Search found 328 matches

by Tarm
08 Jan 2007, 19:22
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Rearrange inventory menu
Replies: 5
Views: 2553

I came up with the idéa of one inventory and several windows to that one inventory with different filters if it wasnt possible to have more than one inventory. I at least would like that feature, having small windows here and there on the screen doesnt bother me much. There could be...
by Tarm
08 Jan 2007, 16:58
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Rearrange inventory menu
Replies: 5
Views: 2553

This might be a really stupid question ( I know nothing about programming.) but is it possible to have more than one inventory? If so then the player could move stuff from one "bag" to another and arrange them that way. Or more than one "window" to your inventory and with differe...
by Tarm
06 Jan 2007, 16:27
Forum: Graphics Development
Topic: weapons concept arts
Replies: 17
Views: 8931

LEGOLAS. You'll lose a lot more reach than that if you think about it for a bit. Also you couldnt really use it as a sword. More like a short bladed staff or something. How and why did I start this discussion? I should have known better. ;) All I want is a little realism and as I've said before, I'm...
by Tarm
06 Jan 2007, 01:18
Forum: Graphics Development
Topic: weapons concept arts
Replies: 17
Views: 8931

The Solus Majus also looks twohanded I think. And by the way what's that middle handle good for? It looks nice but how on earth would you use it? Maybe when you feel like hanging it on a wall? ;) That middle handle gives the user the option to use It as a twohanded sword, to get powerful atacks. We...
by Tarm
06 Jan 2007, 00:04
Forum: Graphics Development
Topic: weapons concept arts
Replies: 17
Views: 8931

LEGOLAS. Well the big swords are twohanded. At least that is my impression from the picture and I had that in mind when I made my comment about them being to big and heavy. The Solus Majus also looks twohanded I think. And by the way what's that middle handle good for? It looks nice but how on earth...
by Tarm
05 Jan 2007, 16:59
Forum: Graphics Development
Topic: weapons concept arts
Replies: 17
Views: 8931

I like the Bastard Sword. But then hand and a half swords have always been my favorites in rpg games. :) Am I the only one that doesnt like the two biggest swords? They look to much like manga swords that's so absurdly big and broad that I just cant stop thinking that noone would ever be able to wie...
by Tarm
05 Jan 2007, 14:30
Forum: Player talk
Topic: Mages
Replies: 3
Views: 1289

When we have a magic system.
by Tarm
04 Jan 2007, 20:44
Forum: TMW Classic
Topic: cave and other additions (Yosuhara)
Replies: 233
Views: 71818

ok , new piece from yosuhara's creative factory: decorative Shield, intended to hang on wall in some house (maybe woodland village)... http://img77.imageshack.us/img77/6467/shield1vs4ul1.png later, i will add one or two swords... This reminds me. I want Heraldic stuff like shields and flags. :) Per...
by Tarm
04 Jan 2007, 20:41
Forum: Graphics Development
Topic: New palm tree ready
Replies: 22
Views: 7762

Crazy thought! Animate the palm tree by having coconuts fall once in a while so the players can collect them, consume them and restore their health that way. :) I think it would be better if you could hit it and occasionally fruit would drop out of it. Great idea! More interaction with the map. Jus...
by Tarm
04 Jan 2007, 20:36
Forum: TMW Classic
Topic: Damage calculation
Replies: 16
Views: 6073

The problem with a blunt/sharp/pierce damage model is those weapons that fall in between. A rapier as an example have both sharp and pierce damage. Halberd is another one. RPGs usually solve this with different attacks like a character can slice or stab. Some have slicing damage as ordinary attacks ...
by Tarm
03 Jan 2007, 02:30
Forum: Graphics Development
Topic: New palm tree ready
Replies: 22
Views: 7762

Then it's perfect. The drive to make everything symetric is the greatest doom for all graphic artists.
by Tarm
02 Jan 2007, 16:22
Forum: Graphics Development
Topic: New palm tree ready
Replies: 22
Views: 7762

Pajarico wrote:I like it... but where are the coconuts?


In my pants. :twisted:
by Tarm
02 Jan 2007, 14:55
Forum: Graphics Development
Topic: Axl & Eman Art Dump
Replies: 141
Views: 37157

I say it's finished quality. :)
by Tarm
31 Dec 2006, 02:25
Forum: Graphics Development
Topic: New palm tree ready
Replies: 22
Views: 7762

That's a nice one. Looking forward to seeing it in the game. :)
by Tarm
30 Dec 2006, 02:52
Forum: Graphics Development
Topic: AFK Sign
Replies: 1
Views: 1799

Let's not start at the beginning when the foundation is already there. Read the following threads in order please. http://forums.themanaworld.org/viewtopic.php?t=2247 http://forums.themanaworld.org/viewtopic.php?t=1396&highlight=afk Edit : Imho I think further discussion in this topic should be ...