Search found 43 matches
- 12 Sep 2006, 06:47
- Forum: TMW Classic
- Topic: Mountain map - new work for quest/npc/monster creators
- Replies: 54
- Views: 20650
Monsters exemple for mountains
Exemples for monsters : Wolf : http://cakesound.free.fr/themanaworld/mountainsMonster06.png Bears : http://cakesound.free.fr/themanaworld/mountainsMonster02.png http://cakesound.free.fr/themanaworld/mountainsMonster03.png Panther : http://cakesound.free.fr/themanaworld/mountainsMonster01.png Golem :...
- 12 Sep 2006, 06:16
- Forum: TMW Classic
- Topic: Mountain map - new work for quest/npc/monster creators
- Replies: 54
- Views: 20650
why not have trees growing off the mountain and stuff or whatever? Of course... Now we have a good cliff texture we could had trees, grass, rocks... I think we can take your cliff texture and decline it with little variation. Have we had a limit for the number of pictures in a tileset ? (limit for ...
- 11 Sep 2006, 12:16
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Pvp, PvE, RPG ou RvR ?
- Replies: 3
- Views: 2032
one solution : - coding all these functions in the game :roll: - Build a TMW server interface for an administrator. He will choose to activate or not any function (ex: number's player max for guild, players can build house, choice of jobs available etc...) for the game and an interface for maps. Wit...
- 11 Sep 2006, 06:26
- Forum: Graphics Development
- Topic: New playerset's frames and animation
- Replies: 214
- Views: 57247
I prefer the first version. But i'm wondering about stuff: Like you said, with that kind of swing you will have to draw the four frames for all available weapons and stuff, so it might be a live time work to draw all the frames (seens your swing involve some body mouvements, you'll might have to dra...
- 09 Sep 2006, 12:00
- Forum: Graphics Development
- Topic: Whip Animation.
- Replies: 27
- Views: 8445
- 08 Sep 2006, 16:20
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Pvp, PvE, RPG ou RvR ?
- Replies: 3
- Views: 2032
Pvp, PvE, RPG ou RvR ?
I'm not in the team of TMW but i ask a question that i suppose important for the evolution of the game : What PRIORITY type of mmorpg would you like to play in TMW ? - a RPG game : Many quests and collaboratives dungeons. GM generate quest, actions and talk in NPC Guilds are using for dungeons. Stor...
- 08 Sep 2006, 15:37
- Forum: Graphics Development
- Topic: Whip Animation.
- Replies: 27
- Views: 8445
Basically it's a good anim, but am I the only one finding it strange that the character wraps up the whip and hold it close to his neck each time he doesn't attack with it? Yes, but can he let hang the whip to his foot and continu the same move and when he finish, or when he's walking, having an ot...
- 08 Sep 2006, 12:38
- Forum: Graphics Development
- Topic: Whip Animation.
- Replies: 27
- Views: 8445
Good anim ! So can use blur effect like that : http://image.jeuxvideo.com/images/ds/j/u/jumpds027.jpg it's good for having less image to do and doing spectacular effect !! and pause a little bit more when the whip is the longest I think in this game (Jump SuperStars or castlevania etc...) or other f...
- 08 Sep 2006, 08:09
- Forum: TMW Classic
- Topic: Woodland Village: First real map
- Replies: 16
- Views: 7536
Walls/palisades don't just protect villages from soldiers, but also from thieves and wild animals. When you create a city, do you create another with the same tileset or it's FORBIDEN by the manateam ?:x else why don't do 3 cities with this tile set : - This one, - a little, looking like my first e...
- 08 Sep 2006, 07:56
- Forum: TMW Classic
- Topic: Mountain map - new work for quest/npc/monster creators
- Replies: 54
- Views: 20650
- 08 Sep 2006, 07:44
- Forum: TMW Classic
- Topic: Using svg in tmw?
- Replies: 13
- Views: 6888
Maybe if you draw your picture for each level of detail :( They have this problem for using SVG icons in desktop environment and actually they perfer do 3 levels for each icon. Personnaly i would prefer manaworld used SVG cause : - we should do same object or monster in different scale, - create qui...
- 07 Sep 2006, 16:28
- Forum: TMW Classic
- Topic: Mountain map - new work for quest/npc/monster creators
- Replies: 54
- Views: 20650
Very good tileset. :o but after we'll see variation needed for the big cliff cause they will cover big surface. ok my grey is a little darker :? but for looking like mountains, rock is better grey with a little blue inside but that just my opinion, when we'll begin to have a map we can adjust that, ...
- 07 Sep 2006, 16:07
- Forum: TMW Classic
- Topic: Using svg in tmw?
- Replies: 13
- Views: 6888
A friend have done a game with svg graphics : - first step, you scale the window, the game resize the svg graphic and convert it in png, and you play with these graphics, all is ok. - second step, he try to use CAIRO for playing directly in SVG. After one or two month he decide it's impossible, CAIR...
- 07 Sep 2006, 14:56
- Forum: TMW Classic
- Topic: Mountain map - new work for quest/npc/monster creators
- Replies: 54
- Views: 20650
- 07 Sep 2006, 11:58
- Forum: TMW Classic
- Topic: Mountain map - new work for quest/npc/monster creators
- Replies: 54
- Views: 20650
Here, i design an exemple for a mountain town : http://cakesound.free.fr/themanaworld/mountainsVIllageMap01.png it's could be a military protection for a cave that cross the mountain, with the time it became a town. the town is build in levels : - the first is for the poor people, and each fields - ...