Search found 328 matches
- 08 Jan 2007, 19:22
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Rearrange inventory menu
- Replies: 5
- Views: 2553
I came up with the idéa of one inventory and several windows to that one inventory with different filters if it wasnt possible to have more than one inventory. I at least would like that feature, having small windows here and there on the screen doesnt bother me much. There could be...
- 08 Jan 2007, 16:58
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Rearrange inventory menu
- Replies: 5
- Views: 2553
- 06 Jan 2007, 16:27
- Forum: Graphics Development
- Topic: weapons concept arts
- Replies: 17
- Views: 8931
LEGOLAS. You'll lose a lot more reach than that if you think about it for a bit. Also you couldnt really use it as a sword. More like a short bladed staff or something. How and why did I start this discussion? I should have known better. ;) All I want is a little realism and as I've said before, I'm...
- 06 Jan 2007, 01:18
- Forum: Graphics Development
- Topic: weapons concept arts
- Replies: 17
- Views: 8931
The Solus Majus also looks twohanded I think. And by the way what's that middle handle good for? It looks nice but how on earth would you use it? Maybe when you feel like hanging it on a wall? ;) That middle handle gives the user the option to use It as a twohanded sword, to get powerful atacks. We...
- 06 Jan 2007, 00:04
- Forum: Graphics Development
- Topic: weapons concept arts
- Replies: 17
- Views: 8931
LEGOLAS. Well the big swords are twohanded. At least that is my impression from the picture and I had that in mind when I made my comment about them being to big and heavy. The Solus Majus also looks twohanded I think. And by the way what's that middle handle good for? It looks nice but how on earth...
- 05 Jan 2007, 16:59
- Forum: Graphics Development
- Topic: weapons concept arts
- Replies: 17
- Views: 8931
I like the Bastard Sword. But then hand and a half swords have always been my favorites in rpg games. :) Am I the only one that doesnt like the two biggest swords? They look to much like manga swords that's so absurdly big and broad that I just cant stop thinking that noone would ever be able to wie...
- 05 Jan 2007, 14:30
- Forum: Player talk
- Topic: Mages
- Replies: 3
- Views: 1289
- 04 Jan 2007, 20:44
- Forum: TMW Classic
- Topic: cave and other additions (Yosuhara)
- Replies: 233
- Views: 71818
ok , new piece from yosuhara's creative factory: decorative Shield, intended to hang on wall in some house (maybe woodland village)... http://img77.imageshack.us/img77/6467/shield1vs4ul1.png later, i will add one or two swords... This reminds me. I want Heraldic stuff like shields and flags. :) Per...
- 04 Jan 2007, 20:41
- Forum: Graphics Development
- Topic: New palm tree ready
- Replies: 22
- Views: 7762
Crazy thought! Animate the palm tree by having coconuts fall once in a while so the players can collect them, consume them and restore their health that way. :) I think it would be better if you could hit it and occasionally fruit would drop out of it. Great idea! More interaction with the map. Jus...
- 04 Jan 2007, 20:36
- Forum: TMW Classic
- Topic: Damage calculation
- Replies: 16
- Views: 6073
The problem with a blunt/sharp/pierce damage model is those weapons that fall in between. A rapier as an example have both sharp and pierce damage. Halberd is another one. RPGs usually solve this with different attacks like a character can slice or stab. Some have slicing damage as ordinary attacks ...
- 03 Jan 2007, 02:30
- Forum: Graphics Development
- Topic: New palm tree ready
- Replies: 22
- Views: 7762
- 02 Jan 2007, 16:22
- Forum: Graphics Development
- Topic: New palm tree ready
- Replies: 22
- Views: 7762
- 02 Jan 2007, 14:55
- Forum: Graphics Development
- Topic: Axl & Eman Art Dump
- Replies: 141
- Views: 37157
- 31 Dec 2006, 02:25
- Forum: Graphics Development
- Topic: New palm tree ready
- Replies: 22
- Views: 7762
- 30 Dec 2006, 02:52
- Forum: Graphics Development
- Topic: AFK Sign
- Replies: 1
- Views: 1799