Search found 447 matches

by 5t3v3
16 Mar 2009, 20:39
Forum: Feedback / Feature Requests / Content Suggestions
Topic: vanishing topics and posts
Replies: 67
Views: 11321

Re: vanishing topics and posts

o sure, now it's cyber bullying. please tell me then how to tell someone the truth without hurting? yeah, i guess your answer would be: not telling the truth at all. What? You never heard of diplomacy? Just because someone has a good point does not give them the right to explain that point in an in...
by 5t3v3
16 Mar 2009, 19:08
Forum: Player talk
Topic: What lurks behind the soul menhir...
Replies: 1
Views: 703

Re: What lurks behind the soul menhir...

I think it might have something to do with this:
http://forums.themanaworld.org/viewtopi ... =12&t=5984

Maybe we should form some sort of TMW vigilante group to keep track of all these phenomenom :)
by 5t3v3
16 Mar 2009, 19:06
Forum: Graphics Development
Topic: [WIP] mines-tileset
Replies: 33
Views: 5133

Re: [WIP] mines-tileset

i started on a tripod once:

viewtopic.php?f=8&t=5316

i lost interest, but maybe you can start from it, or just use it as inspiration.

i also have some gimp files with many layers and drafts and stuff, let me know if you want me to share them
cool,
yeah please do post anything you got :)
by 5t3v3
16 Mar 2009, 18:34
Forum: Graphics Development
Topic: [WIP] mines-tileset
Replies: 33
Views: 5133

Re: [WIP] mines-tileset

The space between the beams of the vertical track needs to be smaller. Other than that I think the perspective is good now. The next thing that should be done is allot more contrast. yeah, I forgot to adjust those lenghts. this does bring a problem though, I'll have to compromise. Either by betrayi...
by 5t3v3
16 Mar 2009, 17:20
Forum: Graphics Development
Topic: [WIP] mines-tileset
Replies: 33
Views: 5133

Re: [WIP] mines-tileset

Ok, took me a while to fully understand which perspective was needed but I think I got it now (technically it's more like a parrallel projection rather then a "perspective" right?). Anyway, how's this? http://seemyparadigm.webs.com/minesset3.0.png (edit: the forumbackground is a bit to bri...
by 5t3v3
15 Mar 2009, 19:34
Forum: Graphics Development
Topic: [WIP] mines-tileset
Replies: 33
Views: 5133

Re: [WIP] mines-tileset

Ok, started again from scratch...
How's this?
Image
by 5t3v3
15 Mar 2009, 15:50
Forum: Graphics Development
Topic: [WIP] mines-tileset
Replies: 33
Views: 5133

[WIP] mines-tileset

Next to the fact that there's some miners in the mines, there's few to none visual hints showing you that yuo are indeed in a mine. So I thought I'd try my hand at a mine-tileset. So far all I've got is a rail. But I plan on making: * Supportbeams (I know they've been made in a thread already, but I...
by 5t3v3
15 Mar 2009, 13:24
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Give them Hemoroids!
Replies: 7
Views: 1603

Re: Give them Hemoroids!

jaxad0127 wrote:
5t3v3 wrote:and the warriors who seek health-recovery by not moving.
Then sit.
What's wrong with standing still to seek recovery and attacking at the same time? a characterbuild with max vit can easily multiple targets like that. It's not just camping, it's simply the way that that kind of build attacks best.
by 5t3v3
14 Mar 2009, 20:47
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Give them Hemoroids!
Replies: 7
Views: 1603

Re: Give them Hemoroids!

Although this might take away most bots, it's still easy to bypass by making a bot that moves from left to right. In the end only the campers will be affected by this, and the warriors who seek health-recovery by not moving.
by 5t3v3
14 Mar 2009, 20:41
Forum: Graphics Development
Topic: [DIS] Revising old tiles vs. creating new tiles
Replies: 13
Views: 4791

Re: [DIS] Revising old tiles vs. creating new tiles

Although I agree with your vision of which is most important; we must not forget that not all pixelartists have equal capabilities. I for one do not feel confident enough to start a whole new tileset, and felt pretty much over my head trying to redo the cactus. I'm willing to learn more and advance ...
by 5t3v3
13 Mar 2009, 19:16
Forum: Graphics Development
Topic: new cactus
Replies: 33
Views: 6796

Re: new cactus

yeah sorry about that, was cleaning up my webpage....
by 5t3v3
13 Mar 2009, 19:10
Forum: Graphics Development
Topic: New Plant Monsters for a Alchemy Quest ^^
Replies: 16
Views: 2432

Re: New Plant Monsters for a Alchemy Quest ^^

I am still wondering what color we should use for the green plants. I am indecisive between the saturated Charteuse, the quite pale Celadon and the ugly but very cool-sounding Viridian. Why not just name it viridian and then give it a different green-ish color. The cobalt plant is alot darker than ...
by 5t3v3
13 Mar 2009, 18:12
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Do something about leveling.....
Replies: 8
Views: 2489

Re: Do something about leveling.....

1. Remember that the game is still in development, currently there's only content/monsters up to lvl 70-ish if you're beyond 70, the current monsters are in a way "to weak" for you, and it'd make sense that you can't level fast with them. As new monsters will be added gaining exp will beco...
by 5t3v3
13 Mar 2009, 18:04
Forum: Graphics Development
Topic: new cactus
Replies: 33
Views: 6796

Re: new cactus

Ok, I think I got the perspective right this time. Also added an intermediate stage to the flower opening/closing.

Image

No we need somebody willing to tackle the rest of the tileset :)
Image
by 5t3v3
12 Mar 2009, 22:49
Forum: Graphics Development
Topic: new cactus
Replies: 33
Views: 6796

Re: new cactus

last update for the day, gotta go to sleep, gotta get up early for work tomorow...