Search found 525 matches

by Hello=)
11 Dec 2022, 15:45
Forum: Graphics Development
Topic: [WIP] The Dimonds Cove Revamp Project.
Replies: 10
Views: 7566

Re: [MAP] The Dimonds Cove Revamp Project.

Looks really gorgeous but if this to go to Classic I'd suggest to add time traveller who would showcase old version of Cove as well?

by Hello=)
11 Dec 2022, 15:04
Forum: Graphics Development
Topic: [CONTEST] Dark Talisman
Replies: 4
Views: 5696

Re: [CONTEST] Dark Talisman

As potential user of the thing I think I like 2nd version by WildX (download/file.php?id=14285). Its dark, it got nice aura fitting its nature and looks good. Though does it needs to be cubic? Maybe would look even better in other shapes?

by Hello=)
15 Nov 2022, 09:47
Forum: News
Topic: Upcoming prune
Replies: 3
Views: 4428

Re: Upcoming prune

If I got this right it only removes some quite empty dummies who weren't playing. So it sounds great at first glance, saving 200 megz of ram is really appreciable achievement any day. Though I've got some questions: how server handles "gaps" in account IDs? Would new accounts go under max ...
by Hello=)
10 Nov 2022, 02:33
Forum: Feedback / Feature Requests / Content Suggestions
Topic: [LY] Should the chest XP be updated as it was under 2X XP?
Replies: 9
Views: 8529

Re: [LY] Should the chest XP be updated as it was under 2X XP?

IMNSHO I view it like this: GM should NOT interfere with normal gameplay course as such unless things go wrong. And fact x2 affects quest is, actually, undesirable in this context. On GM side of story its more like bug. That is, it always forces me to consider what I've missed, whether it would bite...
by Hello=)
10 Nov 2022, 01:05
Forum: Marketplaces
Topic: ManaMarket
Replies: 1646
Views: 1066797

Re: ManaMarket

Squip 1 wrote: 09 Nov 2022, 17:36

Hi, please add user: Squip

Done.

by Hello=)
09 Nov 2022, 21:32
Forum: News
Topic: v2022.11.09 ─ Live testing is now over
Replies: 9
Views: 6945

Re: v2022.11.09 ─ Try out while it is hot!

As mentioned previously, pushing this to test would cause a segmentation fault on main and net result would be data loss and a forced deployment to main anyway. I'd say getting test server in shape would be a thing to chew on for admin, no? Nobody except adm got relevant accesses anyway, isnt it? F...
by Hello=)
09 Nov 2022, 11:14
Forum: TMW Classic
Topic: [EV][LY] The Future of Magic
Replies: 5
Views: 5668

Re: [EV][LY][DIS] The Future of Magic

I'd say experience bars are nice to have "visuals" but ppl used #abizit as such to get coarse MagicXP and this, already existing, magicXP could be (mis)used as estimate of caster proficiency, then look if they got right school or an outsider to adjust outcome/probability/etc. Compute of &q...
by Hello=)
09 Nov 2022, 05:23
Forum: News
Topic: v2022.11.09 ─ Live testing is now over
Replies: 9
Views: 6945

Re: v2022.11.09 ─ Try out while it is hot!

Overall magic status: I think it got funny bug that ensured net result of change is close to "virtually unaffected". Works like this: charge lightning -> atk delay = X, betsanc -> atk delay = Y -> hit something -> atk delay = X again (and stays X for next shots) Also non-commutative now: b...
by Hello=)
09 Nov 2022, 03:29
Forum: Testing Room
Topic: [LY] Balance adjustments (live testing)
Replies: 16
Views: 5024

Re: [DIS] Phylactery

I'm a bit late with feedback but "usual" mages weren't really dependent on atk spd as such, and that's why I wasn't super-interested in this. Things like ingrav install custom-computed attacks by scripts and these have their own idea on atk delay and damage. confringo, etc only used as fal...
by Hello=)
09 Nov 2022, 02:16
Forum: Court House (Abuse Forum)
Topic: Ban Rtfl [afk botting]
Replies: 0
Views: 46166

Ban Rtfl [afk botting]

Rtfl has been botting and failed bot check, even disregarding warp to botcheck area. Level reset could be requested as its their 1st offence.

by Hello=)
09 Nov 2022, 01:14
Forum: Marketplaces
Topic: ManaMarket
Replies: 1646
Views: 1066797

Re: ManaMarket

User TH0R has been added (ingame request).

by Hello=)
08 Nov 2022, 02:11
Forum: TMW Classic
Topic: [DIS] What's a Party?
Replies: 25
Views: 8085

Re: What's a Party?

IMO rewards to supportive actions shouldn't be locked to parties, more like giving decent reward on their own, regardless if it party or not. Its weird artificial limitation to make this party-based IMO. As for threads, uh, well, it also partially about "party" aspect and its use. That's w...
by Hello=)
06 Nov 2022, 14:42
Forum: TMW Classic
Topic: [DIS] What's a Party?
Replies: 25
Views: 8085

Re: What's a Party?

To me I dont mind use of parties for smaller tasks as such. I just know some old players bothered self enough to get party badges, care of fancy names and particular ppl in party, and so on. So out of respect to these efforts and feelings I dont want to see them upset if I fail to understand what ex...
by Hello=)
06 Nov 2022, 06:06
Forum: TMW Classic
Topic: [DIS] What's a Party?
Replies: 25
Views: 8085

Re: What's a Party?

To me it looks like decorrelating down to small manageable things - and its cool. And whatever it brings on my head, I welcome more active player <-> dev interaction, hehehe.

by Hello=)
06 Nov 2022, 06:03
Forum: TMW Classic
Topic: Do you use betsanc or asorm?
Replies: 7
Views: 5492

Re: Do you use betsanc or asorm?

1) I use betsanc a lot on both self (under most battle conditions except safest) - and on other random players, as they ask for it, as they run monsters in hard battles, or when battle situation gets too hot, crowd falls back and I see tanks have it hard. As for detsanc its ugly hack that only exist...