Search found 32 matches

by hkurn
05 Oct 2009, 23:45
Forum: Graphics Development
Topic: [WIP]Cocoon
Replies: 35
Views: 8081

Re: [WIP]Cocoon

maybe the cocoon could release a spider/maggot upon death? or maybe even spawn a maggot from time to time while still intact?
I like the animations. :)
(one small suggestion: maybe move the web threads one pixel left/right where they are attached? like this:
animatehit_moving.gif
animatehit_moving.gif (2.11 KiB) Viewed 1453 times
)
by hkurn
05 Oct 2009, 23:19
Forum: TMW Classic
Topic: beastmans of the forest
Replies: 38
Views: 7883

Re: beastmans of the forest

I think this is very good concept art!
Hi, I created a creature half human and half beast
How large did you think it should be? Approximately the size of a human?
by hkurn
05 Oct 2009, 23:11
Forum: Graphics Development
Topic: [WIP] yeti
Replies: 42
Views: 12391

Re: [WIP] yeti

I have a very early leftwards yeti animation:
yeti_left_mad_anim4_inplace.gif
yeti_left_mad_anim4_inplace.gif (3.78 KiB) Viewed 3234 times
I think the animation would be nicer if the yeti turned his shoulders as well, but I think I'll leave that for another time..
by hkurn
24 Sep 2009, 19:22
Forum: Graphics Development
Topic: [WIP] yeti
Replies: 42
Views: 12391

Re: [WIP] yeti

i actually tried that already but didnt like the result:
yeti_front_mad1_anim9.gif
yeti_front_mad1_anim9.gif (4.42 KiB) Viewed 3416 times
ok, I'll also try moving the right hand in a different pattern
what about this:
yeti_front_mad1_anim10.gif
yeti_front_mad1_anim10.gif (4.42 KiB) Viewed 3406 times
by hkurn
24 Sep 2009, 19:14
Forum: Graphics Development
Topic: [WIP] yeti
Replies: 42
Views: 12391

Re: [WIP] yeti

ok, i think this will be the forward animation:
yeti_front_mad1_anim8.gif
yeti_front_mad1_anim8.gif (4.4 KiB) Viewed 3418 times
unless someone posts a better animation, I'll use this animation and shade it. but before I'll start with the sideways walking animation.
by hkurn
13 Sep 2009, 01:56
Forum: Graphics Development
Topic: [WIP] Witch Doctor Mask/Hat
Replies: 22
Views: 5405

Re: [WIP] Witch Doctor Mask/Hat

the lighting looks good to me now. (maybe add 1-2 pixels of the beard to the rear view as well?)
i like it.
by hkurn
12 Sep 2009, 19:32
Forum: Graphics Development
Topic: [WIP] yeti
Replies: 42
Views: 12391

Re: [WIP] yeti

Here is an attacking pose. It is crappy. Nothing referenced. It is minimally shaded, needs texture and polishing. Just hoping to help. thanks for the pose! I'll definitely use it.. (maybe with an enlarged head? i think it is smaller on this frame) Might take some time though... I need to get over m...
by hkurn
10 Sep 2009, 00:24
Forum: Graphics Development
Topic: [WIP] Witch Doctor Mask/Hat
Replies: 22
Views: 5405

Re: [WIP] Witch Doctor Mask/Hat

the sideways positions have two mistakes I think: 1. the light is coming from southwest, so the left-facing mask should be brighter than the right one and should be brightest on the right-most corner 2. I would place the eye slots one pixel further towards the nose like this: (also changed the light...
by hkurn
10 Sep 2009, 00:06
Forum: Graphics Development
Topic: [WIP] yeti
Replies: 42
Views: 12391

Re: [WIP] yeti

yet another version... :shock: (cannot attach more than 3 attachments)
yeti_front_mad1_anim6.gif
yeti_front_mad1_anim6.gif (4.43 KiB) Viewed 3598 times
in this animation the shoulders jump around... the _anim4.gif shoulders jump the least..
by hkurn
09 Sep 2009, 20:44
Forum: Graphics Development
Topic: [WIP] yeti
Replies: 42
Views: 12391

Re: [WIP] yeti

The head movement looks a little off to me. I’m not sure of this, but maybe some vertical movement as well? I'll have to see how it looks really walking (with movement on the screen), then maybe add vertical head movement. Sorry, but the arm movement looks a bit stupid to me. I thi...
by hkurn
09 Sep 2009, 00:33
Forum: Graphics Development
Topic: [WIP] yeti
Replies: 42
Views: 12391

Re: [WIP] yeti

I'm using only 14 different colors, that's why I don't need full RGB ;)
anyway, here is one finished shaded frame:
yeti_front_mad1.png
yeti_front_mad1.png (1.29 KiB) Viewed 3779 times
and a first try at walking animation:
yeti_front_mad1_anim2.gif
yeti_front_mad1_anim2.gif (4.7 KiB) Viewed 3750 times
please comment :)
by hkurn
05 Sep 2009, 17:32
Forum: Graphics Development
Topic: [WIP] yeti
Replies: 42
Views: 12391

Re: [WIP] yeti

yes bcs68! :D really great pose!
this is shading WIP:
yeti_front_mad.png
yeti_front_mad.png (1.17 KiB) Viewed 3841 times
by hkurn
04 Sep 2009, 19:07
Forum: Graphics Development
Topic: [WIP] yeti
Replies: 42
Views: 12391

Re: [WIP] yeti

(for front/aggressive stances: changed chest shading and hand outlines) regarding lying on the floor: is this better/different? for the legs: are the legs in the background (circled) better? (what i intend is that the front/aggressive stance should be like the left stance, so bent knees and ellbows)...
by hkurn
31 Aug 2009, 00:34
Forum: Graphics Development
Topic: [WIP] yeti
Replies: 42
Views: 12391

Re: [WIP] yeti

ok... this is the aggressive mode front yeti. hmmm.. I just see that all the contrast/dark shadow in the legs' fur is gone.. I think I'll fix that. other than that, if nobody has sth to say I would say the front posture is finished. What do you think? yeti-mockup2.png ... with darker shadows: yeti-m...
by hkurn
30 Aug 2009, 21:10
Forum: Graphics Development
Topic: [WIP] yeti
Replies: 42
Views: 12391

Re: [WIP] yeti

This is my new posture for the front view. Will there be a problem due to the arms overlapping the player standing next to the yeti? yeti-mockup-frontposture.png btw.. is it possible to use the first front posture for an 'inactive' yeti? and it only changes to the second posture when it sees a playe...