Search found 525 matches

by Hello=)
11 Oct 2022, 12:00
Forum: TMW Classic
Topic: [LY] Hurnscald storage room building sign
Replies: 16
Views: 4165

Re: Hurnscald storage room building sign

I've digged deeper and found some more hilarious story... 1) Ppl went complaining their tiled saved it as map 1.0 format while original been map 1.4. Its the only objection I've seen in the wild. 2) Technically, Wellvin's map works just fine - I've tested on my M+ using local override. There's build...
by Hello=)
11 Oct 2022, 09:04
Forum: TMW Classic
Topic: [LY] Hurnscald storage room building sign
Replies: 16
Views: 4165

Re: Hurnscald storage room building sign

Hello! Wellvin says he submitted this MR and I can see it's been in august. Now its october - and I'm also dead sure I've got at least one resource update with new monsters and somesuch (as HoraK asked to help with testing that). But I'm dead sure there's still no sign near Hurns banking building. H...
by Hello=)
04 Oct 2022, 00:21
Forum: Player talk
Topic: Funny Quotes
Replies: 134
Views: 353633

Content testimonials XD

I've just got quite ... unorthodox feedback on TMW I think.

Livio: There's no real civilization in TMW: people sit on the ground, houses have no toilets, chocolate is found on dead scorpions and so on...
by Hello=)
08 Aug 2022, 01:51
Forum: Marketplaces
Topic: ManaMarket: Upcoming donation
Replies: 8
Views: 2488

Re: ManaMarket: Upcoming donation

Couple of questions: 1) Should I remove my item from MM? Does it causes some problems or something? 2) And if so, how I'm supposed to do it given MM locked up and doesn't not responds to commands? Guess this topic had quite weird timings going at roughly same time as MM malfunction adding some confu...
by Hello=)
18 Jul 2022, 01:00
Forum: Events
Topic: Double Exp and Spawn Parties this Saturday! Don't miss it!
Replies: 1
Views: 1131

Re: Double Exp and Spawn Parties this Saturday! Don't miss it!

It's been quite funny x2 weekend, thanks for spawn parties Cuoco! Hope you all had fun. Now x2 is not active, but some strange things could still happen from time to time arount the world I guess. As small sidetrack Soren Bautista also hosted hide-and-seek event. Somehow, after 45 minutes no traces ...
by Hello=)
22 Jun 2022, 08:07
Forum: News
Topic: Moving away from gitlab.com
Replies: 2
Views: 1522

Re: Moving away from gitlab.com

On my side... its definitely welcome change to have sane list of TMW repos in just humble cgit instead of dreaded gitlab. Am I correct folks at Adélie Linux got clever idea to expose same repos 2 different ways? When it comes to gitlab.com I'd say "good riddance". I'd say it proven to be a...
by Hello=)
30 May 2022, 09:36
Forum: Player talk
Topic: Never say never: congrats to first LVL 135 in game.
Replies: 7
Views: 3025

Never say never: congrats to first LVL 135 in game.

I can remember some devs thought nobody would ever get level 135 in game. But life learns us to never say never one more time. Seems if you call it mission impossible there's always someone who would get it done. Congratulations to our 1st Lvl 135 player of TMW. Guess who it could be? Ofc WW. Most i...
by Hello=)
30 May 2022, 05:47
Forum: Court House (Abuse Forum)
Topic: Ban bodo [AFK botting]
Replies: 0
Views: 44747

Ban bodo [AFK botting]

Bodo has been botting in bat cave in a strange manner, killing bats - but not collecting loot. I've did botcheck and they've not responded in alotted time. Therefore bodo has been banned for botting. If I remember correctly its 1st-time offence so level-reset can be requested. So far account is bloc...
by Hello=)
14 May 2022, 23:55
Forum: Player talk
Topic: Random Requests
Replies: 2
Views: 1446

Re: Random Requests

More ways to reduce lag should be implemented. Server-side is mostly fine, but ManaPlus is still doing crazy stuff. I'd rephrase it as "network layer is f...d up" - and it goes well beyond of lag. Basically there was never serious use of "Evol-type" servers for, well, serious lo...
by Hello=)
21 Apr 2022, 09:25
Forum: TMW Classic
Topic: [DISCUSSION] Jack-O on graveyard and maybe skulls in cave, etc?
Replies: 21
Views: 4948

Re: [DISCUSSION] Jack-O on graveyard and maybe skulls in cave, etc?

I have impression GY never been meant to be safe map so it "bug". Skeles give too much XP, mid-levels lvlup fast, and higher levels just have safe walk - yet getting so decent XP even WW at lvl 134 still dwells here. And his chances to die... I only seen him dead once, likely he AFKed for ...
by Hello=)
19 Apr 2022, 07:52
Forum: TMW Classic
Topic: [DISCUSSION] Jack-O on graveyard and maybe skulls in cave, etc?
Replies: 21
Views: 4948

Re: [DISCUSSION] Jack-O on graveyard and maybe skulls in cave, etc?

Whoa, cool! Looking forward to see how it performs and if someone complains, etc. Hopefully it would make GY gameplay a bit less boring/more diverse.
by Hello=)
18 Apr 2022, 19:54
Forum: News
Topic: The Mana World's 18th Birthday
Replies: 16
Views: 16169

Re: The Mana World's 18th Birthday

Happy birthday TMW. Now you look really decent!

p.s. I'm even later but I think I had my way to say "happy birthday" in game world, being in right place and right time :P. Well, game is game in 1st place.
by Hello=)
18 Apr 2022, 01:02
Forum: GM Community Suggestions
Topic: cuoco for GM
Replies: 23
Views: 14412

Re: cuoco for GM

Yes on that. I always enjoyed dealing with cuoco and could only hope it doesn't ruins fun for him and not disintegrates him from players community due to GM requirements to be in their own guild, etc. He also prefers a bit more early timezones compared to mine, he complained on this and... well, thi...
by Hello=)
06 Mar 2022, 01:10
Forum: Support and Bug reports
Topic: Missing Inventory
Replies: 10
Views: 4099

Re: Missing Inventory

1) There was no account cleanups or something since about 2012 - so chars and their gear are generally meant to stay here.
2) Do you still have your items in inventory/storage?
by Hello=)
20 Feb 2022, 18:32
Forum: Feedback / Feature Requests / Content Suggestions
Topic: [legacy]change spawns for dark mages to better fit their style?
Replies: 1
Views: 1359

[legacy]change spawns for dark mages to better fit their style?

Most apparent change I'd say can be cool is dark mage spawning e.g. enchanter/mana slayer/doom golem instead of mana guard/mana tyrant (idea may need some stats check) - to fit their school better. Oh, guess wouldn't hurt to make it like his on evolved too, but at least on testing spawns were sorta ...