Search found 106 matches
- 19 Aug 2009, 17:30
- Forum: Graphics Development
- Topic: [WIP] Guard
- Replies: 12
- Views: 2003
Re: [WIP] Guard
Looking at the guard it appears that he is standing at ease. What if when a player approaches the guard he stands at attention until you move away. A guard at attention would give the spear a more vertical appearance, his shield would be in front of the body and in a vertical position and both feet ...
- 16 Aug 2009, 17:19
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: General chat vs Party chat
- Replies: 1
- Views: 943
General chat vs Party chat
Is there a way to make General chat and Party chat to look different as in different text color or italic for party chat? I was fighting in the cave with a group of other players. A GM warped into the area looking for a response from everyone. I always respond when there is a greetings response. Alt...
- 12 Aug 2009, 17:39
- Forum: Graphics Development
- Topic: Graveyard wall
- Replies: 127
- Views: 21440
Re: Graveyard wall
Would it be possible for the gargoyles eyes to turn red when a player walked to close to it?
- 12 Aug 2009, 17:18
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: the french house
- Replies: 51
- Views: 13440
Re: the french house
I am sure this idea will cause controversy but, oh well. Why not create a few buildings, each with similar appearances except each building would have a countries flag shown or create a large building with multiple doors and the flag above each door. That way players from their respective countries ...
- 10 Aug 2009, 17:39
- Forum: Graphics Development
- Topic: [GIT] Snail
- Replies: 14
- Views: 2932
Re: [FND] Snail
I think the snail should leave a short slime trail when it moves.
- 30 Jul 2009, 02:44
- Forum: Graphics Development
- Topic: [REQ] Minor Undead Item - Graveyard
- Replies: 36
- Views: 9159
Re: [REQ] Minor Undead Item - Graveyard
How about a set of teeth like the wind up chatter teeth. When you kill the zombie the teeth fall out and they attack you.
- 28 Jul 2009, 17:43
- Forum: Graphics Development
- Topic: [REQ] Minor Undead Item - Graveyard
- Replies: 36
- Views: 9159
Re: [REQ] Minor Undead Item - Graveyard
The undead could drop teeth when they die. It would be a small item and not much value. Although there could be a rare drop when they might drop a gold tooth. They could also drop an ear which might be less gross than a bloody eye. Although I do like the eyeball :D They could drop a patch of hair. I...
- 28 Jul 2009, 17:35
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: My suggestions
- Replies: 4
- Views: 1349
Re: My suggestions
Those are great ideas and I would like to add to the archer one. Archer would get true aim if they have the best arrows and the best bow. Rapid fire would be useful, where you could shoot up to 5 arrows in succession. Warriors could get a new weapon that gives the warrior HP regeneration each time a...
- 28 Jul 2009, 17:17
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: we need updates FAST
- Replies: 16
- Views: 3769
Re: we need updates FAST
You say that players are leaving because updates and or improvements are not put in place fast enough. There are more people playing now than there was 6 months ago. I can always find something to do when I sign on to play. There are ways to gain hp unless you are level 99 which I am not and even th...
- 27 Jul 2009, 17:46
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Price of Death!
- Replies: 46
- Views: 8425
Re: Price of Death!
When you die now and sent back to the Mehnir stone you come alive with half of your HP level. If you sit or use heal it goes back to full level. If an underworld was implemented when you die you go there and can't leave until your HP is back to full. In the underworld magic would not work and the on...
- 24 Jul 2009, 17:01
- Forum: TMW Classic
- Topic: Choosing Light vs Dark path
- Replies: 6
- Views: 2017
Re: Choosing Light vs Dark path
I had an idea with the magic and the path a person chooses. My idea is kind of a magic pvp. Currently a player can heal another player if they want to. If healing is considered good magic, what if player A who chooses to follow the dark path is being continuously healed by player B who is on the goo...
- 21 Jul 2009, 17:23
- Forum: TMW Classic
- Topic: Quests
- Replies: 2
- Views: 1114
Quests
I have been reading post where others like me would be interested in creating some quests. I can't pixel or draw but I do have ideas to share. I have seen other posts in the forum where they state that they can't draw but would like to do quests or story line. My thought is getting a few players tog...
- 14 Jul 2009, 21:18
- Forum: TMW Classic
- Topic: Graveyard - time to get it going
- Replies: 77
- Views: 15620
Re: Graveyard - time to get it going
If you had a spell that would allow you turn yourself into a skeleton that might be a good way to enter the graveyard. If you can not turn into a skeleton (magic level to low) you couldn't enter. Makes it so you have to have some experience before going to that new area.
- 14 Jul 2009, 18:14
- Forum: TMW Classic
- Topic: Choosing Light vs Dark path
- Replies: 6
- Views: 2017
Choosing Light vs Dark path
I killed a monster that affected the path of magic I could pursue. I didn't intend to do what I did but it happened. What if, after awhile you find that the path you chose wasn't right for you? Could there be an NPC where you would be able to change from the path of light to the path of dark or vice...
- 11 Jul 2009, 18:41
- Forum: TMW Classic
- Topic: Reappearing door
- Replies: 13
- Views: 3084
Re: Reappearing door
If it is a magic door then it could be easy to do. You try to enter the door and the response is "Your magic isn't high enough to enter beyond this door". Create a new spell for the door to operate called "opensezme" Another way would be if it was set up like the Cat quest. If yo...