Search found 194 matches
- 29 Dec 2009, 01:08
- Forum: Graphics Development
- Topic: [WIP] Snowland tiles
- Replies: 33
- Views: 7198
Re: [WIP] Snowland tiles
@Arikel Looks much better than the old tileset ... I'd like to see maybe some variations in the wall tiles though, like some where there's no snow on the top of a couple stones, maybe some with slightly different colored stones. Just to add a little variation, you know break the monotony. But be car...
- 09 Dec 2009, 20:13
- Forum: Graphics Development
- Topic: Small Task No 3 (Pixelart Challenge) - Ancient stone gate
- Replies: 57
- Views: 13845
Re: Small Task No 3 (Pixelart Challenge) - Ancient stone gate
When I read this topic's title I was thinking of something completely different. Where I live, there's a set of arched railroad trusses made of giant boulders. It got me thinking, so let me ask if there is somewhere in TMW where this might fit. On the Argaes map, I was thinking the Zartam area or th...
- 30 Sep 2009, 23:54
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: ANTI - BOTTING IDEA ......... NEW COMBAT SYSTEM
- Replies: 65
- Views: 15108
Re: ANTI - BOTTING IDEA ......... NEW COMBAT SYSTEM
What if you logging off for say 6 hours resets fatigue? I think this may also help curb people forgetting to shower/shave/have a social life because they're busy grinding ...fate wrote:Logging out does not recover fatigue
- 30 Sep 2009, 23:03
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: ANTI - BOTTING IDEA ......... NEW COMBAT SYSTEM
- Replies: 65
- Views: 15108
Re: ANTI - BOTTING IDEA ......... NEW COMBAT SYSTEM
Care to expound at all?fate wrote:We may go with a simpler solution that would eliminate at least the most prevalent kinds of abuse.
- 30 Sep 2009, 20:13
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: ANTI - BOTTING IDEA ......... NEW COMBAT SYSTEM
- Replies: 65
- Views: 15108
Re: ANTI - BOTTING IDEA ......... NEW COMBAT SYSTEM
Not saying that Maple Story is the greatest game but they had something where you could only attack so many times in a given period. So if you put a coin on your attack button after awhile your player would stop swinging. Here's an idea: come up with an attack limit (number randomly generated by a p...
- 27 Sep 2009, 00:16
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: ANTI - BOTTING IDEA ......... NEW COMBAT SYSTEM
- Replies: 65
- Views: 15108
Re: ANTI - BOTTING IDEA ......... NEW COMBAT SYSTEM
I always thought that a battle system in which the monster initiates battle by targeting a player, as opposed to what happens now where the player targets a monster and begins to attack would, in theory, cut down the botting. If the server is smart enough to not tell an enemy to attack an player tha...
- 11 Sep 2009, 00:31
- Forum: TMW Classic
- Topic: Apple Core and similar ideas
- Replies: 18
- Views: 3636
Re: Apple Core and similar ideas
I think this is good idea as long as there is a reason for it other than taking up space in inventory. Like the calcium from egg shells can be mixed with certain metals making it stronger somehow. Apple cores could be boiled into cider/beer ... The bottles are a great idea, as long as there is a mar...
- 01 Sep 2009, 00:36
- Forum: Graphics Development
- Topic: [WIP] > [FND] Player Glow
- Replies: 11
- Views: 2677
Re: My work (Asmageddon)
Now for this work itself: It looks quite impressive considering how easy it is to make, but I wonder fow well it will work when the character isn't nude but wearing equipment. Crush, what if it was just a solid layer (with no hole in the middle) that is drawn under the player sprite, possibly even ...
- 21 Jul 2009, 22:50
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: 2 suggestions: graphic Barber & Static trade mode
- Replies: 9
- Views: 2456
Re: 2 suggestions: graphic Barber & Static trade mode
Static trade mode is a good idea ... I always thought the real economy of TMW should be what I find in the field, what I craft (or have an NPC craft for me), etc. as opposed to arbitrarily (out-of-thin-air) created items. Now with that said, noob towns should have some really basic stuff for sale bu...
- 19 Jul 2009, 03:35
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Price of Death!
- Replies: 46
- Views: 8382
Re: Price of Death!
My proposal is far from perfect, but imho it's a start in the right direction. I think the main developers often lose sight of the fact that their software should be as customizable as possible, with TMW being a practical example/demonstration of that fact. Also, if things are easily customized like...
- 19 Jul 2009, 01:09
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Price of Death!
- Replies: 46
- Views: 8382
Re: Price of Death!
Because this is an open source initiative, I recommend that TMWServ have some sort of config file (or section in a master config file) for a death penalty. Examples of options can be: - deathpenalty_money_lost_amount - deathpenalty_money_lost_percent - deathpenalty_exp_total_lost_amount - deathpenal...
- 03 Apr 2009, 01:46
- Forum: TMW Classic
- Topic: How to use diagonal Collision Detection
- Replies: 10
- Views: 1901
Re: How to use diagonal Collision Detection
Are you talking about isometric view?
- 02 Apr 2009, 22:37
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: April Fools idea ...
- Replies: 0
- Views: 1184
April Fools idea ...
Better late than never, I guess ... Anyhow, I had an idea for an April Fools event. Pick a map (or make a new one) that's sort-of maze like that's kinda hard to get around. Like a forest maze or a series of caves. Set up a money sink to collect money to put signposts up throughout the map to help pl...
- 16 Mar 2009, 19:56
- Forum: Graphics Development
- Topic: NPC of Future Concepts
- Replies: 2
- Views: 807
Re: NPC of Future Concepts
I don't know if the NPC format has been finalized, but I always thought that the NPC should be made the same way the playerset is made of, a nude base, a shirt, a pair of pants, some hair, etc. ... especially if we're gonna allow the NPC to walk around. why recreate an NPC when we can just use the p...
- 16 Mar 2009, 19:34
- Forum: Graphics Development
- Topic: [WIP] Concrete Sea Wall / Sewer Drain
- Replies: 9
- Views: 2270
Re: [WIP] Concrete Sea Wall / Sewer Drain
maybe instead of concrete (a poured material) you could use hewn stone like the roman aqueducts ...