Search found 447 matches
- 16 Mar 2009, 20:39
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: vanishing topics and posts
- Replies: 67
- Views: 11321
Re: vanishing topics and posts
o sure, now it's cyber bullying. please tell me then how to tell someone the truth without hurting? yeah, i guess your answer would be: not telling the truth at all. What? You never heard of diplomacy? Just because someone has a good point does not give them the right to explain that point in an in...
- 16 Mar 2009, 19:08
- Forum: Player talk
- Topic: What lurks behind the soul menhir...
- Replies: 1
- Views: 703
Re: What lurks behind the soul menhir...
I think it might have something to do with this:
http://forums.themanaworld.org/viewtopi ... =12&t=5984
Maybe we should form some sort of TMW vigilante group to keep track of all these phenomenom
http://forums.themanaworld.org/viewtopi ... =12&t=5984
Maybe we should form some sort of TMW vigilante group to keep track of all these phenomenom
- 16 Mar 2009, 19:06
- Forum: Graphics Development
- Topic: [WIP] mines-tileset
- Replies: 33
- Views: 5133
Re: [WIP] mines-tileset
cool,i started on a tripod once:
viewtopic.php?f=8&t=5316
i lost interest, but maybe you can start from it, or just use it as inspiration.
i also have some gimp files with many layers and drafts and stuff, let me know if you want me to share them
yeah please do post anything you got
- 16 Mar 2009, 18:34
- Forum: Graphics Development
- Topic: [WIP] mines-tileset
- Replies: 33
- Views: 5133
Re: [WIP] mines-tileset
The space between the beams of the vertical track needs to be smaller. Other than that I think the perspective is good now. The next thing that should be done is allot more contrast. yeah, I forgot to adjust those lenghts. this does bring a problem though, I'll have to compromise. Either by betrayi...
- 16 Mar 2009, 17:20
- Forum: Graphics Development
- Topic: [WIP] mines-tileset
- Replies: 33
- Views: 5133
Re: [WIP] mines-tileset
Ok, took me a while to fully understand which perspective was needed but I think I got it now (technically it's more like a parrallel projection rather then a "perspective" right?). Anyway, how's this? http://seemyparadigm.webs.com/minesset3.0.png (edit: the forumbackground is a bit to bri...
- 15 Mar 2009, 19:34
- Forum: Graphics Development
- Topic: [WIP] mines-tileset
- Replies: 33
- Views: 5133
Re: [WIP] mines-tileset
Ok, started again from scratch...
How's this?
How's this?
- 15 Mar 2009, 15:50
- Forum: Graphics Development
- Topic: [WIP] mines-tileset
- Replies: 33
- Views: 5133
[WIP] mines-tileset
Next to the fact that there's some miners in the mines, there's few to none visual hints showing you that yuo are indeed in a mine. So I thought I'd try my hand at a mine-tileset. So far all I've got is a rail. But I plan on making: * Supportbeams (I know they've been made in a thread already, but I...
- 15 Mar 2009, 13:24
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Give them Hemoroids!
- Replies: 7
- Views: 1603
Re: Give them Hemoroids!
What's wrong with standing still to seek recovery and attacking at the same time? a characterbuild with max vit can easily multiple targets like that. It's not just camping, it's simply the way that that kind of build attacks best.jaxad0127 wrote:Then sit.5t3v3 wrote:and the warriors who seek health-recovery by not moving.
- 14 Mar 2009, 20:47
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Give them Hemoroids!
- Replies: 7
- Views: 1603
Re: Give them Hemoroids!
Although this might take away most bots, it's still easy to bypass by making a bot that moves from left to right. In the end only the campers will be affected by this, and the warriors who seek health-recovery by not moving.
- 14 Mar 2009, 20:41
- Forum: Graphics Development
- Topic: [DIS] Revising old tiles vs. creating new tiles
- Replies: 13
- Views: 4791
Re: [DIS] Revising old tiles vs. creating new tiles
Although I agree with your vision of which is most important; we must not forget that not all pixelartists have equal capabilities. I for one do not feel confident enough to start a whole new tileset, and felt pretty much over my head trying to redo the cactus. I'm willing to learn more and advance ...
- 13 Mar 2009, 19:16
- Forum: Graphics Development
- Topic: new cactus
- Replies: 33
- Views: 6796
Re: new cactus
yeah sorry about that, was cleaning up my webpage....
- 13 Mar 2009, 19:10
- Forum: Graphics Development
- Topic: New Plant Monsters for a Alchemy Quest ^^
- Replies: 16
- Views: 2432
Re: New Plant Monsters for a Alchemy Quest ^^
I am still wondering what color we should use for the green plants. I am indecisive between the saturated Charteuse, the quite pale Celadon and the ugly but very cool-sounding Viridian. Why not just name it viridian and then give it a different green-ish color. The cobalt plant is alot darker than ...
- 13 Mar 2009, 18:12
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Do something about leveling.....
- Replies: 8
- Views: 2489
Re: Do something about leveling.....
1. Remember that the game is still in development, currently there's only content/monsters up to lvl 70-ish if you're beyond 70, the current monsters are in a way "to weak" for you, and it'd make sense that you can't level fast with them. As new monsters will be added gaining exp will beco...
- 13 Mar 2009, 18:04
- Forum: Graphics Development
- Topic: new cactus
- Replies: 33
- Views: 6796
Re: new cactus
Ok, I think I got the perspective right this time. Also added an intermediate stage to the flower opening/closing.
No we need somebody willing to tackle the rest of the tileset
No we need somebody willing to tackle the rest of the tileset
- 12 Mar 2009, 22:49
- Forum: Graphics Development
- Topic: new cactus
- Replies: 33
- Views: 6796
Re: new cactus
last update for the day, gotta go to sleep, gotta get up early for work tomorow...