. rowboa...
by Micksha
08 Oct 2018, 08:22
Forum: TMW Classic
Topic: update for bees!
Replies: 6
Views: 3647

Re: update for bees!

Hey, I already added bees, but they have kinda strange behaviour. Need to get more familiar with mob skills. Anyhow the idea of bees was to avoid itenplz in some areas (as I understood), so I am fine with strong critical hits - also, the player could even be allergic against bees. We may add an item...